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Jorlem

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Another problem which I have seen in the Charlemagne start date since it was released are the Magyars. Their kingdom exists, but it invariably in all of my games is eaten up by surrounding pagans and never does anything. As the Magyars were so important historically (And cool) I think they need to have some buffs or coded events to give them a chance to survive and push them towards their invasion of Hungary in the mid 9th century.
This happens because their title is titular, and because all of the surrounding realms have de jure claims on land they hold. This means they basically get dogpiled, and even if they win the first few wars, their troops will be low enough that they'll start loosing. Once they've lost the first war, that starts their death spiral since the surrounding realms still have claims, and now the Magyars are out of troops. I believe the Magyars have a titular title because they were designed for the TOG start, where they have massive event troops to discourage the surrounding lands from jumping on them, and almost immediately start in on creating Hungary. Here, though, they don't have that, so they get stuck.

Oh, and their culture doesn't match their land, so there's also a risk of revolts. (Are the Magyars Hungarian in the TOG start? I can't recall.)
 

Aardvark Bellay

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I just noticed if you raise your troops and send them to any other realm, while at peace, you will be able to attack their troops and siege their tradeposts. They all appear red even though you're not at war with them.

Probably just an old known bug. Restart CK2 and that should be gone.
 

Talq

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I just noticed if you raise your troops and send them to any other realm, while at peace, you will be able to attack their troops and siege their tradeposts. They all appear red even though you're not at war with them.

The old, hard to track down 'everybody is at war due to conflicting wars' bug
 

duhsveti

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A big thank you. I hope that by the end of the month all of the other bugs will be squashed :)
 

CoSMoS

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AI is still unable to handle when you're fighting with holy orders - if you have a stack of 5k holy order troops and 5k other troops, they treat it like there is just 5k soldiers there, it's like holy order troops doesn't exist to them. You really need to fix this.
 

PsysmicSound

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This patch makes me very happy. I've been playing it all day, and everything so far is wonderful. So good not to have that horrendous random name bug ruining my WSOD.
 

Talq

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I think the bug of lesbian lovers having children is back. Can anyone confirm it?

Use the bug reports forum and try to supply specific info. Remember any pre-patch game can have old bugs carried forward.

Aside: this applies to anybody else who wants to report something new (or old).
 

CSAGeneral

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I think the bug of lesbian lovers having children is back. Can anyone confirm it?

In the dev's own playthrough on youtube you can see a male character get pregnant. So hopefully they know about stuff like this.
 

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No, I can't be sure. And I'm on Ironman, so I can't make proper checking either. It happened to me twice, so it's unlikely to be a coincidence. But I can't be completely sure, that's why I'm asking. This game is a 2.2.0.6 one, but I remember the issue to be supposely corrected in an earlier version.
 

Groogy

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The "Potential" trigger is run before the game starts to make sure that you fulfill the requirements to potentially get this achievement, so unfortunately games started before this fix won't be able to get the Iron Crown achievement.
 

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I will not try a new game. The game wont work on Linux how it should.
It starts crashing after some unknown event comes up. This has broke two games already so maybe i go try next year again.
They have not fixed the Multiplayer issues so Linux & Windows players cant play.
Feels like they dont care mutch.
Some Linux users have abandon the game for temporary time.

Responded in your thread, answer my questions ASAP so I can get the problem fixed :)
 
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