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Aardvark Bellay

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As far as I can see in the wiki, emperor-level characters should be titled 'basileus' if they have greek culture, and 'augustus' if roman. The file text1.csv contains an entry 'emperor_greek;basileus;...', but no entry 'emperor_roman'. :/
It's in HolyFury.csv, line 8373

Code:
emperor_roman;Augustus;Augustus;Augustus;;Augusto;;;;;;;;;x
Easy to find with Notepad++ and the Search - Find in Files option.

I can only guess right now that the first variant of a title name either sticks with a character and hence only changes on succession
or is simply stuck in the cache and requires a restart..., but i don't know.
 
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Tur8oed

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I can only guess right now that the first variant of a title name either sticks with a character and hence only changes on succession
or is simply stuck in the cache and requires a restart..., but i don't know.
At least I can confirm that a restart did not affect this issue. Maybe it could change with succession. Feels so weird to see the title Basileus when Rome has been reformed with Roman culture.
 

Andrew0Red

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Just a quick check: You are roman culture yourself, right? I think it's your personal culture that determines augustus vs. βασιλευς, not the province's.
 

Andrew0Red

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Tribal pagan, soon tribal reformed pagan. How do I convert large areas to my culture?
Settle tribe: One lousy county at a time, and vassals never do... Okay for converting a central county for others to convert from, I guess.
Conquest culture: Looks more promising, but which CBs set it? I mean, among those available to tribal pagans/reformed pagans? Holy war (with hiearatic reform)? De-jure on county? De-jure on duchy?
 

jhhowell

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Once you hold feudal provinces you want to culture-convert, build a tribe and pillage the feudal holdings. Once the feudal holdings are gone, the province will be your culture and religion. I did silly things like making Tangier a Norse Germanic province in my Norway game, for example (no real reason for doing it, other than for my own amusement).

Note that the locals don't approve of being pillaged so you'll want to put an army in the province during the pillaging. And you probably won't want to do this in a large number of provinces at once.
 

jonjowett

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Once you hold feudal provinces you want to culture-convert, build a tribe and pillage the feudal holdings.

You have to be very careful with this, because you're exploiting a bug. (EDIT: Also, you need to pillage the feudal holdings then build a tribe - not the other way round!)

The county must contain:
  • 1 non-tribal holding, personally owned by you, which has at least 2 buildings
  • At least 1 other non-tribal holding, which must also be personally owned by you
  • No tribal holdings
  • No holdings that are owned by anyone else
Then (order of steps is important):
  • (Optional) Put a largeish army in the county
  • Start pillaging the non-tribal holding with 2 buildings (1 or 2 buildings will be destroyed, but the holding will not be destroyed)
  • Start pillaging the other non-tribal holding(s)
  • Wait
  • When pillaging is complete, all holdings in the county will be destroyed.
  • Because there are no holdings in the county, it will flip to your religion+culture.
(Tribals cannot pillage tribal holdings, and they are not permitted to start pillaging the final holding in a county. However, pillaging doesn't stop when there's only one holding remaining, which leaves a small loophole.)

How about tribal provinces? And nomadic ones?

Nomadic counties receive auto-generated tribal holdings when they are conquered, so the problem (and solution) is very similar to that of tribal counties.

You will need to make the county feudal (the steps below can be completed in almost any order):
  • Give the tribal holding to a feudal vassal
  • Ensure that the feudal vassal can't give the holding away (eg.
  • Build the walls etc
  • Convert the province to your religion
  • Wait for the feudal vassal to upgrade the tribe to a castle
  • (If necessary) Build a second holding (a temple)
  • (If necessary) Build 1-2 buildings in one of the holdings
  • Revoke all holdings in the county
Now the county fulfils all of the conditions for tribal pillaging, so you can follow the steps described above.

(Yes, this is very expensive and time-consuming. However, I'm not aware of any other way to do pillage tribal counties to the ground as a tribal. So, I would recommend you only do this for counties that are extremely important!)
 

jonjowett

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What about conquest_culture? Is that available to tribal [reformed] pagans? If so, which CBs would give it?
I'm not particularly familiar with this mechanic. According to the wiki, the conquest culture flag is set by claim CBs and invasions (although there may be others if you check the cb files in detail.) Even if you set the flag, it only reduces the time before a random culture conversion - and I don't recommend relying on randomness!
 

pttaylor

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My understanding is that the conquest culture flag allows for culture conversion in any flagged province, regardless of how far they are from other provinces of that culture, which is huge! They flip to the culture of the count, with a MTTH set by the count's stewardship, and the check is per character not per province so you want single-county counts.
Relying on the MTTH is not an efficient way to convert a specific province, but if you invade a large kingdom you'll get a half-dozen provinces flipping culture within a couple of years, enabling the slower culture flipping from adjacency to have a chance to work even once the conquest flag expires.
 
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Tur8oed

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Doing a specific alternative history ATM;

I'm wondering if there is a way to destroy the Byzantine Empire title without using Chinese invasion?

Alternatively, is there any reliable way to get a claim to the said throne as a pagan ruler outside of said realm?

Thanks.
 

jonjowett

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I'm wondering if there is a way to destroy the Byzantine Empire title without using Chinese invasion?

If you have "de jure required" in game rules, you could push Byz out of their de jure area and wait a few years.

If you acquire Byz as a secondary title (ie. you have another empire title) and then personally own all of the kingdoms that are de jure part of Byz, you can give the empire to some random count. They won't get anything other than the empire, because you have all the kingdoms. And they will be easy to conquer via Holy War etc - once that count loses his last holding, Byz will be destroyed.

The Fourth Crusade events destroy Byz, but it's unlikely you'll be able to make this happen.

If you can find a way to use the Invasion CB and siege down every single county, then you will take the entirety of Byz in one war. I believe that Byz will be destroyed (rather than granted to you), but I'm not 100% sure. Can be combined with de jure required, eg. if Byz has expanded weirdly.

Alternatively, is there any reliable way to get a claim to the said throne as a pagan ruler outside of said realm?

Marriage/concubinage and inheritance. This is much easier if you have control over succession (eg. elective, eldership, tanistry, meritocracy), as you can then set up multiple possible claimants and choose the best one to be your next character. You can acquire the necessary women via favors (requires Conclave) or raiding.
 
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Tur8oed

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What factors determine the wealth of a holding? Certain areas are always more wealthy than others and I feel like there's more about it than just the number and type of improvements built. Are there certain map areas that are 'richer' by default and which ones these are?
 

jonjowett

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What factors determine the wealth of a holding? Certain areas are always more wealthy than others and I feel like there's more about it than just the number and type of improvements built. Are there certain map areas that are 'richer' by default and which ones these are?

According to the wiki: "The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province."
 
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Tur8oed

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According to the wiki: "The base available loot in a province is roughly 2/3 of the total annual income for all holdings in that province."
I see. So do we know what determines the income of these separate holdings? Is it only based on buildings/upgrades, or does location of the county come into play in any way? There are certain areas that always seem to be quite wealthy on every playthrough. But is it as simple as number of holdings x holding upgrades or is it more complicated?

My main interest here is trying to build high income as owner of said holdings. I'm wondering if it's possible to equal the income of some of the wealthiest counties if you get, say, a seven slot county built up in Iceland?

https://ck2.paradoxwikis.com/Demesne_income <- would kinda indicate that the location doesn't matter. But is it that simple? Trade posts around the busier areas should have an effect at least..
 

Aardvark Bellay

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.. But is it as simple as number of holdings x holding upgrades or is it more complicated?..
More or less yes.
Trade posts around the busier areas should have an effect at least..

They do, as do trade routes or province modifiers or the stewardship attribute of the holder.
There is nothing really hidden though, like different base economy modifiers for each county or so, as in other games.
Hover your mouse over the income of each holding and the tooltip will list all modifiers.
 
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melachromatic

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I had read in some other older post that Seafaring tech is hindered countrywide if the capital duchy is inland and doesn't have sea access, so its best to move a capital to a duchy with a port, is that true?

Example, as Lombardy I can conquer the Duchy of Latium and usurp the Papal State by the first six years, and use Rome as the capital, before the Pope can fill it up with churches.

Latium however, is 3 provinces with a total of 15 holds and 5 unfilled. Its starting area of Milan is 6 provinces with 25 holds and 7 unfilled.

I could hold a max of 9 castles in Latium, with the three counties, and filling the remaining spaces up with castles. But in turn i'd only have one city and temple in each.

I could hold a max of 13 castles in Milan, with six temples and six cities. So in theory Milan should be the better capital for the region yes, even though it is unable to make ships?
 

Aardvark Bellay

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I had read in some other older post that Seafaring tech is hindered countrywide if the capital duchy is inland

"Hindered countrywide" ?? What does that even mean ?
What nonsense. It's a technology like any other and researched like any other.
Why does it matter so much to you to make ships in your capital ?


Wait, "seafaring" ? That's a cultural characteristic, not a tech.
Are you talking about CK 2 or 3 ?