• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
As promised, the screenshots. One is of my character screen, the other is of the menu option I see for viceroyalties when selecting one of my fellow feudal kinsmen who currently holds a county within the Duchy of Brittany, which I hold the title to currently.

Character View.png
Menu Options.png
 

Seclouds

Banned
14 Badges
Mar 14, 2014
430
237
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Naval War: Arctic Circle
  • Semper Fi
  • The Showdown Effect
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings III Referal
  • Victoria 3 Sign Up
  • Crusader Kings II: The Old Gods
Well, its not fully like that in your situation.
First - you can upgrade tribes to castles IF the province shares your religion.
Second - dependent rulers CANNOT adopt republicanism. So building them market lvl4 will not allow them to upgrade their tribe to city. Tribal vassals can only adopt feudalism.
After test, it still keep in tribal, as you say, it can only upgrade to castle.
I have corrected the post.
Thanks dude.
 

gobolinno

Second Lieutenant
44 Badges
Feb 26, 2012
137
0
www.gobolino.ga
  • Heir to the Throne
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Stellaris
[Stupid question (hard to find in the search, sorry!)]
Started as Count of Lombardy.
Managed to get the Duchy of Lombardy.
Went to a Holy War for Barcelona, and then Valencia.
With the 3 duchys, I created a new (custom) Kingdom.
Got the Kingdom of Aragon (titular) and Managed to get the Kingdom of Italy.
With the 3 kingdoms, Created an Empire.
Released (independence free) Italy and Aragon.
Released (same way), the rest of the Duchys so I had: Empire, Kingdom and Duchy of Lombardy.
I was losing the "king" title to my second son.
I destroyed the kingdom of lombardy title.
I died.

... my first son is now Duke again. O.O

I always did "more or less the same" but this is the first time that happens like this. O.O

How to avoid losing the title?. O.O
 
Last edited:

Rockphed

Uncultured Barbarian
19 Badges
Jan 31, 2017
1.086
93
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
After test, it still keep in tribal, as you say, it can only upgrade to castle.
I have corrected the post.
Thanks dude.
If you want a tribal holding to turn into a city and you can't figure out how to get it to work, you could hand it off to a different family. They won't get pass it along unless they are over their limit, but they will work on turning it into a city.
 

CaptainPolyp

Major
48 Badges
Apr 18, 2016
732
160
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
I guess my underlying question is this - what are the requirements for duchy viceroyalties besides having the tech and laws? In other words, under what circumstances should I be able to grant one? I only have kingdom viceroyalty options at the moment. Even the menu option states something along the lines of “you must have a valid kingdom title to grant” when I mouse over it. There’s no mention of duchies at all.
I want to be perfectly sure of one thing so sorry if I insist on one point you stated, which is still not clear to me.
The wiki indicates that there are specific viceroyalty laws in the Realm Laws tab (with Conclave), not just imperial administration law. So you need imperial administration to enable the viceroyalty laws, and then enable the duchy viceroyalty law... only after this, you can grant duchy viceroyalties.

Now, to enable the "Duchy viceroyalty" law, you need the legalism tech at level 8. what's surprising to me is that you have a tech at level 8 by 900 (AND Majesty level 5 since you have Imperial administration). I don't play much with the 769 bookmark so maybe this is possible to get to this tech level this soon, but it still feels strange to me (and I would love to get to trade 8 in 150 years play time as merchant republic).

Final thing, Viceroyalty laws seem to be a Conclave feature. I don't know how it works without Conclave, but maybe there is still a tech requirement (legalism 4 for kingdom, legalism 8 for duchy)
 

Seclouds

Banned
14 Badges
Mar 14, 2014
430
237
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Naval War: Arctic Circle
  • Semper Fi
  • The Showdown Effect
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings III Referal
  • Victoria 3 Sign Up
  • Crusader Kings II: The Old Gods
And another question about the vassal of MR.
How you guys control the vassal, I only have 24-5 vassal slots for my character with only 13-15 diplomacy.
And it seems the MR government doesn't have Imperial administration law to add another 25 vassal.
And I don't want to give kingdom title to the low skill duchy.
It's really weird, the new mayor always has the skill less then 7, I have many 0 skill mayor, it's really pain.
If I give them the kingdom title included 4 or 5 duchy, they only pay me 70 wealth per month, instead of 200+.
So what can I do?
 

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
I want to be perfectly sure of one thing so sorry if I insist on one point you stated, which is still not clear to me.
The wiki indicates that there are specific viceroyalty laws in the Realm Laws tab (with Conclave), not just imperial administration law. So you need imperial administration to enable the viceroyalty laws, and then enable the duchy viceroyalty law... only after this, you can grant duchy viceroyalties.

Now, to enable the "Duchy viceroyalty" law, you need the legalism tech at level 8. what's surprising to me is that you have a tech at level 8 by 900 (AND Majesty level 5 since you have Imperial administration). I don't play much with the 769 bookmark so maybe this is possible to get to this tech level this soon, but it still feels strange to me (and I would love to get to trade 8 in 150 years play time as merchant republic).

Final thing, Viceroyalty laws seem to be a Conclave feature. I don't know how it works without Conclave, but maybe there is still a tech requirement (legalism 4 for kingdom, legalism 8 for duchy)
I do not have Conclave, but I do have Charlemagne and the Kingdom Viceroyalties appear to work with no issue. I had a Ruler Designer super character as my opening start (even named him Uber, because why not?), which helped with early teching. I rushed to legalism 4 for Kingdom VRs, then majesty 5 for Imperial Administration.

After initially noticing that the duchy viceroyalties either weren’t working or that I was missing something, I edited the save file to turn on Dichy VRs in the separate VR law section. It had no effect, so the problem doesn’t appear to be that I need Imperial Admin and the separate duchy VR law.
 

CaptainPolyp

Major
48 Badges
Apr 18, 2016
732
160
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
But maybe the tech requirement for duchy viceroyalty (legalism 8) remains even without conclave (and thus, without the viceroyalty laws).
 

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
But maybe the tech requirement for duchy viceroyalty (legalism 8) remains even without conclave (and thus, without the viceroyalty laws).
I suppose that’s possible, but it appears that my Kingdom Viceroyalties function despite my not having Legslism 4 in my new capital yet. I’d be surprised if it treated Duchy Viceroyalties differently. I suppose I could make a test save and (maybe?) edit the tech level of my capital county to the higher levels to test that out.
 

Rydelfox

Lt. General
90 Badges
Oct 30, 2016
1.476
12
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
IIRC, Imperial Administration gives the ability to grant vice titles directly, rather than giving access to the laws for it, so the technology level wouldn't matter as its just a requirement to pass the laws.

From the tooltip, it says you don't have a kingdom you can grant him as a viceroyalty, and it looks like you just have an empire, a duchy, and some counties (though I'm looking on a small screen at the moment)
 

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
IIRC, Imperial Administration gives the ability to grant vice titles directly, rather than giving access to the laws for it, so the technology level wouldn't matter as its just a requirement to pass the laws.

From the tooltip, it says you don't have a kingdom you can grant him as a viceroyalty, and it looks like you just have an empire, a duchy, and some counties (though I'm looking on a small screen at the moment)
You are correct, I currently only hold my Empire, 1 duchy, and 12 counties at the character level. I do have the ability to create 1 kingdom and 3 duchy titles at this time, but I had previously save-scummed my attempt to create the Kingdom of Brittany to enable granting the duchy as a viceroyalty to one of my county vassals in Brittany. It didn’t work, at which point my “maybe I need to hold the kingdom title over the duchy I’m trying to grant as a viceroyalty” theory went down in flames. I then came here due to a complete lack of any better ideas.

This is my first play through of CK2 with Charlemagne and Jade Dragon from the sale a month or two ago, so I’m struggling both with understanding my weird situation and under what “normal” scenario I should be able to do this to begin with! I could be missing something foundational here, or I could just be in a weird place to do this, or both, and I’d have no idea! I also appear to have no de jure empire or kingdom drift occurring based on those map modes, which is also weird. I’m playing from The Old Gods start if that helps any.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.865
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
... I currently only hold my Empire, 1 duchy, and 12 counties at the character level..

1) What about your Game Rules ?
2) What mods do you use ?
3) What's your succession law ?
4) You seemed to edit your save file a lot. Maybe something went wrong there ?

I currently play Byz with ImpAdmin and can hand out viceroys left and right fine.
 

Rockphed

Uncultured Barbarian
19 Badges
Jan 31, 2017
1.086
93
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
And another question about the vassal of MR.
How you guys control the vassal, I only have 24-5 vassal slots for my character with only 13-15 diplomacy.
And it seems the MR government doesn't have Imperial administration law to add another 25 vassal.
And I don't want to give kingdom title to the low skill duchy.
It's really weird, the new mayor always has the skill less then 7, I have many 0 skill mayor, it's really pain.
If I give them the kingdom title included 4 or 5 duchy, they only pay me 70 wealth per month, instead of 200+.
So what can I do?
If you are an empire, give cities kingdoms. Do not give feudals kingdoms if you can help it. And while you get less money out of a kingdom level city, they can, and will, conquer territory for you and then never split their realm. In my last venice play-through, I was bumping against the limit constantly, but I managed to gain the entire arabian peninsula by letting the King-mayor of Syria holy war his way across the place. For about the last 200 years of the campaign I was bumping against my vassal limit, mostly because the feudal vassal kingdoms would split every few generations.
 

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
1) What about your Game Rules ?
2) What mods do you use ?
3) What's your succession law ?
4) You seemed to edit your save file a lot. Maybe something went wrong there ?

I currently play Byz with ImpAdmin and can hand out viceroys left and right fine.

1) My only modified game rules are: Adventurers = Off, Assassination = Direct Action, AI Seduction = Off, Vassal Limit = Unlimited, Defensive Pacts = Off, Shattered Retreat = Off
2) No mods
3) Feudal Elective
4) I think I've only edited it twice, once for a character trait change, and once to change the Empire's laws to figure out this issue.

My next step is to start a fresh game as the Byzantines just to see what menu actions do make it work. If that isn't helpful, I'll create a second duchy in my main game and then see what happens.
 

Rydelfox

Lt. General
90 Badges
Oct 30, 2016
1.476
12
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
I could be missing something foundational here, or I could just be in a weird place to do this, or both, and I’d have no idea! I also appear to have no de jure empire or kingdom drift occurring based on those map modes, which is also weird. I’m playing from The Old Gods start if that helps any.

The lack of de jure drift is because you don't hold any kingdoms. Duchies won't drift into a kingdom you don't hold, and kingdoms won't drift if they don't exist.
 

JMDurron

Sergeant
10 Badges
May 3, 2003
69
0
Visit site
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
Well...if this is your ONLY duchy, you might not be able to grant it as viceroyalty too.... Create another one duchy and try again?

Negative, creating a second duchy did not help. Starting a fresh game as the Byzantines did indicate that I could give out Duchy viceroyalties as them, but that didn't help me understand what is different about my game at the moment. :-( Do I need to own every single county as part of my demesne in order to give it out as a viceroyalty?

The lack of de jure drift is because you don't hold any kingdoms. Duchies won't drift into a kingdom you don't hold, and kingdoms won't drift if they don't exist.

I may not have been very clear previously. I meant that I see no de jure drift of any Kingdoms anywhere on the map, within or beyond my territories. Iberia and France are both complete messes of bordergore at the moment, but none of the kingdoms or duchies appear to be drifting at all. The last time I started a game (which I abandoned when I bought new DLCs), I was able to hover over, say, the Duchy of Seville if it was owned by the Kingdom of Francia and see that it was drifting in the data that appeared over it. Nothing appears to be drifting anywhere, and I've triple-checked that I have the default De Jure game rules. Drift is on, and takes 100 years, but why is nothing drifting?
 

TheRealRemus

Lehnsherr
86 Badges
Mar 6, 2018
975
81
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • PDXCon 2019 "Baron"
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Crusader Kings III: Royal Edition
  • Magicka 2
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Crusader Kings II: Way of Life
Hello guys,
I was wondering what is requiered to gain control over all holdings in a country after declaring a war over it (and winning it).
For instance if I play as William the Bastard and conquer England I will gain all holdings which later I have to give away due to the limit. I've done it a few times and sometimes I acquired more or less titels after pressing my demands. What is it that determens wether or not I gain direct control. Is there a special CB requiered, a Invasion? Do I have to occupy all the provinces to seiz the land later?

I would like to know this because my dynasty hast reached a point where I no longer have titles to give them, seizing other Lands and overthrowing hole kingdoms would be the perfect way to increase my dynasty Power and prestige.
 

Rockphed

Uncultured Barbarian
19 Badges
Jan 31, 2017
1.086
93
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hello guys,
I was wondering what is requiered to gain control over all holdings in a country after declaring a war over it (and winning it).
For instance if I play as William the Bastard and conquer England I will gain all holdings which later I have to give away due to the limit. I've done it a few times and sometimes I acquired more or less titels after pressing my demands. What is it that determens wether or not I gain direct control. Is there a special CB requiered, a Invasion? Do I have to occupy all the provinces to seiz the land later?

I would like to know this because my dynasty hast reached a point where I no longer have titles to give them, seizing other Lands and overthrowing hole kingdoms would be the perfect way to increase my dynasty Power and prestige.
Holy war CBs (except the Muslim one) revoke all titles held by people you consider infidels. You can then freely pass them out.

Claim CBs always revoke at least 1 county for the claimant.

Great Holy Wars revoke all titles held by infidels. Crusades are currently Great Holy Wars, but will become their own thing with Holy Fury.

Invasions usurp all titles held by the invader, but are either hard to get or hard to win.

The various pagan religions have some conquest CBs. Prepared invasions are limited to 1 per ruler. County conquests are a single county. Tengri have one that grabs a kingdom and all the stuff you have seiged down.