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panionios

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I don't have it. That's why I'm asking. I consider the pros and cons of buying it and this is one of the things I don't know
 

Ciniod

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+1% threat decay speed per diplomacy skill point it seems. Also has a high chance of relations improved and a very low chance of sabotaged relations with lord, I assume the improved relations are also with a lord and they're both for random vassals.
 

redsimonDE

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Can a woman become Caliph (or some other religious leader in the Muslim religion group) when you reach "equality" level in your realm?
 

panionios

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+1% threat decay speed per diplomacy skill point it seems. Also has a high chance of relations improved and a very low chance of sabotaged relations with lord, I assume the improved relations are also with a lord and they're both for random vassals.

Thanks a lot. Though I assume you mean 0.01% so a level 20 chancellor would give me +0.20% threat reduction thus doubling the speed. Quite good actually
 

Ciniod

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Thanks a lot. Though I assume you mean 0.01% so a level 20 chancellor would give me +0.20% threat reduction thus doubling the speed. Quite good actually
No I mean +1% threat decay speed. It's multiplicative, not additive. So my level 21 chancellor takes me down from 440 months to get to zero from 92% threat, to 360 months.
 

Ciniod

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Is there any kind of information out there yet about the chances of success with sway/antagonize and what traits are good to have? I mean some things seem pretty obvious atleast, like the target having the hunter trait helps with going on a hunt together and you probably want to do an activity which ideally you both have high corresponding stat/education with but it could also very well not be the case and might be something else entirely.
 

Ciniod

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Another question:

I'm the vassal of France, France is attacking England for a de jure claim. Simultaneously, I am attacking another vassal of France to press my all my de jure claims for a duchy I own on him. England, in their brightest moment, decided to attack my allies sieging down one of the de jure counties I am pressing for, and then siege it themselves, and now they occupy the top holding there.

Anyways, my question is, if I enforce demands now what happens with that county? I assume I would gain it still in this situation, but I'm playing on ironman so I want to make sure.
 

panionios

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Another question:

I'm the vassal of France, France is attacking England for a de jure claim. Simultaneously, I am attacking another vassal of France to press my all my de jure claims for a duchy I own on him. England, in their brightest moment, decided to attack my allies sieging down one of the de jure counties I am pressing for, and then siege it themselves, and now they occupy the top holding there.

Anyways, my question is, if I enforce demands now what happens with that county? I assume I would gain it still in this situation, but I'm playing on ironman so I want to make sure.

You will not take the provinces the englsh have sieged. Wait until the war ends or try to siege it back. This is true for all similar scenarios. If part of the claims you are pressing for, are sieged by somebody else, you will not take those claims.
 

panionios

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No I mean +1% threat decay speed. It's multiplicative, not additive. So my level 21 chancellor takes me down from 440 months to get to zero from 92% threat, to 360 months.

Thank you very much. That's also quite alot.
 

Aardvark Bellay

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... If part of the claims you are pressing for, are sieged by somebody else, you will not take those claims.

I know it was the case in 2.8x, but have you experienced it in 3.x ?
Just curious, as i believe to remember having another experience in 3.x and being surprised by it, but i might misremember.
 

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Is there a reason the vassals of my plot to kill target (himself a vassal of me) don't show up in the potential plotters list? I can invite them by right clicking them, but I would rather use the invitation list because I don't have that much money and I'd rather not waste it on just the chance I can get someone to join. EDIT: Nevermind, I just remembered I sent him out on a fabricate claim mission because he's also my chancellor.
 

Ciniod

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Is there any way to prevent some shitty ruler from becoming siege leader and keep it as an unlanded siege expert? So far I've done it by just rotating him and a landed commander, but it's pretty tedious to do that, and I'd much rather just have my siege leader automatically lead all sieges, instead of my shitty ally or his terrible vassals.

EDIT: Also, feels bad that the game doesn't have better participation calculations. 7% contribution for ending the war in half the time it would have taken without me.
 
Last edited:

Saphire

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Is there any way to prevent some shitty ruler from becoming siege leader and keep it as an unlanded siege expert? So far I've done it by just rotating him and a landed commander, but it's pretty tedious to do that, and I'd much rather just have my siege leader automatically lead all sieges, instead of my shitty ally or his terrible vassals.

EDIT: Also, feels bad that the game doesn't have better participation calculations. 7% contribution for ending the war in half the time it would have taken without me.
Well, to the first question, the game automatically gives your commanders positions - flankers in the flanks, direct leaders in the center, and usually suit their position just fine. if your siege leader has very low martial, then that might be the reason why he isn't automatically in command. The titles shouldn't matter, but there is no way to make him your default leader. Honestly it isn't that tedious to switch out your commanders, only takes like 5 seconds each time you go to a war. For your last question, the participation is based on a combination of the siege and battles, so if you don't participate in battles you aren't going to get a high score. Sieging won't do much, as your troops don't actually die or fight much in sieges unless you just assault. This is true also for capturing the enemy leader - the person with the enemy leader in their dungeons wont' get 100% warscore
 

Ciniod

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You are misunderstanding. I am not talking about leaders of armies, that is perfectly fine, though I would prefer if the game just didn't automatically assign commanders, but I don't mind that much. I mean the siege leader, the person that adds their siege skill to the siege, if a landed commander is available it seems to automatically switch them in as a siege leader (I've even seen cases where I've forbidden myself from leading armies and I check the county and I'm in charge apparently, while not leading the army and residing safely in my capital). So basically what is happening is that when the siege starts the leader is some random shitty ally commander and there is no siege speed, then I switch a landed commander of my own as leader of the center flank, wait about a day, and the siege leader becomes him, then I switch my siege expert as the leader of the center flank, and after a day he becomes siege leader and the siege speed is applied. Then sometimes a week, sometimes two weeks later the siege leader becomes the initial shitty ally commander again and I have to do it all over again. I've taken to switching back to my landed commander every few days and then back to my unlanded siege expert so that I don't miss a siege tick by it switching back to the shitty commander right on the day of the siege tick.
 

Aardvark Bellay

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..then I switch my siege expert as the leader of the center flank,..

Siege expert doesn't need to be center flank anymore to give the bonus.

Your issue seem to be your allies.
Rank matters in who leads, as far as i believe to recall.
 

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Did they fix hellenic reformation yet so you get the names switched depending on your culture?
 

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