Each county adds 10 to the infamy, there are other factors though. Ducal titles, while increasing the infamy, do not seem to show up in the expected tyranny value.interesting..
is it possible I banished someone, and the effect of -20 was cumulative to 3 titles I took in the process? whenever I banish or revoke, it never seems consistent with the penalty description.
Edit: that's not right, need to test something.
So I only have one guy in prison, the Duke of York.
Currently he holds 1 county, and 1 duchy. tooltip says 20, if I banish it's 60
If I revoke the duchy, the banish becomes 20, and the tooltip says 20.
Each county I grant him before banish, adds 10 to the tooltip, and actual.
Each duchy I grant him adds 20 to the actual, but not the tooltip.
It could be that a count is a base 10 + 10 per county, or 20 infamy, 10 if it was granted.
It could be that banishing a duke is a base 20 + 20 per duchy, +10 per county, or 40 per duchy, 20 per county, halved if it was granted.
Infamy tied to duchies doesn't seem to show up on the tooltip.
In sufficient numbers, the better troop will win the fight. For instance Holy Orders, which are lots of heavy infantry and cavalry, can beat significantly larger armies. Facing 3 to one odds though, I don't know if even they could win.Just a question about military:
In my games in almost every case the side won the battle which had more troops. The composition of the army didnt matter.
This is for me a very strange behavior of medieval fighting.
Especially bigger armies with not so good heavy fighting units should have more losses and should not win against an army without much light inf, archers and light cav, but usually only the amount of men decides the battle. If this is right it would make for me no sense to build the barracks for the hvy inf and I would more of the buildings of the "cannonfodder" units like light inf.
What do you say?