• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.440
2.857
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
However, is this also true for the technology spread bonuses given by great works (the Grand University and the Grand Library) or do these apply in other areas.
These wonders provide:
County specific spread into the county which the wonder is built in, spread into all demesne provinces of the owner/builder ("Province Owner" in tooltip) of that wonder
and the tech points are well tech points.

Check the tooltip on the province tech level, at the bottom is "Spread Bonuses to Group", one modifier is "Province Owner"
and that's where the general demesne spread bonuses of the wonders are included.
County specific modifier is "Province".
 

atreides7887

Private
25 Badges
Dec 17, 2019
22
3
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
These wonders provide:
County specific spread into the county which the wonder is built in, spread into all demesne provinces of the owner/builder ("Province Owner" in tooltip) of that wonder
and the tech points are well tech points.

Check the tooltip on the province tech level, at the bottom is "Spread Bonuses to Group", one is "Province Owner"
and that's where the general demesne spread bonuses of the wonders are included.

That's great thanks for the response and confirmation.
 

Everhard

Corporal
Feb 26, 2007
25
0
Do adult sons/daughters always follow their parents?
My Ruler is King of half the lands in Ireland. He hasn't given away the duchies hes formed (Leinster and Munster).
Its Ultimogeniture. He has an older brother who I wanted to send to the vacant Bishopry Killaloe in Thomond. But if I send him not only does his wife go... but his 3 adult children follow him from my court (Dublin) to his Bishopry. Which includes one that is my Marshall off of my Council. I thought only 15 and under children would follow. Why would adults follow now?

*not only that, but the former Marshall, his son, now gives me an opinion hit for "recently fired" and "fired from court". wtf.
 
Last edited:

RamsayBoIton

Second Lieutenant
Oct 30, 2017
138
1
Any simple tips on retinue composition?

I read in the past some things about it which appeared too complex for my mind.

I'm playing as Lombards turned Italian c.860AD. I have a retinue of ~2,000 units in one army.

Should I keep each unit type in a separate flank (i.e. cavalry left flank, light infantry center, HI right) or mix them together?

Should i keep a separate army for each unit type?

One commander per flank or one for all 3 flanks?

Any reasoning for above?
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.440
2.857
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Do adult sons/daughters always follow their parents?
...... I thought only 15 and under children would follow. Why would adults follow now?

Adolescents follow while unmarried until the age of...23 or 20 and more or less always did, as far as i recall.

Is there any way to see which achievements I can go for in the game interface, like it is in EU4?
No
Does anyone know if they.....will update the converter...
No
Potentially, but no reliable news regrading the future of CK2 (inlcuding the Converter) since before the PDXCon.
 

Leyrann

Colonel
37 Badges
Jun 10, 2017
929
1.435
  • Crusader Kings II: Holy Fury
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Age of Wonders II
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Any simple tips on retinue composition?

I read in the past some things about it which appeared too complex for my mind.

I'm playing as Lombards turned Italian c.860AD. I have a retinue of ~2,000 units in one army.

Should I keep each unit type in a separate flank (i.e. cavalry left flank, light infantry center, HI right) or mix them together?

Should i keep a separate army for each unit type?

One commander per flank or one for all 3 flanks?

Any reasoning for above?

It's some reading work, but you are best off building your retinue so that you can only get a limited amount of tactics, and can do a lot of damage with those tactics.

https://ck2.paradoxwikis.com/Combat_tactics

For example, you can build a strong retinue by combining one Shock, one Defense and one Skirmish retinue, which are all three retinues available to everyone. This gives an army composition of 250 Pikemen, 250 Heavy Infanty and 300 Archers, or a multiple of that, which is about 31%, 31%, 38%.

On the combat tactics page you can see that this combination does not allow any harrass tactics, which you don't want if you don't have a lot of cavalry, but which can be picked even if you have only a little bit of cavalry (this is why you do not mix retinues with levies if you have any significant number of retinues). It does allow Volley Tactic, which makes archers (who are strong in skirmish phase) stronger. Swarm tactics are unavailable because of no horse archers, and of the Defense tactics, it allows the Shieldwall tactic. And that is the one you want, as it significantly boosts both Heavy Infantry and Pikemen, and also boosts Archers to a degree. If you check the multipliers of Shieldwall and Volley, you see that, with the army composition you have, Shieldwall becomes much more likely - the total probability, assuming a 16+ martial commander, is 243, compared to about 10 for Volley, and insignificant numbers for a very limited few other tactics.

Then, in the melee phase, the possible tactics are Advance Tactic (great for Infantry, bad for Pikemen, likelihood 4.5), Stand Fast Tactic (opposite of Advance Tactic, great for Pikemen, bad for Infantry, likelihood 4.5), Slow Advance (great for Pikemen, good for Infantry, likelihood 4.5), Barrage Tactic (great for Archers, likelihood 9) and Force Back (great for Pikemen and Infantry, bad for Archers, likelihood about 10). This is more of a mixed bag, but all tactics are positive on average due to lack of clutter that enables tactics you don't want (e.g. if you have 10 Heavy Cavalry clutter in this composition, you have a 3 likelihood to roll Powerful Charge, which makes all your Pikemen and Heavy Infantry useless), and the two best tactics (Barrage Tactic and Force Back) are the two that are most likely. On top of that, the balanced composition means that the difference in value between Advance Tactic, Stand Fast Tactic and Slow Advance is small, so you have a reliable strength. It won't vary wildly based on dice rolls. Note that all likelihoods assume a 16+ martial commander.

This may very well not be the best retinue composition (I'm not that experienced myself), but it's a relatively simple to remember retinue that reliably does it's job. Simply get one each of the retinues that include either pikemen or heavy infantry. 800 units per composition, total retinue cap cost of 1975, so it's even easy to calculate how many full sets you can train. Note that you typically don't want to mess up the composition, as the pikemen or heavy infantry numbers dropping under 30%, or even just becoming uneven, may make certain tactics (significantly) less likely. What may be an option is to increase the amount of archers slightly, as that disables Volley Tactic, meaning Shieldwall Tactic is pretty much the only option in the skirmish phase, but this will likely cause an imbalance in pikemen and heavy infantry numbers.

A more general advice on army composition: Less different types of units in a flank tends to be better, and even 1% of a unit type can mess up your tactics.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.837
2.220
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
A more general advice on army composition: Less different types of units in a flank tends to be better, and even 1% of a unit type can mess up your tactics.
Or just use 100% your cultural retinue, combined with normal levies. That generally won't have a bad result.

Any simple tips on retinue composition?

I read in the past some things about it which appeared too complex for my mind.

I'm playing as Lombards turned Italian c.860AD. I have a retinue of ~2,000 units in one army.

Should I keep each unit type in a separate flank (i.e. cavalry left flank, light infantry center, HI right) or mix them together?

Should i keep a separate army for each unit type?

One commander per flank or one for all 3 flanks?

Any reasoning for above?
As for composition and positioning, keep each flank equal. A battle is effectively 3 armies fighting independently until one of them breaks. So each flank has to be able to hold up on their own.
 

jonjowett

Field Marshal
83 Badges
Aug 31, 2012
3.334
1.950
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Victoria 2
  • 500k Club
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
How does Borrow money from the Jews/expell work with religion changes?
In particular, if as christian I borrow money, then change to pagan, does the game forget I have outstanding loan? Can I still repay? Can I expel them while pagan?

You should always be able to repay the Jews - the only criteria on the decision are that you need to have the character modifier and that the Jews must not be expelled. (In contrast, the decision to borrow from the Jews requires you to follow certain religions.)

Code:
    repay_money_jews = {
       only_playable = yes
       ai_check_interval = 6
       potential = {
           is_playable = yes
           NOT = {
               has_character_modifier = expelled_jewish
           }
           has_character_modifier = borrowed_from_jews
           has_dlc = "Sons of Abraham"
       }
      
       allow = {
           conditional_tooltip = {
               trigger = {
                   any_owned_bloodline = {
                       has_bloodline_flag = jewish_saintly_bloodline
                   }
               }
               wealth = 300
           }
           conditional_tooltip = {
               trigger = {
                   NOT = {
                       any_owned_bloodline = {
                           has_bloodline_flag = jewish_saintly_bloodline
                       }
                   }
               }
               wealth = 350
           }
       }
      
       effect = {
           remove_character_modifier = borrowed_from_jews
           if = {
               limit = {
                   any_owned_bloodline = {
                       has_bloodline_flag = jewish_saintly_bloodline
                   }
               }
               wealth = -300
           }
           else = {
               wealth = -350
           }
       }
      
       revoke_allowed = {
           always = no
       }
      
       ai_will_do = {
           factor = 1
           modifier = {
               factor = 0
               NOT = { wealth = 450 }
           }
           modifier = {
               factor = 0.5 # Slow it down
           }
       }
   }

You can only expel the Jews if you are Christian, Muslim or non-Manichaen-Mazdan. (You also must not be secretly Jewish.)

Code:
    expel_jews = {
       only_independent = yes
       ai_check_interval = 60
      
       potential = {
           has_dlc = "Sons of Abraham"
           is_playable = yes
           OR = {
               AND = {
                   independent = yes
                   primary_title = { higher_tier_than = DUKE }
               }
               ai = no            # So that it shows on player's list anyway
           }
           OR = {
               religion_group = christian
               religion_group = muslim
               religion_group = zoroastrian_group
           }  
           NOR = {
               religion_group = jewish_group
               religion = manichean
               has_character_modifier = expelled_jewish
               is_nomadic = yes
               secret_religion = jewish
               secret_religion = samaritan
               secret_religion = karaite
           }
           age = 16
           NOT = {
               has_character_flag = currently_considering_expelling_jews
           }
           NOT = {
               government = order_government
           }
       }
       allow = {
           independent = yes
           primary_title = { higher_tier_than = DUKE }
           OR = {
               religion_group = christian
               religion_group = muslim
               religion_group = zoroastrian_group
           }
           conditional_tooltip = {
               trigger = {
                   any_realm_province = {
                       religion_group = jewish_group
                   }
               }
               NOT = {
                   any_realm_province = {
                       religion_group = jewish_group
                   }
               }
           }
           conditional_tooltip = {
               trigger = {
                   any_realm_lord = {
                       religion_group = jewish_group
                   }
               }
               NOT = {
                   any_realm_lord = {
                       religion_group = jewish_group
                   }
               }
           }
           conditional_tooltip = {
               trigger = {
                   has_character_flag = epidemic_blame_game
               }

               custom_tooltip = {
                   text = cannot_expel_jews_during_blame_game_chain_TT

                   always = no
               }
           }
           prisoner = no
           NOT = { trait = incapable }
           custom_tooltip = {
               text = NOT_DESCENDANT_OF_A_JEWISH_SAINT  
               hidden_trigger = {
                   NOT = {
                       any_owned_bloodline = {
                           has_bloodline_flag = jewish_saintly_bloodline
                       }
                   }
               }
           }
       }
       effect = {
           prestige = -100
           scaled_wealth = 2
           banish_religion = jewish
           if = {
               limit = { trait = sympathy_judaism }
               remove_trait = sympathy_judaism
           }
           if = {
               limit = {
                   NOT = { trait = arbitrary }
                   has_character_modifier = borrowed_from_jews
               }
               add_trait = arbitrary
           }
           if = {
               limit = { has_character_modifier = borrowed_from_jews }
               remove_character_modifier = borrowed_from_jews
           }
           add_character_modifier = {
               name = expelled_jewish
               duration = -1
               inherit = yes
           }
           custom_tooltip = {
               text = jews_are_expelled
           }
           hidden_tooltip = {
               character_event = { id = SoA.105 }
               add_character_modifier = {
                   name = expelled_jews_timer
                   duration = 7300
                   hidden = yes
               }
           }
           any_friend = {
               limit = { religion_group = jewish_group }
               remove_friend = ROOT
           }
       }
       ai_will_do = {
           factor = 1
          
           modifier = {
               factor = 0.05 # Less likely to do it
           }
           modifier = {
               factor = 0
               any_courtier = {
                   religion_group = jewish_group
                   reverse_opinion = { who = ROOT value = 20 }
               }
           }
           modifier = {
               factor = 0
               any_friend = {
                   religion_group = jewish_group
               }
           }
           modifier = {
               factor = 0
               any_spouse = {
                   religion_group = jewish_group
               }
           }
           modifier = {
               factor = 0
               any_child = {
                   religion_group = jewish_group
               }
           }
           modifier = {
               factor = 0
               trait = kind
           }
           modifier = {
               factor = 0
               trait = just
               has_character_modifier = borrowed_from_jews
           }
           modifier = {
               factor = 1.2
               trait = zealous
               trait = arbitrary
           }
           modifier = {
               factor = 2
               has_character_modifier = borrowed_from_jews
               trait = greedy
           }
       }
   }

The only thing I can't find hard evidence on is whether the "owes money to the Jews" character modifier persists through conversion. I strongly suspect that it does, but I can't say for sure. The fact that the "repay" decision allows all religions supports this theory.

In summary, if you take a loan and then convert to pagan:
  • you will (probably) still owe money to the Jews
  • you will be able to repay any outstanding Jewsh loans
  • you will not be able to take new Jewish loans
  • you will not be able to expel the Jews
 

Sunshine Moon

Major
17 Badges
May 7, 2019
709
103
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
Does assigning commanders to individual units (beneath the actual main 3 flank commanders) boost that unit's performance, or the army's? I know it allows those commanders to gain experience and lets them participate in battlefield events, and I think if a flank commander dies in battle then a single-unit commander can take over the flank rather than leave it leaderless, but do they do anything else?
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.440
2.857
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne

Everhard

Corporal
Feb 26, 2007
25
0
Ive read posts that say to "drop your male Dynasty members off" in other lands and gain dynasty prestige as they grow. How do you do that without them losing their name/dynasty? I only know to marry them off matrilineal-style, which loses their dynasty/name. Or to kick them from court, which you cant do with lots of family members. How else do you eject them or place them elsewhere?
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.837
2.220
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Ive read posts that say to "drop your male Dynasty members off" in other lands and gain dynasty prestige as they grow. How do you do that without them losing their name/dynasty? I only know to marry them off matrilineal-style, which loses their dynasty/name. Or to kick them from court, which you cant do with lots of family members. How else do you eject them or place them elsewhere?
The best way is to get claims on another kingdom title via marriage. Get a good princess or a prince with claims into a favorable marriage. Then either after they've already had kids or using those kids, press the claim on the kingdom. This will either put your family on the throne, or they will end up on the throne after succession. There isn't that much direct benefit for this other than dynasty prestige. It's mainly roleplay to put your family in power all over your religion's lands.
 

JonStryker

ɹǝʞʎɹʇSuoſ
66 Badges
Mar 20, 2012
5.284
370
  • The Showdown Effect
  • Shadowrun Returns
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Magicka 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
Ive read posts that say to "drop your male Dynasty members off" in other lands and gain dynasty prestige as they grow. How do you do that without them losing their name/dynasty? I only know to marry them off matrilineal-style, which loses their dynasty/name. Or to kick them from court, which you cant do with lots of family members. How else do you eject them or place them elsewhere?
If your dynasty/title is prestigious enough foreign queens will be willing to marry one of your sons non-matrilineal. Especially if they are set to inherit an empire or a kingdom.
 

Everhard

Corporal
Feb 26, 2007
25
0
Question, my wife just became my lover. I did not have any event or anything.
I am at war, and now she is all purple. But I thought this stuff was still supposed to "fire" and have the cool pop-up interactions and choices. Come to think of it, I haven't been getting many events the last two years at all. Could the game be bugged? I previously had a lover (daughter in-law at a time i need a new heir) but it went through all the processes. Kind of makes me seem like my Ruler is a NPC. :confused: