The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Looking forward to it!We'll be posting the full patch notes in another thread very soon.
Agreed. I would love to see blood feuds, especially for lower-level characters such as counts and dukes. It would spice the game up. Damn those McCoys!Vendetta....
Awesome blood feuds incoming for wider gameplay. Not just for republics.
Unfortunately... this isn't the case!Vendetta....
Awesome blood feuds incoming for wider gameplay. Not just for republics.
Will the Vendettas also apply to feudal dynasties? It would be great if they did
No, these events are only for Patrician families in Merchant Republics.
There is a new dynasty flag, however, which modders can make use of...
will it also be 10 euros or will it be a proper conversion? i bought the previous dlc in the sale so i dont really know how it went back then.$10.
Where are you planning to use it by default and what conditions to make it available? You see, I'm a little concerned because it seems that historically it was used by the Mongols (am I paranoid in seeing a connection with the new 1241 starting bookmark?) and farmers or other commoners in certain Germanic lands, while I'm afraid of the AI switching to it for some noble families in core Europe. (Not particularly pleased with the thought of people running around with it in their HRE or France games, either, but it's their game after all.)[*] Ultimogeniture Succession: the youngest child inherits
Sounds cool, great to have something traditional for the Celts and the Norse. Will the tanist play some important role unique to him in your realm other than being the guy who presumably succeeds when you die?Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants
People wanted that a lot. Out of curiosity, is there a peaceful Demand Independence option? (Not saying there should or shouldn't be, just asking.)Grant Independence Diplomatic option
Interesting. Are you actually throwing a ton of place names into the game at this point then? The Polish-German frontier comes to mind (Silesia and Pomerania, Wroclaw/Breslau, Gdansk/Danzig etc. comes to mind).Automatic cultural renaming of titles in your realm. So you'll automatically see Smyrna turn into Izmir if held by Turks, etc.
Great. Can there be hoping for moar music?Added 1241 Bookmark - "The Mongols"
Wunderbar! That's lovely. I really appreciate the absence of Short Reign penalties when you obtain a higher title, let alone switch the primary one. But actually, I'd have one reservation. IMHO you should benefit from having been the King of England for decades when the old Duke of Gloucester moves on to the greener pastures and his kid accedes. There's no reason for that kid to hate you just because he's new to the position. As in, sure, your vassal-liege relationship is personal and unique to you but on the other hand you're the old king who's been around forever. Makes no sense for someone who was born under your kingship, grew up under your kingship, fought in a crusade under you etc. until he inherited his father around the age of 30, also under your kingship, to start off hating you.The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
Great. Initially, it was like having a heap of cash could win you any war against anybody, followed by a time when you could hire a max of <25K mercs while a large kingdom had >50K levies. Now, obviously, it's not like it was easy to get together such a huge band of mercs historically but anyway.All merc regiments now grow in max size over time
Great! Could you perhaps make a vassalised or otherwise tweaked band for the Abyssinians and Nubians (using a Varangian-Guard-style personal relationship to the monarch rationale, signifying e.g. the loyalty of some tribes that don't have proper holdings)? This to avoid them dying so fast, especially with Nubia often being all in one duchy entirely in Egypt's de iure.Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
Looking forward to that.We'll be posting the full patch notes in another thread very soon.