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StarSword

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Is there a Humpty Dumpty Easter egg/event? You have no idea how much I've wanted to see an event trigger when I'm a king that goes, "Humpty Dumpty sat on a wall. Humpty Dumpty had a great fall." then you get a list of options that goes:

1. Send in all your horses.
2. Send in all your men.
3. Send in all your horses and men.

If you picked the third option it would say "All your horses and men couldn't put Humpty Dumpty back together again."
Not that I'm aware of.
 

faiuwle

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All three duchies will display the succession law of the primary one, in this case Apulia. Calabria could've had gavelkind all along. Although newly created titles usually copy the primary title so it's still strange.

I think what happened with Calabria was it used his previous succession law (which was agnatic gavelkind, because I gave him a barony instead of a county). I pressed another baron's claim on a duchy and it also wound up as agnatic gavelkind, so I think that is what is happening.

Going from seniority to gavelkind in a matter or months is strange too. It's technically possible that there was a gavelkind faction, but I've never seen the AI form one of those. Did the new duke switch primary titles? If Apulia was seniority and Benevento was gavelkind, switching primary titles would switch displayed succession law for both. Finally, in my current game I noticed that after usurping Mauretania I was able to immediately change succession laws, so the ruling for 10 years condition might be checking for how long you ruled your primary title. So if the new duke already had a duchy from before he'd be able to make the switch immediately too.

He didn't switch primary titles, unless for some reason he had Benevento as his primary before the change to gavelkind, but if you're right he should have gone from gavelkind of seniority and not the other way around, because the old duke who had Apulia as his primary had seniority. The new guy was a count before he inherited the duchies, so maybe it took his county's (gavelkind) succession law, and the succession just hadn't updated right after he inherited in the middle of the war?

Speaking of swapping duchies, the succession law suppression mechanic has some interesting implications for games where you stay a duke the whole time. You could have multiple duchies with different succession laws, which would allow you to freely change between them at will. You could have an elective duchy by default and then two more for primogeniture and ultimogeniture, whenever the vote isn't going your way. You could even have a fourth duchy with gavelkind for times when you need the demesne bonus and have a single heir.

That actually sounds like a super fun way to play, if it was the sort of game where you stay a vassal of the HRE the whole time and just concentrated on spreading your dynasty.
 

Serenity84

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I have some counties with "nomad agitation" and it says I need to build a castle or city there to hold it. On the wiki it says a fort (which is only 20 gold) will also do. I built some forts, but the alarm is still there. Will a fort really do and the game just doesn't recognize that?
 

Larva

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I have some counties with "nomad agitation" and it says I need to build a castle or city there to hold it. On the wiki it says a fort (which is only 20 gold) will also do. I built some forts, but the alarm is still there. Will a fort really do and the game just doesn't recognize that?
Forts does not remove agitation - they remove attrition.
Agitation - on inheritance this country will go back to nomads.
Attrition - you lose a lot of troops in defensive pagans lands.
If you are tribal you need to build two buildings in that country. If you are feudal you need to build castle or city in that country.
If you are feudal and country holder tribal - you have to hope for him go feudal before you die.
 

StarSword

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Is there a place where I can quickly see how long it will be before a particular religion's crusade will be available after the last one?
 

Sposhock

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Is it a bug? Why can't faction enforce demands? With SAME conditions Council Authority faction goes without problems.
upload_2017-2-12_17-51-59.png
 

StarSword

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Is it a bug? Why can't faction enforce demands? With SAME conditions Council Authority faction goes without problems.
View attachment 240535
"No realm title is occupied". Either you or your liege is at war and one of your titles is occupied.
 

Sposhock

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"No realm title is occupied". Either you or your liege is at war and one of your titles is occupied.
Whole empire is clean. No wars being waged. At all. No count and duchy revolts, no pretenders, nothing. Checked several times. This decision is simply broken.
 

kmh42

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"No realm title is occupied". Either you or your liege is at war and one of your titles is occupied.
Whole empire is clean. No wars being waged. At all. No count and duchy revolts, no pretenders, nothing. Checked several times. This decision is simply broken.
Don't different factions require different levels of participation to fire? Or is that only for ai rulers...
It is a known bug asaik.
See here:
https://forum.paradoxplaza.com/forum/index.php?threads/no-realm-title-is-occupied.978796/
https://forum.paradoxplaza.com/foru...-send-ultimatum-for-abdiction-faction.998211/
https://forum.paradoxplaza.com/foru...ow-ruler-cannot-ask-liege-to-abdicate.980854/
 

kmh42

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I think your brothers changed the succession laws in their counties. As AI rulers they can do that.
That would require to not personally hold the counties of Sicily, but wishing to hold on to those is why Serenity84 is asking in the first place.



I'm not entirely sure, but I think it should work. I believe AI only checks one level below and above for the titles it desires to control so a king tier viceroy should only desire to control duchies and not counties.





I have a hypothesis and playing around with thee double duke (petty king) Rhodri of Powys/Gwynedd in 867 seems to confirm it.

Counties and duchies all have their own succession law, which they remember. But if they are not your primary title their succession type gets suppressed and the succession law of your primary title is applied instead. But if they become someone's primary title they revert to their own remembered succession law.

I tested with the aforementioned petty king Rhodri who has two duchies, both set to gavelkind. I was able to immediately switch Powys to elective and that displayed both duchies as having elective succession. But if I switched primary titles so that Gwynedd was primary both titles showed as gavelkind. I switched a few more times and each time both duchies would display the succession type of whichever duchy was the primary title (elective whenever Powys was priamry and gavelkind whenever Gwynedd was primary). The test isn't complete because I haven't tested what happens after succession, but it does seem to prove the succession law suppression mechanic.
And I assume the AI has the same limitations. So it is a bug and I will report it when I get home.
LOL. I just was about to post a bug report and while I check my old saves out I load the 867 start date. And what do I see? There are Primo counties right from the beginning. So there was no succession law change after all. Maybe the one with Seniority but there is nothing wrong with this one. The county just did remember its succession law and felled back at inheritance.
 

StarSword

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You know how Catholics will sometimes have family members run off to join holy orders? Is there a comparable event for pagan holy orders like the Jomsvikings?

EDIT: Never mind, I found it.
 
Last edited:

Dobrzejszy

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Can child be converted at any age? Is this totally random? Im trying to convert my 11yo heir and Im sending him to digilent priest. I reloaded like 5 times already and wasnt able to convert him before he become adult.
 

StarSword

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Can child be converted at any age? Is this totally random? Im trying to convert my 11yo heir and Im sending him to digilent priest. I reloaded like 5 times already and wasnt able to convert him before he become adult.
Converting a character's religion or culture goes faster if you set them to Faith focus (if you just want the religion) or Heritage focus (for both). But the same factors apply as under the non-Conclave system: you need Diligent and high Stewardship.
 

Serenity84

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I assume you don't have Conclave. It's semi random then. As for many events in the game different traits change the mean time for the event to trigger. Diligent and/or zealous lower the time (more so if both). Slothful and/or cynical increase the time.
http://www.ckiiwiki.com/Religious_conversion#Children.27s_education

With Conclave there are focuses that will certainly change religion and/or culture
 

Dobrzejszy

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Dec 7, 2014
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Converting a character's religion or culture goes faster if you set them to Faith focus (if you just want the religion) or Heritage focus (for both). But the same factors apply as under the non-Conclave system: you need Diligent and high Stewardship.
Okay but there is nothing preventing him from converting? 5 years is enough time to convert him?
 

Tom013

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Okay but there is nothing preventing him from converting? 5 years is enough time to convert him? maybe my Zealous trait prevent converting my kid?
Nope. More likely just bad luck. Or, under the old system, they also need to be a ruler in their own right (or under a ruler of the religion you want them to get).
 

StarSword

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Okay but there is nothing preventing him from converting? 5 years is enough time to convert him? maybe my Zealous trait prevent converting my kid?
Probably not enough time. In my experience (mainly from educating captured children to Reformed Germanism) it takes an average of six years or so when educated by a Diligent character, and it's more likely when the kid is younger.