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Federalist girl

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MrQwerty

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I would like some clarification on whether trading posts can be built only on existing territories, or there is an option to negotiate with the leige to add a holding to his or her territory. I would expect the former, but the latter would allow me to spend less time in wars and more time making more money :D .
 

CurtisManning

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What benefits do you get by controlling trade, and how do you defend your trade routes? Will we finally be seeing naval combat?

HF: Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory). Only one trade post can exist per province. Bigger trade zones (areas of connected trade posts and controlled sea zones) yield more money, so you want to try to maintain chains of trade posts and to hold trade posts in a majority of the ports around a sea zone. If someone wants to take or destroy your trade posts, they normally have to win a war against you first – though Patricians within the same republic can also plot to take each other’s trade posts. You can upgrade your trade posts with various buildings (again like other holdings), which can, for example, increase the maximum size of your Retinue. There is no naval combat involved; we still feel that it would not suit Crusader Kings II very well..

This is gonna be awesome. It will bring so much competition for controlling the coastal cities, I'm so excited to play as one. Imagine what fun could a multiplayer Genoa vs Venice vs Pisa game give, plotting against each other to control the better area, embargoing each other to destroy trade posts.

My only concern is about the non-coastal Republics, like Cordoba in 1066 for example. I'm guessing we could CB any coastal city and when we gain it, we'll be allowed to start making trade posts, thus entering the game.

Also I'm thinking about what awesomeness this DLC could give to the Game of Thrones mod. Essos is coming. The competition between the Free Cities should be great to see in the mod, also with some events specific to the series. (like slaves, etc.)

Anyway, we can resume my opinion on this in one word. INSTABUY.
 

hannibal_barca

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I hope they add many many more mercenaries. The only way genoa and venice will be able to avoid being annexed by HRE without ships being able to block the straits from veneto mainland to the lagoon.
 

CurtisManning

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I hope they add many many more mercenaries. The only way genoa and venice will be able to avoid being annexed by HRE without ships being able to block the straits from veneto mainland to the lagoon.

I agree. They should also make events speficic the italian republics. For example, IRL, during the crusades, a lot of crusaders would cross the sea thanks to the Genoese fleet. I figured they could add a decision for christian kingdoms with no or very few boats like Bohemia to buy/rent some ships to the Republics. As republics, we could in an event "xxxx needs ships to go to Jerusalem" choose to sell them for money or just give/rent them for piety.

Furthermore, Paradox needs to make possible using ally's ships. Very annonying not be able to do this at the moment.
 

Me_

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I would like some clarification on whether trading posts can be built only on existing territories, or there is an option to negotiate with the leige to add a holding to his or her territory. I would expect the former, but the latter would allow me to spend less time in wars and more time making more money :D .

It is possible to build trade posts in foreign provinces.

"Trade posts are a lot like regular holdings (cities, castles and temples), but they can be built in any coastal province, not just your own (though the cost increases with the distance from your territory)."
 

Me_

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Okay...even if the Papacy isn't playable in the theocracy DLC, atleast make it so you can play as it if you mod the files...pretty please? :p

To what end and purpose? The Pope is the most overpowered entity on the map. Only the AI shackles and AI thickness stop him from conquering the whole map within a century.
 

Alerias

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How did I not visit this forum is over 24 hours?!?

ALL HAIL THE REPUBLIC!

Gimme naval system and trade system please :)

Edit: Meh, no naval. Still good.
 
Last edited:

G84

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Nice!
Really like how the game is developing. Good work Devs! :)

Gonna buy it for sure, though I just bought SoI+LoR and still didnt find time to try those. :eek:
 

Eldorian

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I'm curious about large scale republics. If a kingdom level republic has vassal republics, which patrician families compete there? What if you give said duchies to your sons? Will it be a separate election for all your vassal republics with different families in each one, or, will they inherit the families from the parent republic? If they get their own, and you give your sons the duchy title to initially form vassal republics, is one of the patrician families yours?

Also, in the article quoted, it mentions fighting with the other patrician families in your republic for the control of trade posts. Does this mean trade posts are per family, per head of family, or per republic? What if I put my family as doge of another republic, do we share trading posts? Or, since he's head of a new branch of the family, does he have his own trading posts?

Can a feudal liege build trading posts for his vassal republics? Do republics still get a huge tax increase, or is that mechanic removed with the trade network mechanic replacing it?

What about lord mayors? That is, county level republics instead of duchy level? Do they also have the patrician system? If not, do they have some other advantage, since they can't engage in full on republic mechanics?