Crusader Kings II: Sons of Abraham - Dev Diary 4 - Patch 2.0

Crusader Kings II: Sons of Abraham - Dev Diary 4 - Patch 2.0

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Doomdark

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So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

CKII_SoA_DD_04_Levies.jpg

We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

CKII_SoA_DD_04_Bottleneck.jpg

CKII_SoA_DD_04_Mercenaries.jpg

Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.

CKII_SoA_DD_04_Tolerance.jpg

I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!
 
Last edited by a moderator:

gorillacakes

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Sweet!
 

Damarrocarion

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When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.
So will this mean, for example, that if I play as Zoroastrian and one of the other Zoros converts to Islam due to a holy war, I can still marry off people there for alliances? Is there a chance this trait might appear on other people who convert with ruler so it's effects might last longer than current generation?
 

Lord Finnish

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Looking good as always. Can't wait for the release.

Also, hooray for childbirth deaths! Long waited for that one...
("Things I Never Thought I'd Say Out Loud, Episode 77245")
 

Miaow

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Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.
How moddable will this be?

Sounds good.
 

grisamentum

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Question, in ironman mode how frequently will be saves of the game??
Too much of saving killed ironman of eu4 for me and my friends.
You can bet it'll be the same: monthly, and with every significant event.

Upgrade your computer already.
 

Vindahl

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Sound like some great changes, though I was still hoping for a Cadet Branch Fix...
Many of the improvements here are something I would never have thought about, but that I can now see are good ideas... Especially the Stillborn/childbirth thing is amazing!
I guess that the "less but more Mongol regiments" might be a solution for Doomstacks? Great... :D
 

Loderingo

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Looking forward to this

Mr Doomdark - Going back to cardinals, can vassals Kings get cardinals? What about independent Dukes and Counts?
 

theKing1988

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When will the 2.0 changelog be posted, on the same day as SoA is released or earlier?
 

Wrathe

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How about finding a way to convert GG CK2 DLC purchases into Steam because I really have no will at all to continue purchasing CK2 DLC due to the steam exclusive features. I know about the download and verify GG DLC and then move them to Steam but I'd rather not have the hassle with a single product on steam.

A really good coupon that brought down the price of all previous dlc to say 5 euros would be acceptable even.
 

Andrzej I

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Will the Magyars have smaller stacks as well? I hope?
 

Imperator1993

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Sounds good, but nothing about decadence?
 

DeltaCortis

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Looks nice can't wait for it!
 

firelordzuko

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Wait, if the Metaserver is gone, how do I play multiplayer then? And do I still have to open ports?