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faiuwle

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Well these sort of events seem like the sort of thing building a spy network in a county should increase the likelihood of, even if it's only the +15% or so (depending on intrigue skill).

This event has nothing to do with your character, there is no way your councillors' jobs can affect it. You only get it because you happen to be the liege of a character who was being spied on. The only thing that could possibly increase the frequency of these reports is decisions made by the AI directing the character who reported it, and traits that the reported character has.
 

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ck2_32.png


Randomly looking at my vassals and this guy is set to inherit Mercia. Will the merc company become my vassal?

Picture somewhat hard to see, leader of Gloucester Band is heir to Mercia.

Edit: I'm stupid, it's an assembled band.

The rule for inheritance and vassalage goes as follows: If you inherit a higher tier title, you adopt the liege of that title. If you inherit the same or lower tier to your current title, you maintain your current liege (including being independent). So an independent Duke cannot be made a vassal by allowing him to inherit a vassal duchy, and a vassal duke will not become independent by inheriting an independent duchy.

That said, I don't know how assembled bands work. When the leader of an assembled band inherits, he might abdicate his mercenary title for the landed one.
 

Seclouds

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Hey, dear forumors. It's the question about "Build a new holding and destroy the tribal settlement"
I try to search the forums, but didn't find the answer... I only find a pic on imgur, it has the same problem as mine.
https://imgur.com/r/CrusaderKings/qjkPl

The government type of my game is merchant republic, and the religion is zoro.
And I use the holy war CB to conquest a catholic land with tribal capital holding.
This land has 4 slot, tribal, city, castle and church, the major religion is christian.
After the peace offer, the city instead of the tribal as the capital holding.
It said Build a new holding and destroy the tribal settlement, and I have enough wealth, but the button is gray, I can't build the new city.
So what can I do? And Will the AI republic duchy remove that tribal by the AI control?
 

Seclouds

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And another question about nomad government.
How to count the number of the grazing land?
The ck2 wiki said nothing about grazing land, it only said keep 2 holdings.
I know that I can keep 2 holdings on 4 or more slots land to keep it on my hand, it won't be the grazing land.
How about 2 or 3 slot land?
Do I need to keep 1 holding on 2 slots land or 2 holdings on 3 slots land to decrease the number of grazing land which the khans desired?
Thanks you guys.
 

fg109

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Does an unlanded courtier ever come out of hiding on his own? The king of Italy got excommunicated and deposed after he went into hiding. I invited him to my court and I want to kill him in order to get his iron crown. I've had a murder plot with 300% plot power on him for years with nothing happening due to him being in hiding. I tried canceling my plot and ending other plots (that I know of) against him but he's still in hiding after even more years. Do I have to wait for him to die of old age? He's only 35 right now.

That said, I don't know how assembled bands work. When the leader of an assembled band inherits, he might abdicate his mercenary title for the landed one.
Yes, the leader abdicates to assume his landed title and a courtier becomes the new leader of the mercenary band.

And another question about nomad government.
How to count the number of the grazing land?
Any province with less than two holdings built is considered grazing land. A province with 7 slots and nothing built is grazing land. A province with 1 slot and nothing built is grazing land. A province with 7 slots and 2 holdings is not grazing land. A province with 2 slots and 2 holdings is not grazing land.
 

Seclouds

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Hey, dear forumors. It's the question about "Build a new holding and destroy the tribal settlement"
I try to search the forums, but didn't find the answer... I only find a pic on imgur, it has the same problem as mine.
https://imgur.com/r/CrusaderKings/qjkPl

The government type of my game is merchant republic, and the religion is zoro.
And I use the holy war CB to conquest a catholic land with tribal capital holding.
This land has 4 slot, tribal, city, castle and church, the major religion is christian.
After the peace offer, the city instead of the tribal as the capital holding.
It said Build a new holding and destroy the tribal settlement, and I have enough wealth, but the button is gray, I can't build the new city.
So what can I do? And Will the AI republic duchy remove that tribal by the AI control?

I got the answer from another thread on this forums, and tested by myself.

The result is that :
The higher tier reformed government (I mean Feudal, MR and Iqta) and Nomad can not upgrade the tribal barony into castle.
We need to rise a new vassal for the tribal barony and keep the country on the reformed government vassal's (or the player's) hand.
So that the tribal vassal will upgrade his tribal when it has tier IV stone wall, and it will be reformed as the castle.
It doesn't matter the culture and religion, only need the local country tech level, in order to build the tier IV stone wall.
It need Castle Infrastructure level is greater or equal to 1.

#Build a new holding and destroy the tribal settlement
#ck2
 
Last edited:

Seclouds

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Does an unlanded courtier ever come out of hiding on his own? The king of Italy got excommunicated and deposed after he went into hiding. I invited him to my court and I want to kill him in order to get his iron crown. I've had a murder plot with 300% plot power on him for years with nothing happening due to him being in hiding. I tried canceling my plot and ending other plots (that I know of) against him but he's still in hiding after even more years. Do I have to wait for him to die of old age? He's only 35 right now.


Yes, the leader abdicates to assume his landed title and a courtier becomes the new leader of the mercenary band.


Any province with less than two holdings built is considered grazing land. A province with 7 slots and nothing built is grazing land. A province with 1 slot and nothing built is grazing land. A province with 7 slots and 2 holdings is not grazing land. A province with 2 slots and 2 holdings is not grazing land.

Thanks friends!
So the 1 or 2 slots land is such useless to keep on hand...
There are pretty much 2 slots land on the Rus and Scandinavia area.
Sigh.

#grazing land
#how to count the number of the grazing land of the nomad government
#what is the grazing land
 

kust

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Do i have to be king or is being a single province with it's own duchy(i think it's called) to be able to become a republic?

also

Is it better to assasinate caracters with a plot or duel with them? or is there a better way to quickly get rid of caracters?
 
Last edited:

themunck

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Do i have to be king or is being a single province with it's own duchy(i think it's called) to be able to become a republic?

also

Is it better to assasinate caracters with a plot or duel with them? or is there a better way to quickly get rid of caracters?

You only need a duke title, so owning a province in a one-county duchy is enough.

Assassination is generally better. It's not uncommon to lose duels even when you have a clear advantage, and your target can always just refuse to duel you anyway. The quickest way to get rid of a character is by capturing them and executing them. If they're the same religion as you and you can get them excommunicated, you can do it more or less without penalties, too.
 

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Haven't played in a while, started a game as Zirid in 1066, got holy war'd by Fatimids and lost my whole army+mercs despite lots of support from Sunni neighbours. Now I'd like to convert to Shia, but I can't find the button to do so. Wasn't it a normal decision? Has it been removed or is it dependent on some game rule (if yes, which one)? Is it tied to war score as in it needs to be <-50% or something? I'm definitely not zealous, so I don't think it's due to my current ruler.
 

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I got the answer from another thread on this forums, and tested by myself.

The result is that :
The higher tier reformed government (I mean Feudal, MR and Iqta) and Nomad can not upgrade the tribal barony into castle.
We need to rise a new vassal for the tribal barony and keep the country on the reformed government vassal's (or the player's) hand.
So that the tribal vassal will upgrade his tribal when it has tier IV stone wall, and it will be reformed as the castle.
It doesn't matter the culture and religion, only need the local country tech level, in order to build the tier IV stone wall.
It need Castle Infrastructure level is greater or equal to 1.
And If you upgrade market to Lv 4, it will become the city after the vassal upgrade it.

#Build a new holding and destroy the tribal settlement
#ck2

Well, its not fully like that in your situation.
First - you can upgrade tribes to castles IF the province shares your religion.
Second - dependent rulers CANNOT adopt republicanism. So building them market lvl4 will not allow them to upgrade their tribe to city. Tribal vassals can only adopt feudalism.
 

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Haven't played in a while, started a game as Zirid in 1066, got holy war'd by Fatimids and lost my whole army+mercs despite lots of support from Sunni neighbours. Now I'd like to convert to Shia, but I can't find the button to do so. Wasn't it a normal decision? Has it been removed or is it dependent on some game rule (if yes, which one)? Is it tied to war score as in it needs to be <-50% or something? I'm definitely not zealous, so I don't think it's due to my current ruler.
You can take a decision to Convert to Attacker Religion if your MA (Sunni I suppose) is <30% and if attacker MA (Shia I suppose) is >=50% - both of which are quite unrealistic in your start I suppose
 

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And another question about nomad government.
How to count the number of the grazing land?
The ck2 wiki said nothing about grazing land, it only said keep 2 holdings.
I know that I can keep 2 holdings on 4 or more slots land to keep it on my hand, it won't be the grazing land.
How about 2 or 3 slot land?
Do I need to keep 1 holding on 2 slots land or 2 holdings on 3 slots land to decrease the number of grazing land which the khans desired?
Thanks you guys.

Any province with less than two holdings built is considered grazing land. A province with 7 slots and nothing built is grazing land. A province with 1 slot and nothing built is grazing land. A province with 7 slots and 2 holdings is not grazing land. A province with 2 slots and 2 holdings is not grazing land.

Thanks friends!
So the 1 or 2 slots land is such useless to keep on hand...
There are pretty much 2 slots land on the Rus and Scandinavia area.
Sigh.

#grazing land
#how to count the number of the grazing land of the nomad government
#what is the grazing land

I agree with fg190.
About your last message: 1, 2 and 3 slot provinces (including the capital slot) can be grazing provinces if they got max 1 building.
A 1 slot province (including capital slot) count for one grazing slot if it does not have any capital holding. (if it does have a holding, then you will have the wrong holding type modifier anyways). A 2 slot province with one holding will still have one empty slot (the capital slot).
So 1 and 2 slot provinces are beneficial, but less so than 5-6 slot provinces (population growth and max population are based on the number of empty slots in both grazing and non grazing provinces). So you should keep the big provinces for yourself.

Note that non-grazing provinces with empty slots are very beneficial since their empty slots give the normal benefits but do not count determining how much grazing province you have to give to your vassal clans. Just do not give non-grazing provinces to your vassals... it will not help (it gives them more power but will not make them happy).
 
Last edited:

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Apologies if this is available elsewhere, but I cannot figure this out from either searching this forum or the wiki so far.

What are the requirements for a Duchy Viceroyalty? I'm playing as the Emperor of Britannia (Alba since I'm Irish, and I apparently can't switch the name), and I managed to tech my way up to Imperial Administration. Despite this, even though I have usurped the Duchy of Brittany from its previous holder, I cannot grant a Duchy Viceroyalty to any of my county-level vassals in that area. Is there some restriction on Duchy Viceroyalties only being applicable within the De Jure boundaries of my highest level title, as in the Empire of Alba? All of those Duchy titles had already been handed out before I got to Imperial Administration, but all the effort to tech up to Imperial Admin seems pointless if I cannot use it to distribute freshly conquered lands! I'm playing from the 769 start, currently in 913. I have switched my capital (Deasmhumhain to Middlesex), and the capital county does have a lower tech level, so I'm not sure if that is having any impact.
 

CaptainPolyp

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I think that the tech level of your realm is tied to your capital county (except for nomads). So this may be it.

edit: not sure actually, your laws should remain the same even after moving capital and duchy viceroyalties are unlocked through laws if I'm not mistaken.
 

Larva

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You should be able to do it if they share government. So if you are tribal and they are feudal you cannot make them viceroys. Might be the case with tribal Ireland. Otherwise, please post a screen of character and option to grant viceroyalty for more analysis
 

JMDurron

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I think that the tech level of your realm is tied to your capital county (except for nomads). So this may be it.

edit: not sure actually, your laws should remain the same even after moving capital and duchy viceroyalties are unlocked through laws if I'm not mistaken.

I passed the laws to enable duchy viceroyalties (Imperial Administration) before I moved my capital. I did then move my capital before obtaining any new territory to grant as a duchy viceroyalty, so I don’t know if I could have granted one based on having both the county tech level AND Imperial Administration. Imperial Administration opinion penalty and lack of tyranny for revocation appear to still be in place.

You should be able to do it if they share government. So if you are tribal and they are feudal you cannot make them viceroys. Might be the case with tribal Ireland. Otherwise, please post a screen of character and option to grant viceroyalty for more analysis

We are all feudal, I converted to feudal very early on in this game, and only a couple of holdout tribes remain up in Scotland at this point.

I will post screenshots at my next opportunity. I don’t have access to my CK2 computer at the moment.

I guess my underlying question is this - what are the requirements for duchy viceroyalties besides having the tech and laws? In other words, under what circumstances should I be able to grant one? I only have kingdom viceroyalty options at the moment. Even the menu option states something along the lines of “you must have a valid kingdom title to grant” when I mouse over it. There’s no mention of duchies at all.