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timfi

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Ah! Thank you gentlemen! :)

My next question:

3. I'd like to take a crack at playing a Pagan northern type, Norse or Slavic I guess. I have the character designer so I can soup-up my starting character. However, I don't know the culture history there so much. I like to start with a Count, and aspire to rise to King then Emperor and generally play French or German counts with the intent to "Restore Charlemagne's Empire" and "outdo the HRE."

If I wanted to play with a similar goal as a Pagan, which Count / County would you guys recommend and what would the long-term goal be for the playthrough?.

I recommend you

-(Old gods start)High Chief Titamir of Severians, Ruthenia. Goals: repeal the Norse invaders, unite ethnic Russian lands, reform the faith, deal with strong neighbors like Hungary, recapture imperial Russian land, deal with the horde. Reasons: one of the most intense starts, on par with the Jews and Zoroastrians, providing you with involving gameplay.
-(1066)Prince Eric the Heathen of Uppland, Sweden. Goals: survive, preserve the Norse faith, reestablish the Norse Sweden, win a "theological" argument with Christian Scandinavians, reform the faith, survive crusades, restore Norse frontier and win a "theological" argument with Christendom as a whole. Reasons: same.
-(If you haven't played pagans before) Just any Norse duke in Old Gods Start. Not difficult, but good as a first try. Reform Faith, create Scandinavia, take back Norse conquests in Northern Europe.

"Loot protected by fort" can someone please explain to me what this, and the little symbol on the bar under it actually means? (or point me to the exhaustive explanation of raiding)

I figured that the little partition along the bar (looks like a fence or wall with battlements) represented how much fortification you have to knock down to get the loot, so a 'fence' symbol farther right is better, and especially when the "Loot Protected by Fort" value is higher.

So I landed my raiding party of 608 Vikings (already toggled before I left Telemark) in Connaille, which is having a little war, and already had its loot bar pushed to the LEFT of the little fence thing. But I'm not accumulating any loot into my ships.

http://www.ckiiwiki.com/Raiding
That must mean that someone else has looted it. Just go to economy mapmode and find a rich province with a lot of FREE loot (distance between the fence and the right part of a bar). Or capture the holding to drop the loot PROTECTION.
 
Last edited:

Drake_Hound

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"Loot protected by fort" can someone please explain to me what this, and the little symbol on the bar under it actually means? (or point me to the exhaustive explanation of raiding)

I figured that the little partition along the bar (looks like a fence or wall with battlements) represented how much fortification you have to knock down to get the loot, so a 'fence' symbol farther right is better, and especially when the "Loot Protected by Fort" value is higher.

So I landed my raiding party of 608 Vikings (already toggled before I left Telemark) in Connaille, which is having a little war, and already had its loot bar pushed to the LEFT of the little fence thing. But I'm not accumulating any loot into my ships.

To get loot you need to siege or assault it , same as like conquering a realm , after the moral goes to 0 , it goes to your ship right away , that loot counter is when your ship can't carry anymore so then whenever you raze something .
It would be 0 gold , after all the raiding done , you NEED to dock the ship into the home harbor .
(do not dismiss it) then all the loot will be given out in a event screen :)
 

Anthropoid

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I don't find that wiki page to be very clear actually. It doesn't explain what the "Loot Protected by . . . " "Max Loot," & "Possible Loot" mean at all. Nor does it explain the difference between Raiding and Sieging, nor does it explain what the position of the 'fence' symbol on the loot bar means, nor how the loot that can be gained from raiding relates to the loot that can be gained from actual sieging.

I guess since Cornouaille is at war, and was being sieged, somebody else already looted the "free loot" (the stuff to right of the fence). However, I just razed the entire place down to nothing and got about 140 florins! What is interesting is that, even though the castle, town and church holdings all show the "Looted" symbol, the enemy who is at war with them still apparently has not managed to "occupy" the capitol castle.

Another point of note: even though I was not helping the attacking Army of Brittany to siege Cornouaille, they evidently _were_ helping me to raid it. The final holding, the church had about 900 defenders, and I only had ~550 raiders left. I still managed to completely sack the church.
 

Tom013

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I don't find that wiki page to be very clear actually. It doesn't explain what the "Loot Protected by . . . " "Max Loot," & "Possible Loot" mean at all. Nor does it explain the difference between Raiding and Sieging, nor does it explain what the position of the 'fence' symbol on the loot bar means, nor how the loot that can be gained from raiding relates to the loot that can be gained from actual sieging.

I guess since Cornouaille is at war, and was being sieged, somebody else already looted the "free loot" (the stuff to right of the fence). However, I just razed the entire place down to nothing and got about 140 florins! What is interesting is that, even though the castle, town and church holdings all show the "Looted" symbol, the enemy who is at war with them still apparently has not managed to "occupy" the capitol castle.

Another point of note: even though I was not helping the attacking Army of Brittany to siege Cornouaille, they evidently _were_ helping me to raid it. The final holding, the church had about 900 defenders, and I only had ~550 raiders left. I still managed to completely sack the church.

Loot protected by fort is the amount of gold BEHIND the walls and it's marked by that little fence symbol you see, as you have assumed. You can get the gold above that point by raiding without sieging down the walls. Sieging is what you do in war and it's what you can do while raiding too, as you've seen. Max loot is the total overall value that COULD exist there, but it's really not important in the general sense (unless you're really min-maxing those equations). That looted gold on "sacking" the city is the last value you're looking for and the equation on the page it relates it to holding income (which is related to available loot earlier in the article he linked, to quote: "The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province (exact formula to be determined).").

As you've noticed, folks with someone to whom they are mutually hostile can siege together (they will do this in war or in raiding) and only the first guy there gets credit. Since you were raiding,they could stick around and siege down all of their holdings after you left, but they have to attack each one starting with the top hostile holding just like always. Since, as a raider, you didn't CONQUER any, they'll start at the capital holding.
 

Tiaexz

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I got a mod decision which causes your vassals to receive an event which they give you a reply on (including vassal of vassals). I have noticed that it is causing quite a significant lag spike with anything larger than a Kingdom, with the game even crashing on Empire titles. So in order to remedy this, I want to put a "not_title = barony" or so in the script, but I am not actually sure what the actual line is to exclude all barony rank titles, opposed to specific ones.
 

frankatank109

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How do you insert a full-size image into a post?
 

tamius23

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There are numerous ways.

The way I do it is:

1. register for an account on photobucket.com
2. upload your images there
3. copy the "IMG code" & insert it into your post.
 

Guston

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I just became a duke and I'm thinking of imprisoning and banishing all my vassals for their money. They have 100-200 gold each and I could really use it to fight the Norsemen. My guy has a 600 piety and some mercenaries from fighting a war. Do I have all my bases covered? Are there any unforeseen consequences from doing this? I'm playing an ironman game so I don't want to make any mistakes.
 

indalecio248

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Playing during a seige when I noticed the button that says I can build seige weapons. Awesome! So I do, and works great the first few times I try it, but on the fourth time, it backfires and I get thousands of my troops slaughtered. Not sure what happened there. Does anyone know and can point me in the right direction?
 

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Playing during a seige when I noticed the button that says I can build seige weapons. Awesome! So I do, and works great the first few times I try it, but on the fourth time, it backfires and I get thousands of my troops slaughtered. Not sure what happened there. Does anyone know and can point me in the right direction?

You've assaulted the land you were besieging. Instead of starving the enemy out you can attack them. It's faster but you loose a lot of troops. Don't do it unless you vastly outnumber the enemy or have a ton of archers.
 

Tom013

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I just became a duke and I'm thinking of imprisoning and banishing all my vassals for their money. They have 100-200 gold each and I could really use it to fight the Norsemen. My guy has a 600 piety and some mercenaries from fighting a war. Do I have all my bases covered? Are there any unforeseen consequences from doing this? I'm playing an ironman game so I don't want to make any mistakes.

If you can imprison and banish them all, it's no problem at all. Well, unless one (or a son) is ambitious and then later uses his claim to invade you. But generally speaking, if you can imprison them (or fight the war if they rebel), this works. You'll have to do it with all your baron level vassals too in order to clear the tyranny penalty from them too...

You've assaulted the land you were besieging. Instead of starving the enemy out you can attack them. It's faster but you loose a lot of troops. Don't do it unless you vastly outnumber the enemy or have a ton of archers.

To add to this, the button you clicked, indalecio248, was not "build siege weapons" but "assault holding." The counter you saw about building siege weapons was the time it takes for you to PREPARE to assault -- basically it keeps you from insta-assaulting the first day you arrive at a new holding.
 

Anthropoid

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I'm really liking this Pagan thing. PI did a very good job on this expansion, well worth the money :) FEELS much more like playing a Pagan Viking, which is pretty remarkable cause in the past PI games are notorious for feeling like generic "move armies around on map" historical board games.
 

Dryhad

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The nominal ''leader'' of the Pentarchy (Orthodoxy) is the Ecumenical Patriarch of Constantinople no matter where you move the Capital.
I'm not talking about the head of the religion, I'm talking about my personal religious head. When I hover over my character's religion (Orthodox) it says my religious head is the Ecumenical Patriarch, and it won't let me excommunicate anyone under Rome (which is how I discovered this).
 

Dryhad

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Correct, they become Grand Mayors, not Doges.
Grand Mayor is just the default title for any duke level republic, "merchant" or not. Doge is the localisation for Mediterranean cultures. Inland republics are not merchant republics (among other things, their succession is Open Elective) but if one is held by a Latin or Byzantine culture character he will be called a Doge nonetheless.
 

arthaeon

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I think I'm missing something about pagan reformation here. I've got a Slavic Russia game starting and just reformed the Slavic faith on my previous ruler, and with my current I've upped crown authority to medium, thinking this would let me revoke titles from my Suomenusko vassals without penalty now, but that isn't the case. Can reformed pagans not revoke titles from vassals of other religions or only revoke from non-pagans or something? And another thing, crusades were triggered early and I got the popup about Slavic great holy wars from the High Priest.. but its been several decades and he has yet to declare one. Is there supposed to be a way to request one? I haven't seen one on diplo screens.

More than anything though I thought going to med crown authority once reformed would let me revoke those titles freely.. now I've got a horde of even angrier Suomenusko counts.
 

Surrational

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I'm the Emir of Damascus (Muslim/Sword of Islam). My child just reached the age of 6. I have no wards currently. I wanted to educate the child myself but I don't appear on the list of people when I try to educate the child. I've also noticed I don't appear on the list of possible generals but I can freely nominate other people in my emirate to the job. Near the beginning of the game I could lead armies.

Is this because I am now humble? wroth? Is this a bug?

Another oddity is I can't seem to replace my Court Mullah. The explanation says I can't replace him because "is NOT Muslim". However I'm Shia and the Mullah is Shia as well.