• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dreamer05

First Lieutenant
29 Badges
May 8, 2012
271
101
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Tyranny - Bastards Wound
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Age of Wonders III
  • Cities: Skylines
  • Magicka
Monks and Mystics: Did they iron out the balance and content issues? When it first released I read a lot of reviews saying Satanist were OP and the other cults/secret societies were bland and not complete. Did they patch this? Thanks!
 

Rydelfox

Lt. General
90 Badges
Oct 30, 2016
1.476
12
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
Monks and Mystics: Did they iron out the balance and content issues? When it first released I read a lot of reviews saying Satanist were OP and the other cults/secret societies were bland and not complete. Did they patch this? Thanks!
They've done some work or rebalancing satanists, but I don't play them so I don't know how successful it's been.
They've fixed some some Hermetic stuff (mostly ingredients) not doing anything.
They've changed how secret religions work, so all religions and heresies have secret religions now.
Benedictines vs Dominicans are still identical except for which stat they raise
Most religions still have copy-paste satanists as their only society.

So, Christians and Shiia are mostly in a good spot, but still need some polishing. Non-Shiia Muslims, Pagans, and Dharmic religions don't have much.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.865
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I know that this question has probably been asked before but I need to know

How do you roll back to a previous patch?

To elaborate on Gloweyes post...

old example:
1ChQqTF.png

no code required

I recommend to rename the CK2 folder inDocuments/Paradox interactive so that you get a new folder specifcally for this patch.
Start the game through the Library to get the DLCs registered in it again.
 

theStormWeaver

Lead Dev - Ancient Religions
64 Badges
Jul 28, 2012
2.407
474
www.github.com
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Rome Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris - Path to Destruction bundle
Monks and Mystics: Did they iron out the balance and content issues? When it first released I read a lot of reviews saying Satanist were OP and the other cults/secret societies were bland and not complete. Did they patch this? Thanks!

Satanists got hit with the nerf bat pretty good, but the jury is out on if it was hard enough, or too hard.
Right now the forum is on fire about secret cults going wild.
 

SchwarzKatze

Field Marshal
45 Badges
Nov 8, 2008
5.827
4.439
Was it ever clarified why there is a Gothic culture in EU4 but not in CK2?
 

Woifee

Erzherzog von und zu Miregal
40 Badges
Apr 12, 2014
4.145
3.495
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Imperator: Rome Sign Up
A vassal priest has an Item (Mjölnir) I want. How do I get it?

I thought about giving him a county outside my dejure territory and give him independency and raid his land until I get it. But isn't there a faster way?
 

SaphireSeas

High Admiral of the Stars
64 Badges
May 14, 2015
1.172
719
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
Was it ever clarified why there is a Gothic culture in EU4 but not in CK2?
There are a lot more small cultures in EU4 than CK2. This is because EU4's Mechanics with respect to cultural survival are so much better than CK2's.
In EU4, for example, a player often finds his empire has a vast array of different cultures inside his Empire. In CK2, it's simply a matter of time before they are assimilated.
 

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
There are a lot more small cultures in EU4 than CK2. This is because EU4's Mechanics with respect to cultural survival are so much better than CK2's.
In EU4, for example, a player often finds his empire has a vast array of different cultures inside his Empire. In CK2, it's simply a matter of time before they are assimilated.

This is a reasonable explanation. There are a couple others w.r.t. what it adds (or does not add) to the game, but we can reasonably boil them all down to one word: "gameplay"
 

Amniote

Private
31 Badges
Mar 16, 2017
10
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Empire of Sin
  • Hearts of Iron IV: By Blood Alone
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Conquest_Culture Flag for Pressed Courtier Claim

Does the conquest_culture get set for a war in which you press the claim of your vassal?

Does it depend on the culture of the vassal, i.e. the character who has the claim, or does it depend on the vassal's liege who actually pressed the claim?
 

Amniote

Private
31 Badges
Mar 16, 2017
10
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Empire of Sin
  • Hearts of Iron IV: By Blood Alone
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Changing Culture of Holy Orders
How do you change the culture of holy orders? For example, how can I change the culture of the Teutonic order from German to Irish?

According to the quote below, there is a way to achieve holy order culture conversion.
Yeah mercs and holy orders have defined cultures and anyone elected to the position will instantly convert. The culture is defined by the culture of their de jure capital county, though, so if you can culture convert that all future leaders will have your culture. You can tell their de jure capital by clicking on their coat of arms and seeing where the map was recentered.

In my current game, when I click on the Holy Order title of the Teutonic Order the map centers around the province Poznan, or Poznanskie. This province has a Polish culture. Yet, whenever the grandmaster of the Teutonic Order dies, the heir becomes German upon inheriting the Holy Order title.

I edited the save file to change the province culture of Poznan to Irish. Upon death of the grandmaster, the heir is still German.

Has anyone manage to change the culture of holy orders?

Thanks.
 

Amniote

Private
31 Badges
Mar 16, 2017
10
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Empire of Sin
  • Hearts of Iron IV: By Blood Alone
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Holy Order Claimants

Is there a difference between open elective succession and open succession?
In my game, it says that Holy Orders use agnatic open succession.

Also, is it still possible to vassalize a holy order by inviting a courtier with a claim to the Holy Order to court, landing him, and then successfully pressing his claim?

In my current game, when I click on the title of a Holy Order in an attempt to view claimants, the claimants button is greyed out. Even when the grandmaster dies, the heir immediately becomes the new grandmaster and the claimants button is still greyed out. And I have never been able (in my current game) to invite the current heir of a Holy Order to court, since they have "found their calling."

The wiki states
  • "A landed mercenary or holy order will produce claimants upon succession (since they use Open Elective succession, in which each vassal can vote; with multiple vassals there will be multiple votes cast and the second- and third-place candidates get claims). Inviting a claimant, landing him, and pressing his claim will make the company your vassal."
Can anyone please shed some light on the two questions above?

Thanks.
 

StarSword

Velky Volhv
54 Badges
Jan 24, 2016
1.685
1.214
  • Magicka
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Heavy Metal
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Galaxy Edition
Holy Order Claimants

Is there a difference between open elective succession and open succession?
In my game, it says that Holy Orders use agnatic open succession.

Also, is it still possible to vassalize a holy order by inviting a courtier with a claim to the Holy Order to court, landing him, and then successfully pressing his claim?

In my current game, when I click on the title of a Holy Order in an attempt to view claimants, the claimants button is greyed out. Even when the grandmaster dies, the heir immediately becomes the new grandmaster and the claimants button is still greyed out. And I have never been able (in my current game) to invite the current heir of a Holy Order to court, since they have "found their calling."

The wiki states
  • "A landed mercenary or holy order will produce claimants upon succession (since they use Open Elective succession, in which each vassal can vote; with multiple vassals there will be multiple votes cast and the second- and third-place candidates get claims). Inviting a claimant, landing him, and pressing his claim will make the company your vassal."
Can anyone please shed some light on the two questions above?

Thanks.
I'm pretty sure that article is out of date, and no, open elective and open are not the same form of succession. Open is a Muslim-only succession form where the highest-ranked son, or failing that, oldest son, inherits everything. Open elective is an AI-only form used in holy orders, mercenary units, landlocked republics, and non-Catholic theocracies where the courtier with the highest sum of age and prestige inherits everything, and failing that a new character is generated.

I don't think holy orders produce claimants anymore, but you can still vassalize them by diplomacy if you are an emperor of the same culture and religion as the sitting grandmaster. If you're not playing Ironman you can force the issue with console commands:
Code:
event <event ID of son or brother asking to join holy order in question, e.g. SoA.1031 for the Knights Templar> <character ID of desired son or brother>

Then just assassinate grandmasters and heirs until your boy is next in line.
 

DrewX

Captain
35 Badges
Jan 28, 2015
448
3
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hey so I have this weird problem where even though I christianized all the norse countries, on the rare occasion they still raid me. This is very odd because while with the norse culture they should be able to raid infidel neighbors for loot, we are both of Orthodox religion (I mended the schism).
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.269
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
The "infidel" part in the description of raiding is untrue. If you can raid you can raid anyone who isn't part of your realm regardless of whether they are your religion or not.
 

DrewX

Captain
35 Badges
Jan 28, 2015
448
3
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The "infidel" part in the description of raiding is untrue. If you can raid you can raid anyone who isn't part of your realm regardless of whether they are your religion or not.
Then why does everyone say the way to stop the raiding is converting them? Also, why have raids significantly decreased?
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.269
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Vikings get the ability to raid from two sources. Their Germanic Pagan religion and their Norse culture. The Norse culture eventually splits into Danish, Swedish, and Norwegian at which point the only thing that allows them to still raid is their religion. If you convert them and the culture has split the raids will stop. That's why it's advised to convert them, but it's actually only half of the story. The other half is waiting for the Norse culture to split up, which does tend to happen automatically, though there are a few ways to prevent it.

As for why the raids have already decreased significantly, it depends. If the Norse culture has already begun splitting and all the vikings are now Orthodox only the few that still retain Norse culture will still be able to raid. Though if the culture hasn't begun splitting yet I don't have a definite answer, only guesses.
 

DrewX

Captain
35 Badges
Jan 28, 2015
448
3
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Warlock 2: Wrath of the Nagas
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Majesty 2 Collection
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Vikings get the ability to raid from two sources. Their Germanic Pagan religion and their Norse culture. The Norse culture eventually splits into Danish, Swedish, and Norwegian at which point the only thing that allows them to still raid is their religion. If you convert them and the culture has split the raids will stop. That's why it's advised to convert them, but it's actually only half of the story. The other half is waiting for the Norse culture to split up, which does tend to happen automatically, though there are a few ways to prevent it.

As for why the raids have already decreased significantly, it depends. If the Norse culture has already begun splitting and all the vikings are now Orthodox only the few that still retain Norse culture will still be able to raid. Though if the culture hasn't begun splitting yet I don't have a definite answer, only guesses.
Alright, thanks for the responses :)