Crusader Kings II: The Republic - Developer Diary 4: Events and Decisions

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Goosecreature

Content Design Lead Stellaris
Paradox Staff
8 Badges
Mar 2, 2012
966
5.274
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
Here is the last dev diary for The Republic, and as Doomdark mentioned in the last one, I'll be talking a bit about events and decisions.

As you'll be competing with four other Patrician families in your Republic, we have tried to make things a bit more interesting by introducing vendetta events. If you have poor relations with the head of one of the other families, there is a chance that this will trigger an event that starts a family feud. This feud will take on a life of its own and continue from generation to generation. Even if your family members can't remember what started the feud all those years ago, they'll still know that those Morosini dogs can't be trusted as far as they can throw them – and the feeling will be mutual!

There are a number of ways for this feud to end, of course, and not all of them involve the complete eradication of one of the rival families. Some events, including a Romeo & Juliet inspired chain, will give you an option to end the vendetta peacefully as long as both parties agree to bury the hatchet.

View attachment The_Republic_09_Serenade.jpg

With the inclusion of Trade Posts, we have also added two new decisions. As a Patrician, you may petition the Doge to grant you some Trade Posts from a rival family – but only if that family has completely eclipsed you in the number of Trade Posts owned. Likewise, if you are the Doge you can also attempt to usurp control over the assets of a rival family (for the betterment of the Republic, of course), but if you are successful this could ruffle many feathers.

As the leader of a Patrician family, you have somewhat less control than a feudal noble would over who the male members of your dynasty marry. New events can see them marrying anything from a bar wench to the daughter of a wealthy merchant. Finally, for added flavor we have also made several new random trade events for Patrician families. These generally deal with their budding trade empires, and some are positive, while others are less so.

View attachment The_Republic_10_Marriage.jpg

That's that about The Republic. Many of you are probably curious about patch 1.09, so here are the highlights:
  • Ultimogeniture Succession: the youngest child inherits
  • Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants
  • Grant Independence Diplomatic option
  • Automatic cultural renaming of titles in your realm. So you'll automatically see Smyrna turn into Izmir if held by Turks, etc.
  • Added 1241 Bookmark - "The Mongols"
  • The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
  • All merc regiments now grow in max size over time
  • Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans

We'll be posting the full patch notes in another thread very soon.

ps. Feel free to check out PC Gamers article:
How is The Republic expansion changing Crusader Kings II?
http://www.pcgamer.com/2013/01/10/c...developer-diaries-detail-delightful-deviance/
 
Last edited by a moderator:

Jeltz

Major
50 Badges
Oct 21, 2012
728
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Ultimogeniture Succession: the youngest child inherits
  • Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants

Awesome, I have been one of the many people requesting these two succession types.

  • The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held

Nice, this should fix the weird cases where you get the short reign modifier. I really like this solution to the short reign problem.

  • All merc regiments now grow in max size over time
  • Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans

Finally Abyssinia and Nubia gets some mercs, these are awesome news.
 

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
You guys are great :D, i'm almost looking forward to the patch more than the DLC :happy:
 

Jeltz

Major
50 Badges
Oct 21, 2012
728
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
It's also an added incentive to actually land your heir, rather than keeping him in your court where he can't do anything overly stupid.

yeah, if you land him as a duke his counts will remain loyal at your death when he takes the throne. So even if all the dukes in the realm hate him he has at least a small group of loyal counts to bolster his levies and taxes.
 

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up

jordarkelf

01_TITLE_STRING
162 Badges
Jul 13, 2005
8.040
646
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Victoria 3 Sign Up
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
New succession laws? Tanistry will be perfect to model the weird Irish succession law.
And localized titles will mean I can finally get my Kingdom of Alba only turning into Scotland when it actually turns Scots (from Gaelic), and a Breton Duchy of Breizh turning into Brittany only when conquered :)
 

Me_

Myself
76 Badges
Jan 14, 2011
9.131
9.989
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
[*] Ultimogeniture Succession: the youngest child inherits
[*] Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants
Are these just for modders or will some countries use them?
 

DeltaCortis

The Underking
97 Badges
Feb 17, 2012
502
117
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • 500k Club
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • PDXCON 2017 Standard Ticket holder
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III Referal
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Ancient Relics
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
Nice can't wait for release :)
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
[...] Many of you are probably curious about patch 1.09, so here are the highlights:
  • Ultimogeniture Succession: the youngest child inherits
  • Tanistry: A version of Feudal Elective where the electors must pick a member of your dynasty, but will tend to pick distant relatives, preferably old claimants
  • Grant Independence Diplomatic option
  • Automatic cultural renaming of titles in your realm. So you'll automatically see Smyrna turn into Izmir if held by Turks, etc.
  • Added 1241 Bookmark - "The Mongols"
  • The Reign length opinion modifers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
  • All merc regiments now grow in max size over time
  • Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans

We'll be posting the full patch notes in another thread very soon.
Whoah! That's a pretty cool list of features. I love that you guys reconsidered the way the reign modifier works. The merc regiment thing also probably makes a great deal of sense for the late game.

Tanistry looks like it's going to change the way Ireland works by a lot. No more "tutorial island"?? :D

Ultimogeniture might actually tame the Mongols it it's their default law. Youngest child inheriting means they'll have lots of regencies...

As for the mediterranean faces on those screenshots... the hats and clothes are cool but the faces look like Sesame Street muppets. :(