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Sunspawn

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The marriage game is a slow-paced proposition, indeed. You might want to try the non-Westerosi rulers for more CBs in the GOT mod, since the ones on the island do not have any real CBs against neighbors. Also, I generally manage to snag 2-3 kingdoms through marriage in the first bookmark as Torrhen - marry the heiress of the Stormlands, get rid of your heir so the kid from the marriage inherits both, then go for the Rock or the Reachlands by betrothing your heir to a daughter and assassinating all other potential heirs.

And in general, CKII is a slow-paced game, unless you, as you mentioned, have de jure claims or religion/culture-based CBs. Hopefully the next DLC will give us some more things to do in peacetime.
 

Aardvark Bellay

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and try and marry my heir into a position where his children will inherit more. Sometimes even that fails, and I find myself marrying my heir and other children to people who are 2nd in line or more for titles, in the hope that they will get a claim and give it to my grandchildren, which I can then press. This obviously takes a long time,.....

That's why many encourage the process by assasinating/plotting first in lines, the title holders and subsequently the married ones , so that they can press the kids claims...and then sometimes even murder the kid.


edit: Oh, missed the fact that the post above summed that up more or less already in "assasinate all other". :D
PS: i usually, don't do this......usually.
 

GeorgieBest

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Yeah the problem seems to be that unless I have decent intrigue with a decent wife and decent master of shadows, it's very hard to kill people.
Also, on the Game of Thrones mod, it doesn't seem to have the "can be bribed to join plot" hand in the invite to plot interface, which the normal game has. Or perhaps it just doesn't occur nearly as often to nerf assassination.

That's why many encourage the process by assasinating/plotting first in lines, the title holders and subsequently the married ones , so that they can press the kids claims...and then sometimes even murder the kid.

So are you saying to assassinate those who are ahead in the line of succession? Or are you suggesting kill the title holder himself so he passes on the claims->kill the wife/husband so that the claim goes to the kid so you can press it quicker? The problem I have with killing off the ones ahead of my claimant in the line of succession is that if they do manage to get it, unless they are my heir it will not end up being part of my realm, it will just be with a cousin of my dynasty and not a vassal, which has its uses I guess, but it nowhere near as good as expanding your own personal realm.

Any tips with assassination plots would be greatly appreciated. It seems like a major part of the game mechanics and I just can't seem to get it to work ever, or perhaps I'm just very unlucky.

edit:
You say you don't usually use that tactic, what is your tactic to expand?
 

KingNothing

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OK so I'm feeling a bit dumb. I've formed Scandinavia, reformed Norse, am Fylkir. I called a GHW for Pomerania to take it in one fell sweep... now I can't declare a new one. Are Great Holy Wars once per lifetime like Subjugation? Should I abuse that with Seniority succession?

To add to what Tamius was saying, its once every 30 years and once per lifetime, so your ruler will have to die.
 

Aardvark Bellay

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So are you saying to assassinate those who are ahead in the line of succession?

If necessary, depends on the circumstances.

Or are you suggesting kill the title holder himself so he passes on the claims->kill the wife/husband so that the claim goes to the kid so you can press it quicker?

Yes. If the wife/husband doens't inherit land before in the process.

The problem I have with killing off the ones ahead of my claimant in the line of succession is that if they do manage to get it, unless they are my heir it will not end up being part of my realm, it will just be with a cousin of my dynasty and not a vassal, which has its uses I guess, but it nowhere near as good as expanding your own personal realm.

Of course you'd land them first, though that shouldn't be necessary if they are of your dynasty.
If the inherited title is of the same level as yours though, you should go with the claims tactic for your heir, so that you can unite the lands on your death .
Hmm....not sure if that makes sense or is understandable, sorry.

Again, circumstances matter and sometimes it takes time.

I'm not familiar with AGOT, so no idea if that is changed in it.

PS: my methods are the usual, invite claimant and land 'em or create a claim, marry into a claim etc.
 

Enlil

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I've read that the Norse culture splits on the basis of the Scandinavian countries I believe, what are the conditions for this and is there a way to prevent it?

It is inevitable, and happens after a certain year. (Is it 1100?)
 

Zorlond

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Is there any way to check what global flags are in effect in a game? Got a mod that's misbehaving, trying to track down the problem.
 

KingNothing

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I've read that the Norse culture splits on the basis of the Scandinavian countries I believe, what are the conditions for this and is there a way to prevent it?

I had one game where I played quite awhile and none of them popped up, I think it may have been because my capital was in Brittania, I may have not played long enough though.

What determines army strength in castle assaults?

What exactly does state martial attribute do?

Are you asking what determines how many troops are in the castle? If so that's just upgrades, possibly also the holders martial ability, if the holder has raised his levies or not. That's why it easier when fighting a war to attack the lieges lands, he will have raised his personal levies, so there will be half as many as there should be there.

Does leading troops have an impact on the likelihood of the pregnancy event firing?

No
 

maitrecarotte

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What defines if I can plot to fabricate claim on de jure kingdom I belong to ?
 

Aardvark Bellay

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Is there any way to check what global flags are in effect in a game? Got a mod that's misbehaving, trying to track down the problem.

Better ask here:http://forum.paradoxplaza.com/forum/showthread.php?589686-Modding-Quick-questions

What determines army strength in castle assaults?

What exactly does state martial attribute do?

All i remember is that archers are good and light infantry.

On attributes: http://www.ckiiwiki.com/Attributes . Take the link in 'effect' to combat modifiers.
It also matters when you want to arrest someone and there's probably something else i forgot.
 
Last edited:

Tom013

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I had one game where I played quite awhile and none of them popped up, I think it may have been because my capital was in Brittania, I may have not played long enough though.

Yes, they only happen in Denmark, Norway, Sweden (or to kings of those titles). A Norse Emperor of Britannia should likely see none of them.

Also, to the question's OP, even if they do happen, if you and your heirs stay Norse, you can begin flipping everyone back in 1150.
 

Tom013

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What defines if I can plot to fabricate claim on de jure kingdom I belong to ?

common\objectives\00_plots.txt:

Code:
plot_gain_liege_title = {
	type = liege_titles
	vassal_intrigue_plot = yes
	
	# Plotter scope
	potential = {
		is_playable = yes
		prisoner = no
		age = 16
		is_feudal = yes
		is_landed = yes
		independent = no
		mercenary = no
		NOT = { trait = incapable }
		NOT = { trait = imbecile }
		liege = {
			NOT = { is_father = ROOT }
			NOT = { is_mother = ROOT }
		}
	}
	
	# Target scope
	allow = {
		NOT = { claimed_by = FROM }
		current_heir = {
			NOT = { character = FROM }
		}
		FROM = {
			OR = {
				dejure_liege_title = {
					title = ROOT
				}
				primary_title = {
					de_jure_vassal_or_below = ROOT
				}
			}
		}
	}
	
	chance = {
		factor = 1 # Must always be an integer
		
		modifier = {
			factor = 0.0
			FROM = {
				ai = yes
				war = yes
			}
		}
		modifier = {
			factor = 0.01
			FROM = { trait = content }
		}
		modifier = {
			factor = 0.2
			FROM = { trait = slow }
		}
		modifier = {
			factor = 0.2
			FROM = { trait = kind }
		}
		modifier = {
			factor = 0
			holder_scope = {
				reverse_opinion = { who = FROM value = 25 }
			}
			NOT = {
				OR = {
					FROM = { trait = envious }
					FROM = { trait = deceitful }
					FROM = { trait = ambitious }
				}
			}
		}
		modifier = {
			factor = 0
			holder_scope ={
				reverse_opinion = { who = FROM value = 50 }
			}
			OR = {
				FROM = { trait = envious }
				FROM = { trait = deceitful }
				FROM = { trait = ambitious }
			}
		}
		modifier = {
			factor = 0.2
			holder_scope = {
				reverse_opinion = { who = FROM value = 0 }
			}
			NOT = {
				OR = {
					FROM = { trait = envious }
					FROM = { trait = deceitful }
					FROM = { trait = ambitious }
				}
			}
		}
		modifier = {
			factor = 0.2
			holder_scope ={
				reverse_opinion = { who = FROM value = 25 }
			}
			OR = {
				FROM = { trait = envious }
				FROM = { trait = deceitful }
				FROM = { trait = ambitious }
			}
		}
		modifier = {
			factor = 1.5
			NOT = {
				holder_scope = {
					reverse_opinion = { who = FROM value = -50 }
				}
			}
		}
		modifier = {
			factor = 1.5
			NOT = { 
				holder_scope = {
					reverse_opinion = { who = FROM value = -75 }
				}
			}
		}
		modifier = {
			# Subtle balance against nepotism
			factor = 2.0
			holder_scope = {
				NOT = { dynasty = FROM }
				top_liege = {
					higher_tier_than = COUNT
					dynasty = PREV
					dynasty_realm_power = 0.25
				}
			}
		}
		modifier = {
			# Subtle balance against nepotism
			factor = 2.0
			holder_scope = {
				NOT = { dynasty = FROM }
				top_liege = {
					higher_tier_than = COUNT
					dynasty = PREV
					dynasty_realm_power = 0.4
				}
			}
		}
	
		modifier = {
			factor = 1.5
			FROM = { trait = quick }
		}
		modifier = {
			factor = 2.0
			FROM = { trait = envious }
		}
		modifier = {
			factor = 2.0
			FROM = { trait = deceitful }
		}
		modifier = {
			factor = 4.0
			FROM = { trait = ambitious }
		}
	}
	
	success = {
		claimed_by = FROM
	}
	abort = {
		OR = {
			holder_scope = {
				character = FROM
			}
			has_holder = no
		}
	}
	abort_effect = {
		FROM = {
			# Clear flags
			hidden_tooltip = {
				clr_character_flag = plot_gain_liege_title_decision_taken
			}
		}
	}
	effect = {
		FROM = {
			any_plot_backer = {
				reverse_opinion = {
					modifier = opinion_grateful
					who = FROM
					years = 5
				}
			}
			# Clear flags
			hidden_tooltip = {
				clr_character_flag = plot_gain_liege_title_decision_taken
			}
		}
	}
}

In particular, I think you want to pay attention to the modifiers of 0 (based around opinion and traits)
 

Ayn Mandarb

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Yes, they only happen in Denmark, Norway, Sweden (or to kings of those titles). A Norse Emperor of Britannia should likely see none of them.

Also, to the question's OP, even if they do happen, if you and your heirs stay Norse, you can begin flipping everyone back in 1150.
I'm playing as Norse king of Norway. I own enough to form five extra kingdoms (Ireland, England, Wales, Denmark and Finland) and nearly enough to form the empires of Britannia and Scandinavia (just blocked by Scotland and Sweden so far as they're held by fellow Norse) but wanted to let de jure drift make it just one massive [Norse-cultured] kingdom of Norway. Is that dangerous because as Norway I'd be more penalised by this event than if I had a different title?

If de jure drift brings them all into Norway will this even fire all over rather than just in the original Norwegian land?
 

unmerged(730110)

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On attributes: http://www.ckiiwiki.com/Attributes . Take the link in 'effect' to combat modifiers.
Wiki mentions levy size, military tech point growth and performance in battles. All these things only use personal martial score of a ruler, not state martial. What does state martial (ruler's + marshal's + half spouse's) do? It must be used for something since it's on the character screen, right?

It also matters when you want to arrest someone
Can you elaborate? The game says imprisonment chance is based on state intrigue, not on state martial. Or do you mean Suppress Revolts mission? I know about it, but it (and afaik all council missions) only uses personal martial of the marshal.
 

Nas92

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I'm new to this forum and also to the game, I've got a few quick questions.

1. First, I started out as Count of Suffolk, William the Conqueror eventually gave me the title Duke of Norfolk, yet I still don't make near enough money to matter in wars fought by the king. Are there good ways for small rulers to ensure a decent amount of money coming in every month?
2. If I marry the heir to the Holy Roman Empire, who is a 10 year old princess, does that mean I will become the Holy Roman Emperor once the father dies? And how does marrying underage characters work anyhow? Does the marriage wait until they're of age?
3. How do I prevent me or my liege being excommunicated? The king of Denmark had William the Conqueror excommunicated in my game, and then the Duke of Normandy had William's heir excommunicated. This ended up forcing me to plot to kill William's heir since two excommunication wars started while there was a major revolt going on. What do I do to make sure the new king won't suffer the same fate?
4. Killing the leader of a revolt cause the revolt to pretty much break right? At least that's what I noticed when I decided to kill one of the leaders of a french revolt (just to see what would happen).
 

YellowMoonshine

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I'm new to this forum and also to the game, I've got a few quick questions.

1. First, I started out as Count of Suffolk, William the Conqueror eventually gave me the title Duke of Norfolk, yet I still don't make near enough money to matter in wars fought by the king. Are there good ways for small rulers to ensure a decent amount of money coming in every month?
2. If I marry the heir to the Holy Roman Empire, who is a 10 year old princess, does that mean I will become the Holy Roman Emperor once the father dies? And how does marrying underage characters work anyhow? Does the marriage wait until they're of age?
3. How do I prevent me or my liege being excommunicated? The king of Denmark had William the Conqueror excommunicated in my game, and then the Duke of Normandy had William's heir excommunicated. This ended up forcing me to plot to kill William's heir since two excommunication wars started while there was a major revolt going on. What do I do to make sure the new king won't suffer the same fate?
4. Killing the leader of a revolt cause the revolt to pretty much break right? At least that's what I noticed when I decided to kill one of the leaders of a french revolt (just to see what would happen).

1. Don't bother raising your own troops when the king starts fighting his war, unless its really really important, he gets levies from you anyway. Just concentrate on plotting against him and trying to get the kingdom for yourself.
2. You'll have to wait until she's of age before you can marry, and you'll get an alliance with her father and be able to have children. But your current character won't control the HRE. You'll just be allies, assuming she does become emperor. Your heir might inherit the HRE from her and when your character dies you will play as them. But since the HRE is elective theres no guarantee it will happen. Your heir will probably inherit a claim even if they don't get the actual empire, but you'd have to fight to press the claim.
3. Not much you can do. They need to have positive relation with the pope to ensure that, which you can see in the religion tab. Changing the law of investiture from free to papal will help, since having the law set at free investiture really hurts. But I don't think there's any way for a vassal to change that themselves.
4. I think so. Also if you're fighting them and you manage to capture their leader in a battle (rare) you win the war. But you have to release them, unless the goal of the war is to imprison them. Also if you capture the ruler of another nation in battle it ends the war but not if you kill them. I'm not sure how it works in pressing claims war, like if you have to kill the claimant or the leader or either.