• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
That's interesting. Do you also focus on tech buildings? How much useful do you find your higher tech level than, say, a high diplomacy or higher martial score?

Yes, I tend to focus on some tech buildings. The techs that rely a clear advantage are those calculated from the capital, like Legalism and Military Organization.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
I regularly manage to be a good ten tech levels ahead of everyone else in each area by focusing on learning.

The real question is not how far ahead of the AI you get by focusing on Learning. The real question is how far ahead you get of whatever your technology level would be if you didn't focus on Learning.

By the end of the game in 1453 I tend to get 10-15 tech levels per major category ahead of pretty much everyone except the Byzantine emperor (if I haven't conquered him he'll only be 5 tech levels behind) and I don't focus on tech. You get a lot of tech by simply stealing it from Constantinople with your spymaster, from universities, and from monastic schools.

The thing that really kills tech focus for me though is the ahead penalty. A 50% penalty means that your tech points are worth 33% less. So whatever value you'd derive from them is effectively reduced by a third. If you're really ahead it gets worse than that and that's on top of already rising base costs.

I wouldn't recommend neglecting Learning entirely. Having it in the single digits is still bad for you. I just don't feel that focusing on it is all that beneficial when compared to focusing on Martial. Stewardship, or Diplomacy.
 

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
The real question is not how far ahead of the AI you get by focusing on Learning. The real question is how far ahead you get of whatever your technology level would be if you didn't focus on Learning.

By the end of the game in 1453 I tend to get 10-15 tech levels per major category ahead of pretty much everyone except the Byzantine emperor (if I haven't conquered him he'll only be 5 tech levels behind) and I don't focus on tech. You get a lot of tech by simply stealing it from Constantinople with your spymaster, from universities, and from monastic schools.

The thing that really kills tech focus for me though is the ahead penalty. A 50% penalty means that your tech points are worth 33% less. So whatever value you'd derive from them is effectively reduced by a third. If you're really ahead it gets worse than that and that's on top of already rising base costs.

I wouldn't recommend neglecting Learning entirely. Having it in the single digits is still bad for you. I just don't feel that focusing on it is all that beneficial when compared to focusing on Martial. Stewardship, or Diplomacy.

Well, there are three things to consider here

1) I play with CK2+, so that may lead to different outcomes.
2) I like the Hermetics, and to make use of their stat boosting books you have to focus on learning.
3) I don't really min-max, I just like scholar kings. It seems more than enough to easily expand and overcome challenges.
 

faiuwle

Field Marshal
30 Badges
Sep 3, 2016
3.618
17
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Semper Fi
  • Majesty 2 Collection
  • Heir to the Throne
  • Magicka 2
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Cities in Motion 2
So, after 1300 hours I am leading my first independence faction revolt. We are at a bit of a stalemate where my army can't defeat my liege's, but I have whittled down his army so that he cannot siege down my holdings either. Great, just need to let the ticking warscore go up since he doesn't control any of my holdings. Funny thing is, after 2+ years there hasn't been any ticking warscore.

Do faction revolts not get ticking warscore? Did I need to declare an independence war using the CB and not the faction?

Edit: everyone involved is Catholic and I am not a de jure vassal, in case that matters.

You're the attacker, not the defender, so no, you don't get ticking wars core for keeping your lands unoccupied. In fact I'm not sure there is even a war goal I'm an independence war, so there may not be ticking wars core for either side. If a lot of your army has died, you can probably get them back by disbanding your troops (in your own lands) and re raising them, though.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Is it better to go full Shock retinues, or to throw in a Skirmish every now and then?

Full Shock is better. Archers don't really work well unless you are Welsh or English and go full out with them (59% of your army). One might expect being able to do more damage in skirmish phase would be good, but it actually doesn't work that way. The better approach is to either gamble everything on an overpowering skirmish phase (which requires the right cultural retinues) or on surviving skirmish so you can wreck in melee. A combined arms approach will either loose to pure skirmish in the skirmish phase () or fail to defeat pure melee in skirmish and then enter melee at a disadvantage and lose.

And I can actually support that claim with practical data. When I was doing my tests mixing Houscarls with some Skirmish retinues (77% HI, 23% AR) had 175% median efficiency while nearly pure Houscarl (99% HI, 1% AR) had 285% median efficiency. 100% efficiency means the army is an even match to a retinue that has the same distribution of units as a tech 4 castle levy without any cultural buildings.

But Pikemen are even better than Heavy Infantry. Generic Defense retinue scored 335% median efficiency.
 

faiuwle

Field Marshal
30 Badges
Sep 3, 2016
3.618
17
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Semper Fi
  • Majesty 2 Collection
  • Heir to the Throne
  • Magicka 2
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Cities in Motion 2
Is there a way to change message settings for viceroyalty inheritance that doesn't affect message settings for regular inheritance? I want to know when people I have marked as special interest inherit hereditary titles, but I would also like to mark the Byzantine Emperor as special interest without having a popup every time one of his vassals dies.
 

jamiea249

Jamie
110 Badges
Apr 30, 2014
33
4
  • Victoria 2: Heart of Darkness
  • Majesty 2 Collection
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Tyranny: Archon Edition
  • Victoria 2: A House Divided
  • Magicka
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Knights of Honor
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • The Kings Crusade
how do I get rid of the house title when we want to switch from republic to feudal or no mad governments ? is there a way to disable or remove the title cause every time I try an switch it goes to the right government but after a few seconds in game it switches you back to a republic because of the house title still there. even with changing it with set_government feudal_government ID it chances it but the house it still there which causes problems.
 
Last edited:

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Give the titles you want to keep to someone to someone of your dynasty who is not your house's heir, from lowest to highest. Then use console to switch to that person.
 

jamiea249

Jamie
110 Badges
Apr 30, 2014
33
4
  • Victoria 2: Heart of Darkness
  • Majesty 2 Collection
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Tyranny: Archon Edition
  • Victoria 2: A House Divided
  • Magicka
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Knights of Honor
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • The Kings Crusade
I can give all the titles to some one else but not the house title or country title after a few seconds in game it turns that one in to a republic not playable Game over so not a fix for chaning back to a King or duke or Emperor.
 
Last edited:

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Well yes, you can't give all the titles away. You have to keep a county and a duchy. That's why I siad "titles you wish to keep". If for example you're a king tier MR you give all the ttiles except your capital and a duchy to whoever you plan to play as (starting with counties, then duchies, and the kingdom as the last.), then you use console to switch to that character, and then as the new king you can revoke the duchy and old capital county from the dodge if you need them (that will destroy the MR and all the patrician families along with their trading posts).
 

vitalstatistix

Sergeant
12 Badges
Mar 24, 2016
75
9
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings II: Charlemagne
Is there any way to stop my vassal conquering (and destroying) a MR?
I'm playing as Venice and Amalfi has been my tradepost pinata - every few years I give them a whack and a tradepost falls out.
After a few generations of this (and a lot of premature deaths) I now have about 30 tradeposts and only seven living dynasty members.
At this point my vassal in Naples decides to press his claim and conquer Amalfi. Takes about a week and 'boom' - all of Amalfi's tradeposts are gone and I have precisely zero chance of growing my dynasty large enough to ever build another. Could I have stopped the conquest?

Second question, one of the premature deaths was my rather promising nephew and heir. 20 martial, 20 stewardship. Pop up announces that he's gotten himself assassinated on the orders of "Violetta". Quick character search, there are five "Violetta"s. I don't have an opinion malus with any of them. How can I tell which one it was? I would really like to identify the perpetrator and, er, discuss the matter further...
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.265
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
What is the best way to change my characters religion, without changing his culture? I want my character to become a Jewish Horse.:D

For children educate them with Faith focus. As an adult you can instead move your capital to a Jewish province and convert to local religion.