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Wenceslaus II.

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Hey everybody! :) I'm playing a merchant republic and one of my trade posts has a tiny foreign coat of arms in the upper left corner of the trade post picture.
View attachment 503371
I can't figure out what it means - any ideas? Thanks in advance!
What does it say when you hover over it?
Isn't it one of the other families?
 

Rockphed

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Hey everybody! :) I'm playing a merchant republic and one of my trade posts has a tiny foreign coat of arms in the upper left corner of the trade post picture.
View attachment 503371
I can't figure out what it means - any ideas? Thanks in advance!
That shield there means that the trade post is occupied by the owner of the shield. Normally that would mean you are at war with Gottland and they have occupied one of your tradeposts and it would go away when peace was declared. There is currently a bug where if a trade post gets occupied by anyone other than its owner and does not get retaken before peace, it is forever occupied. I don't think you can even take it back if you declare a further war on them.
 

Sunshine Moon

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Up until now I always assumed I should put my councillors in my capital when researching technology, since that's the county that's used for the tech screen. But thinking about it, they don't just "add technology", they increase the technology spread rate. So should I be putting them in my capital (and is that conditional on it having a higher tech level than its neighbours or not), or counties adjacent to it, or further-flung, lower-tech counties? Or is it just dependent on where I want to progress fastest? And is a county's 'spread rate' they improve two-way, or does it only quicken the spread of technology in or out? I realise I'm not actually as confident about this fairly basic function as I thought.
 

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Up until now I always assumed I should put my councillors in my capital when researching technology, since that's the county that's used for the tech screen. But thinking about it, they don't just "add technology", they increase the technology spread rate. So should I be putting them in my capital (and is that conditional on it having a higher tech level than its neighbours or not), or counties adjacent to it, or further-flung, lower-tech counties? Or is it just dependent on where I want to progress fastest? And is a county's 'spread rate' they improve two-way, or does it only quicken the spread of technology in or out? I realise I'm not actually as confident about this fairly basic function as I thought.

The councilors' research mission should be used in the county where you want technology to increase.

The Spymaster's Study Technology mission should be used where you want to steal technology from. It always goes to your capital county.
 

Sunshine Moon

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The councilors' research mission should be used in the county where you want technology to increase.

The Spymaster's Study Technology mission should be used where you want to steal technology from. It always goes to your capital county.

Thanks! I was at least aware of how the spymaster one works, but suddenly realised I didn't understand the mechanics behind the others when I finally paid attention to the fact that 'tech gain' and 'tech spread' aren't quite saying the same thing. But I guess it turns out what I was doing before (always doing the 'research' missions in my capital) is hardly a bad decision, unless the tech there is maxed out or I guess higher than everywhere else. Thanks again for telling me!
 

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Thanks! I was at least aware of how the spymaster one works, but suddenly realised I didn't understand the mechanics behind the others when I finally paid attention to the fact that 'tech gain' and 'tech spread' aren't quite saying the same thing. But I guess it turns out what I was doing before (always doing the 'research' missions in my capital) is hardly a bad decision, unless the tech there is maxed out or I guess higher than everywhere else. Thanks again for telling me!

No problem! :)
 

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That shield there means that the trade post is occupied by the owner of the shield. Normally that would mean you are at war with Gottland and they have occupied one of your tradeposts and it would go away when peace was declared. There is currently a bug where if a trade post gets occupied by anyone other than its owner and does not get retaken before peace, it is forever occupied. I don't think you can even take it back if you declare a further war on them.
Thank you very much for your answer! :) This seems to be the case.
 

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0%20base%20diplo%20for%20created%20ruler.jpg

When do stats overflow in the ruler designer?

I remember having more than 200 diplomacy when I finished creating this character but now I have no base dilpomacy.
 

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Wenceslaus II.

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0%20base%20diplo%20for%20created%20ruler.jpg

When do stats overflow in the ruler designer?

I remember having more than 200 diplomacy when I finished creating this character but now I have no base dilpomacy.
Don't know when exactly they overflow, but it's over 120. Anyway if I remember correctly anything past 60 has no effect whatsoever.
 

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Hi everyone,

I'm trying to edit my game's savefiles to make the mystic I found on my immortality quest a real mystic and not a fraud. Whenever I delete the "mystic_is_fraud" line the savefile becomes corrupted and when I load it the world is devoid of all characters and countries. Does anyone know how to fix this? It's really got me confused. Is there a line I'm supposed to replace "mystic_is_fraud" with?
 

Karlington

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Hi everyone,

I'm trying to edit my game's savefiles to make the mystic I found on my immortality quest a real mystic and not a fraud. Whenever I delete the "mystic_is_fraud" line the savefile becomes corrupted and when I load it the world is devoid of all characters and countries. Does anyone know how to fix this? It's really got me confused. Is there a line I'm supposed to replace "mystic_is_fraud" with?

I'm not sure exactly what your save file looks like, but I can give an example of how it should be done. If you have this:

Code:
            flags=
            {
                guardian_asked_to_change_focus=1182.7.21
                taught_chinese_strategy=1194.6.8
                beneficiary_who_received_titles=1200.2.1
                landed_beneficiary=1200.2.1
                recieved_royal_marriage_aid_duty=1231.3.15
                runestones_halted=1219.6.16
                found_court_physician=1238.7.14
            }




And want to delete that you received a royal marriage aid duty, you'd delete the entire line, so the text would end up looking like this:


Code:
            flags=
            {
                guardian_asked_to_change_focus=1182.7.21
                taught_chinese_strategy=1194.6.8
                beneficiary_who_received_titles=1200.2.1
                landed_beneficiary=1200.2.1
                runestones_halted=1219.6.16
                found_court_physician=1238.7.14
            }

My guess is that something in your editing went wrong, and you ended up deleting too much or too little.

Does this help? :)
 

Thebadgamer98

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I'm not sure exactly what your save file looks like, but I can give an example of how it should be done. If you have this:

Code:
            flags=
            {
                guardian_asked_to_change_focus=1182.7.21
                taught_chinese_strategy=1194.6.8
                beneficiary_who_received_titles=1200.2.1
                landed_beneficiary=1200.2.1
                recieved_royal_marriage_aid_duty=1231.3.15
                runestones_halted=1219.6.16
                found_court_physician=1238.7.14
            }




And want to delete that you received a royal marriage aid duty, you'd delete the entire line, so the text would end up looking like this:


Code:
            flags=
            {
                guardian_asked_to_change_focus=1182.7.21
                taught_chinese_strategy=1194.6.8
                beneficiary_who_received_titles=1200.2.1
                landed_beneficiary=1200.2.1
                runestones_halted=1219.6.16
                found_court_physician=1238.7.14
            }

My guess is that something in your editing went wrong, and you ended up deleting too much or too little.

Does this help? :)

I made sure to do that exactly as you said, only removed the mystic is fraud line and nothing else, and it still didn't work. Could it have something to do with my game being in ironman mode and saved on the popup for event 3 of the immortality quest?
 

Karlington

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I made sure to do that exactly as you said, only removed the mystic is fraud line and nothing else, and it still didn't work. Could it have something to do with my game being in ironman mode and saved on the popup for event 3 of the immortality quest?

Did you decrypt/unpack the iron man game save before editing?

Just FYI once you edit an iron man save you can no longer get achievements.
 

Karlington

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I used 7zip to unzip the files so I could read it. Is decrypting something else I need to do?
Thanks for all the help, by the way. I really appreciate it!

No problem. :)

The game can get a bit funky about save files if there are duplicates, I've found, especially if there's a folder with the same name. So after editing the save, make sure you delete any folders and other extras, so you only have the new save file in your directory. You may also want to move the original iron man file out of there if the issue still persists.
 

Aardvark Bellay

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I used 7zip to unzip the files so I could read it. Is decrypting something else I need to do?
Thanks for all the help, by the way. I really appreciate it!

Upload/attach the save file here and i have a look.
 

Thebadgamer98

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Here's the working savefile and an edited version that won't work. Thanks Aardvark!

I would always make a copy and put them in a different folder on the desktop before I messed with them so as not to damage the original. Then I would pull out the original and put the copy in it's place before starting the game.
 

Attachments

  • Ironman_mihajlo_serbia.ck2
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  • Ironman_mihajlo_serbia - edited.ck2
    12,6 MB · Views: 9

Karlington

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Here's the working savefile and an edited version that won't work. Thanks Aardvark!

I would always make a copy and put them in a different folder on the desktop before I messed with them so as not to damage the original. Then I would pull out the original and put the copy in it's place before starting the game.

I haven't looked at the files yet, but the second one is a full 3Mb smaller than the first, so there's a lot more than just one line/flag taken out. :)

EDIT: These are encrypted, never mind.
 

Karlington

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Here's the working savefile and an edited version that won't work. Thanks Aardvark!

I would always make a copy and put them in a different folder on the desktop before I messed with them so as not to damage the original. Then I would pull out the original and put the copy in it's place before starting the game.

Ok, I edited the save file for you. I'm attaching it to this post.

I changed this:

Code:
            flags=
            {
                eternal_life_mystic=1221.8.20
                mystic_is_fraud=1221.8.20
            }



...to this...

Code:
            flags=
            {
                eternal_life_mystic=1221.8.20
            }

I have loaded the save and confirmed that it works. I also tried the first option in the window and it led to successful immortality.

I noticed that your edited save did not work. I did not look into why, though.

PS. This save file is unencrypted. That doesn't matter. It will load just fine, and the game will encrypt when you save again. :)
 

Attachments

  • Ironman_mihajlo_serbia.ck2
    72,8 MB · Views: 6