Not worth navel dlc? But.. so all that money thrown at the monitor will do nothing? D:
I like the ideas behind the expansion, but the balancing is terrible. Republics are by far the most powerful thing in the game (I watched a guy on /gsg/ destroy the ilkhanate and the golden horde in one war while their stacks were brand new), I can buy every merc with money to spare and build a huge inland empire. Alternately I can make one ducal vassal holding a republic and make massive money as a king. I really think it should be an influence, money, and intrigue game, without the whole territorial expansion thing (seizing cities is great, seizing the county doesnt make sense). Alternately, As a patrician I seized a huge dukedom in crimea, but it turns out I cannot make myself an independent duchy, make myself a feudal lord, and create taurica) which made me sad, and put me way over the demesne limit.
Btw, the best thing in the DLC is the patrician mansion. Every single dynasty, muslim, feudal, and patrician should have a home castle to upgrade, and it should be fleshed out like, forgive me, diablo 2 talent trees. Make the mansion less linear, customize your dynasty, and grow the object kind of like the civ throne rooms.
As a side note, I hope you guys are noting what Project Balance is doing with the holding laws and crown authority system. Fantastic ideas that make for a much more diverse game.
It would have been better if they allowed the stat upgrades to be used by non-patricians, which would make for ... interesting mods. Sadly, only patricians can take advantage of such modifiers.Btw, the best thing in the DLC is the patrician mansion. Every single dynasty, muslim, feudal, and patrician should have a home castle to upgrade, and it should be fleshed out like, forgive me, diablo 2 talent trees. Make the mansion less linear, customize your dynasty, and grow the object kind of like the civ throne rooms.
Expansion is a very important part of the Republic. What I need is not nerf Republic, but improve their inner realm gameplay. The 5 random patrician family in game is very inactive, there isn't many interacts with them. A lot of mechanics in game limit the option of the player, for example: one patrician family can only participate in one republic, or the separation between feudal and republic. I really want a game where those border is blurred, and players can choose everything in between to fit their taste.
I know its supposed to be a sandbox game, but I play these games as a history nut. Republics simply were not expansionist in this time period. The worst offenders were Genoa in the Crimea and Venice, and even these were more zones of trading influence except for the coast of the balkans and crete.
Though, as a history nut, wouldn't you have been pissed if Venice couldn't grab land in the Balkans or Crete?
Although this is the first significant DLC I didn't purchase, due to the DLC being focused on specific Catholic republics I have no interest in playing, I found this post-mortem very interesting and it was great that you gave some insight into your thinking as to why certain things were/weren't done and why they were done in certain ways. Thank you!
You can create own republics... Also Pagan or Muslim ones.
They shouldn't have the holy war CB. That's the big problem.
What is the historical account for this prohibition?They shouldn't have the holy war CB. That's the big problem.
It's just a balancing issue, if you really want to find an excuse for it you can think that Republics traded for money, and they didn't care that much who was in power. Crusades are excluded obviously.What is the historical account for this prohibition?