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4orchids

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I have trouble with revocation. Catholicism and Waldensianism are both heresies of Cathar religion. My char is Catholic, an Arch-bishop whose title(s) I want to revoke is Waldensian. Our emperor is catholic like me. My kingdom has religious control mandate. However, I can't revoke the titles without tyranny. What am I overlooking?

Thanks for any help.
 

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There is no special reason for them to end up in Sicily specifically, so unless it's caused by a mod it's simply due to random chance.
Wait, really? Because then it is really weird. Like, in all the games ive played, mods or no mods, on several different versions, they like always show up in Sicily, usually to any merchant republics there. What exactly would cause a courtier of a different culture to show up in the court? They all seem to be the religion of the people in Sicily.
 

Dragatus

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Courtiers of a different culture could show up largely for two reasons. Either through marriage or by getting evicted from wherever they lived before. Though the latter usually happens to nobles who lose their entire demesne so marriage is the main suspect here. Especially since you said it mostly happens in merchant republics and patricians have a low social rank so they don't get much of a penalty for marrying lowborns.

The one issue with this explanation is that you normally can't marry outside your religious group. If Sicily is controlled by Muslims that's fine, since west Africa usually turns Muslim soon enough. If on the other hand Sicily was controlled by Christians that would change things and we'd need another explanation.
 

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I want to gain control of all the baronies in my home county. I seem to remember in a previous game using my Chancellor to fabricate a claim on a barony in one of my own counties to do just this, and thereby avoid the revoke title penalty.

In my current game, I've had my Chancellor fabricating claims on my home county for decades without success, despite it saying I have something like a 19% chance of success. Are there any preconditions that might prevent being able to fabricate claims on one's own barons? I have the revoke title law allowed.
 

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Also, are there any penalties to opinion with allies if one responds to their call to arms but doesn't draft troops in support/shed blood in their war, or conversely bonuses if one does? The same question could be asked about the vassal/liege relationship: if one is a vassal and is called to arms by one's liege but doesn't mobilize any troops, does the liege notice?

(If not, it would be a good inclusion into the game.)
 

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I want to gain control of all the baronies in my home county. I seem to remember in a previous game using my Chancellor to fabricate a claim on a barony in one of my own counties to do just this, and thereby avoid the revoke title penalty.

In my current game, I've had my Chancellor fabricating claims on my home county for decades without success, despite it saying I have something like a 19% chance of success. Are there any preconditions that might prevent being able to fabricate claims on one's own barons? I have the revoke title law allowed.
As far as I know, you cannot fabricate claims on baronies, only on counties, duchies, and kingdoms (if you have the Become King ambition). And you'll get penalties for holding baronies other than castles (if feudal), castles and mosques (if Muslim), or castles and cities (if merchant republic).

Your best bet is instead to use Intrigue focus, spy on the baron, and try to find an excuse to imprison him. If you fail to imprison, he'll rebel but he can't actually raise any troops, making it easy to capture his holding and take him prisoner, at which point you can revoke without tyranny. If this doesn't work, you can always just revoke him tyrannically: the opinion malus isn't much and it will wear off over time.

Also, are there any penalties to opinion with allies if one responds to their call to arms but doesn't draft troops in support/shed blood in their war, or conversely bonuses if one does? The same question could be asked about the vassal/liege relationship: if one is a vassal and is called to arms by one's liege but doesn't mobilize any troops, does the liege notice?

(If not, it would be a good inclusion into the game.)
No, and this is the key exploit in the alliance system. The AI will always summon up every last levy but the player is free to simply accept the call to arms and then never actually participate. The only "penalty" is that you won't get any prestige or piety from war contribution score unless you take part.
 

Walter Raleigh

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Thanks. It must have been a county I fabricated a claim on previously.

As to alliances, it's a shame that this hasn't been incorporated into the game, since it seems feasible. Perhaps negative modifiers or breaking of an alliance if one doesn't draft troops and positive bonuses for holdings captured, battles won and blood spilled.
 

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Courtiers of a different culture could show up largely for two reasons. Either through marriage or by getting evicted from wherever they lived before. Though the latter usually happens to nobles who lose their entire demesne so marriage is the main suspect here. Especially since you said it mostly happens in merchant republics and patricians have a low social rank so they don't get much of a penalty for marrying lowborns.

The one issue with this explanation is that you normally can't marry outside your religious group. If Sicily is controlled by Muslims that's fine, since west Africa usually turns Muslim soon enough. If on the other hand Sicily was controlled by Christians that would change things and we'd need another explanation.

Yea, west africa is muslim white Sicily is christian. I guess it may just be a mess up of the system in my game or something, Ive never done a full re-install so maybe its just a persisting mess up somehow. Thanks for for efforts though
 

Dragatus

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Your best bet is instead to use Intrigue focus, spy on the baron, and try to find an excuse to imprison him. If you fail to imprison, he'll rebel but he can't actually raise any troops, making it easy to capture his holding and take him prisoner, at which point you can revoke without tyranny. If this doesn't work, you can always just revoke him tyrannically: the opinion malus isn't much and it will wear off over time.

I'd just like to note that revoking titles doesn't give you tyranny. It gives your vassals a "revoked vassal title" opinion penalty instead. The distinction is that tyranny affects the opinion of everybody in your realm and lasts for 30 years while the "revoked vassal title" penalty only applies to landed vassals and lasts only 5 years. An otherwise popular ruler can therefore afford to revoke a barony/county every 5 years without too much trouble.
 

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1. Can I change the culture of a county/duchie in another country after conquering it?

2. How to have any control over disease (consumption seems to be spreading to a new child/courtier/council member every month and I have no options to do ANYTHING?)
 

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1. Can I change the culture of a county/duchie in another country after conquering it?

2. How to have any control over disease (consumption seems to be spreading to a new child/courtier/council member every month and I have no options to do ANYTHING?)

1) Yes, you can culture flip provinces in your demesne or by granting them to people with your culture (or culture flipping vassals by educating their heirs)

2) Building hospitals and their upgrades and closing the gates are pretty much all you can actively do to combat disease outbreaks. Certain map areas are much more susceptible than others as well so you can potentially move your court to a less dangerous area although that has some significant drawbacks.
 

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I've forgotten which is best: if I'm a Duke and personally own all the capital holdings of all the de jure counties in my two best de jure duchies, should I create the second Duchy title or continue to rule all of the counties as a single Duke?
 

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I've forgotten which is best: if I'm a Duke and personally own all the capital holdings of all the de jure counties in my two best de jure duchies, should I create the second Duchy title or continue to rule all of the counties as a single Duke?
Create both duchies unless you're on gavelkind succession, because you get a demesne limit buff for being a double duke. As to the rest, the conventional wisdom is that you control all the castles in first the county, then the duchy, that contains your capital, because they get tax and levy buffs for being associated with your capital. Anything after that, you take as much as you need to fill out your demesne limit, to which I would say control the capitals of as many counties in the second duchy as possible, since vassal barons don't count towards vassal limit but vassal counts do.
 

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1. Can I change the culture of a county/duchie in another country after conquering it?

2. How to have any control over disease (consumption seems to be spreading to a new child/courtier/council member every month and I have no options to do ANYTHING?)

1. Counties will eventually change their culture to the culture of the person who owns them. This requires the province to be next to another province that already has the owner's culture and for the owner of the neighboring province to also have that same culture. The process is random and by default requires an average of 100 years to happen. It happens faster if the person holding the county has a high Stewardship and slower if they have a low Stewardship.

2. If you don't have Reaper's Due there is very little you can do. Just about the only option you have is to manage your court and keep it's size under 25. With a court size of over 25 your court is considered to be "crowded" and that increases the chance of disease.

You can save yourself and any adult sons by making yourself and them commanders and putting you all in command of a raise levy or a retinue, which you move to a province that isn't infected. If your gender laws allow it you can use the same method for daughters and wives.
 

SchwarzKatze

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1. Counties will eventually change their culture to the culture of the person who owns them. This requires the province to be next to another province that already has the owner's culture and for the owner of the neighboring province to also have that same culture. The process is random and by default requires an average of 100 years to happen. It happens faster if the person holding the county has a high Stewardship and slower if they have a low Stewardship.
Additionally, conquered counties can change culture and religion at the same time via the colonist event without adjacency.
 

LeSingeAffame

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My genius daughter and heir got rabies, and was treated by my physician the first time (it kept her alive which is already good enough). But now the treatment has ended, and there does not seem to be a way to keep asking my physician to cure my daughter. Is she supposed to magically make it through until I die and she becomes ruler, or is there a way to ask my physician to do his job ?
 

StarSword

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My genius daughter and heir got rabies, and was treated by my physician the first time (it kept her alive which is already good enough). But now the treatment has ended, and there does not seem to be a way to keep asking my physician to cure my daughter. Is she supposed to magically make it through until I die and she becomes ruler, or is there a way to ask my physician to do his job ?
Sorry, you're pretty much down to praying to the Random Number God for another event. Just keep a high Learning CP around.
 

LeSingeAffame

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Sorry, you're pretty much down to praying to the Random Number God for another event. Just keep a high Learning CP around.
Well, let's cross fingers and hope my current king dies before my daughter
 

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What do these things on the map mean? Is there somewhere that provides info about all such graphical indicators?

1)
X9SvNGE.png


2)
L8HE6qr.png


3)
gUkSdM5.png


4)
zQEx6Tg.png[img]
 

StarSword

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What do these things on the map mean? Is there somewhere that provides info about all such graphical indicators?

1)
X9SvNGE.png


2)
L8HE6qr.png


3)
gUkSdM5.png


4)
zQEx6Tg.png[img]
It's Reaper's Due-related. Sacks, then wagons, and finally a cornucopia indicate Level 1, 2, and 3 Prosperity. The gravestone represents Depopulation (usually plague-inflicted).