- Dec 6, 2003
I hope those are not the portraits we'll see in the DLC?
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
LISTEN TO THE HANDSOME, STRONG AND INTELLIGENT PERSON.You know what I mean. Construct trade posts on land.
@Doomdark. How about this:
- Allow all states to construct trade posts. Even Feudal states. Even counties. However, grant a massive bonus to Republic's income with them, and make it so expensive that vassals will rarely build them. Why? Well, trade was a very essential element in the Medieval era, even for kings.
- An event similar to the one that fires when a Holy Order wants a barony should fire if someone wants to establish trade. For example, 'Traders from X seek to establish trade with us. [Trade with X would greatly benefit our economy.] [No trading with the scum of X!]. This should not fire for the top liege but the character in control of the province.
- Trading should boost opinion and factor in to the AI's reluctance to declare war. Not make it impossible, but attacking someone you are trading with doesn't help the economy.
- Overland trade structures. How would this work? You could build these in provinces adjacent to those you or your vassals control and beside trade structures you control. This would create an overland trade route. Why? Overland trading was a thing, you know.
- Grant Nubia, Abyssinia and Egypt these overland trade structures. Why? First, the money would give them a much needed buff, and second, the AI's reluctance to attack trade partners would make it a good representation of the Baqt, allowing Nubia and Abyssinia to survive as historical. This may unfortunately also buff Egypt, but with a few tweaks to their income that could be fixed.
- Enable all other republics! No excuse with overland trade.
I'll think of more later.
I believe the new mechanics only apply to Republics of Duchy level and above, Cities and Grand Cities will be unplayable and governed by random mayors, the same as now.I have a question.
I assume the lowest-tier republic is a Grand City (county), followed by Republic (duchy) and Most Seren Republic (kingdom). Is it possible to have a republic..within a republic...within a republic, and if the answer is yes, does each republic have an own cast of patricians or do duke-tier rulers run for the king-tier election?
That would be a big coincidence. Maybe it's age²? That would be far more difficult to out-payI guess della Gherardesca heir is 41 years old. So you get 41 respect for a year (41*41=1681). If it's true and 1 gold in campaign's fund gives you 20 respect, you need only 20.5 gold to beat 10 years difference.
But the Italians have such a beautiful name for it! Just say it for yourself, consiglio! How can you call it anything else?Patricians expect a position on the ruling Council, and will dislike the Doge if he has picked someone more competent.
My academic guess is that age factor is more like (age-16)*xI guess della Gherardesca heir is 41 years old. So you get 41 respect for a year (41*41=1681). If it's true and 1 gold in campaign's fund gives you 20 respect, you need only 20.5 gold to beat 10 years difference.
Exactly my point, what we are told in the Dev diaries are what we are going to get this time around.@ Portal, unfortunately I think that best case scenario would be that we can mod most of those in. I don't think Paradox would change it round so close to release alas.