This one dev diary has just made me much more enthusiastic than I already was for this new patch/expansion. Only four more days!
I love it but if I may ask, why the Mongol startdate? Pagans/hordes are not playable at this point and the trade republics weren't very involved with the mongols.
I'd guess that they have only provided alternate names for the surrounding regions of interesting kingdoms, and left the grinding part of "What would Russian provinces be called if it had a Ghanian ruler?" for modders!
Yes, this is mostly it. For now the focus has mostly been on Iberia and Anatolia, but there is some other stuff as well.
Modders are welcome to go nuts with this, though.
Patch 1.09 looks awesome, especially being finally able to grant independence from the diplomatic window and cultural renaming of provinces!
But I've yet to get an official response from the devs on this:
Will it be save-compatible with 1.08 (I'd wager not)?
So we have Wasqah and will be renamed to Huesca, if Aragon conquer it, for exemple?
York becomes Jorvik when held by Scandinavians, and Adrianopolis becomes Edirne when held by the Turks, etc.
"The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held"
It should be semi-compatible, but since this is a fairly significant update some issues might crop up. Safest bet is always to start a new game.
Can someone explain how the cultural naming thing works? I really don't get where the names are pulled from...
Alright. Sound great. Now I have a lot to do for my mod, but this is worth the work.
A question: If a Scandinavian count rules York, but had a English King as liege... Would the County be York or Jorvik?
So we can have specific BARONIES names for specific conquering cultures? This is... this is... AWESOME!!!Alternate cultural names are added to the landed titles file, right down to individual baronies. As you can imagine, this can be taken very far and Russian names could be added to titles in Ireland if so desired.
We're trying to keep this down to a reasonable level for now and use it where it makes sense, since it could easily become confusing for players if names keep changing all over the map. We will probably expand more on this in future patches, though, and it is very easy to mod.
It would be York. It looks at the culture of your top liege.
[*] Automatic cultural renaming of titles in your realm. So you'll automatically see Smyrna turn into Izmir if held by Turks, etc.
– Is campaign fund contribution derived from your own personal cash or otherwise something "legitimate" or is it a filthy misappropriation of the public penny for your own selfish re-election needs?
– If you have the same money pool to upgrade your own holdings and palace, and the holdings of the Republic itself, this leads to an obvious conflict of interest: so what are going to be the AI's typical decision-making patterns when reconciling the need to upgrade yourself and upgrade the Republic (to simplify)?
It would be York. It looks at the culture of your top liege.