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General War

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MAJOR:
- Decadence now negatively affect your vassal limit.
I think decadence should also cause vassal opinion malus, say -1 for each percent above 25% decadence. Hopefuly it would help to break big decadent blobs.
 

illathid

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:( I so wanted that to be in. I know some players hate it, but it's a historically realistic anti-blobbing device and the essence of what gavelkind is about. It also ties into the tribal idea of clan/family rule rather than estate-like inheritance of kingdoms, duchies etc. from one individual to the next.

Eh, I understand the sentiment but it was making some pretty odd situations if you were making custom kingdoms.
 

Matthias_Wlkp

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Eh, I understand the sentiment but it was making some pretty odd situations if you were making custom kingdoms.

Correct me if I'm wrong, but I think it only concerns titular titles, i.e. kingdoms, that no longer have de jure lands. This was an issue related to custom kingdoms taking place of default kingdoms.

Kingdoms should still split if you have enough de jure for non-titular title.

EDIT: Just checked on my old save, that it STILL does split kingdoms along de jure borders.

Screenshots:

Before:
C42B11C0B628B42629D6855C9325CA796D6E36F8


After:
B604F98F176DBC6B13A7BA2181EEFD411E863DD9


You can clearly see, that I did not have King of Wallachia title before succession, which appears after succession.
 
Last edited:

Kljunas

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:( I so wanted that to be in. I know some players hate it, but it's a historically realistic anti-blobbing device and the essence of what gavelkind is about. It also ties into the tribal idea of clan/family rule rather than estate-like inheritance of kingdoms, duchies etc. from one individual to the next.

This is still an improvement imo, because titular title creation led to weird stuff like k_magyars being recreated for example. However I think creating custom titular titles on inheritance is something that could be explored.

1. Castile, Leon, Gallicia. :p (Or Leon, Castille, Navarra). 'Imperator Totius Hispanniae' at its best. :p Also should enable something like Bulgarian/Serbian emperors due to small de iure kingdoms in the Balkans.
2. France in some starts. k_France has room for 118 holdings, k_Aquitaine 102, Flanders 31 and Brittany 25. Actually, k_England can hold 124 and Wales 31, that's 155 from start in some starts, before including Irish provinces — a half of Ireland would be 24.5, and England sometimes holds that much. At that level of development 800 gold shouldn't be an insurmountable obstacle.
3. Still, removing the absolute requirement of 3 kingdoms means empires can form in some places where a local power would simply not have 3 royal crowns due to there not being so many de iure kingdoms at hand. Perhaps an empire will form out of k_Africa or k_Mauretania, or k_Egypt.

Well you also need prestige. I agree that it might be a little bit too easy though (imo there should always be some realm size requirement) but I'm glad the three kingdoms thing got removed simply because the AI often can't form kingdoms due to harsh cultural restrictions.
 

Comradebot

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Psst, Paradox: unless it's just not listed here, I believe y'all still need to fix Suebi retinues. And their cultural building.

Because, at the moment? Their 100% pikemen retinue only grants bonuses to heavy infantry and their cultural building is a copy paste of the Dutch Goedendag militia building (including the flavor text).
 

NewbieOne

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Eh, I understand the sentiment but it was making some pretty odd situations if you were making custom kingdoms.

This is still an improvement imo, because titular title creation led to weird stuff like k_magyars being recreated for example. However I think creating custom titular titles on inheritance is something that could be explored.

Hmm. Well. Maybe a custom kingdom named after the secondary heir's capital duchy/county?

Same for duchies, I'd say, but not empires, because empires are special and the emperor is only one anyway. Point being to put all brothers on the same level their father was. Dividing the territory but preserving the status. Sort of like Ireland or Poland or some families in the HRE.

Well you also need prestige.

True. But that's somewhat easy to farm with multiple royal crowns and good Majesty tech.

I agree that it might be a little bit too easy though (imo there should always be some realm size requirement) but I'm glad the three kingdoms thing got removed simply because the AI often can't form kingdoms due to harsh cultural restrictions.

I agree.

Well, perhaps restrictions on de iure titles for the AI could be changed to a different solution, e.g. renaming and change of CoA, as long as the de iure territory conceptually makes sense as a kingdom?
 

WolfWaffle

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I think decadence should also cause vassal opinion malus, say -1 for each percent above 25% decadence. Hopefuly it would help to break big decadent blobs.

+1

Please Paradox make it so that it is easier to gain decadence it's too easy now

Perhaps making it so that if you lose a holy war you gain some?
Something like that
 

Sleight of Hand

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@Johan

Just as a reminder, as well as the DLC unit sprites not being used until 1066, apparently some of (all?) the new Anglo-Saxon clothing in the Western Faces DLC is currently unused.
 

DarthKitsune

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All of my "invite noble to court" characters are named martin. every single one of them. Also, clicking the name randomiser in the ruler designer doesn't work for me. Not game breaking but just wanted to mention it.
 

illathid

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Correct me if I'm wrong, but I think it only concerns titular titles, i.e. kingdoms, that no longer have de jure lands. This was an issue related to custom kingdoms taking place of default kingdoms.

Yeah for instance you make the custom kingdom of svithjod (to keep the cool pagan CoA) while holding all of de jure Sweden. Sweden would become titular and be created on your death, and be called svithjod as well. Like I said, it created some weird situations.

Hmm. Well. Maybe a custom kingdom named after the secondary heir's capital duchy/county?
Ooh! I like that idea. The issue I see with it ATM is that custom kingdoms are a DLC feature while elective gavelkind is a patch feature which could result in some wonkiness. However as long as the decision still required the DLC it could work.
 

FifthMonarchy

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Seems to still be something shonky about which general takes the lead on a flank when an allied force joins in - will choose the worst even if of lower rank etc. as previously reported as a bug in earlier patches.
 

CplKatie

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The muslims are still broken. Unless the goal is to have 3 giant blobs of muslims taking over india, spain, and ERE. I only held them off by employing the new and improved NK mode.
 

enoofu

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Free Raiders Troops are not working correctly in this patch, they usually leave after 2 months even if you raid that full time with them

Currently they are the worst troops to raid with because of that fact
 

mithrandir3

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Why is it now impossible to plot against our own children (obviously to kill them)? I already asked for it in the bugs forum, and the reply was that it worked as intended. However, I really don't know why. I remember being killed by my own child (and then playing the child after that, which was why I discovered it, after I played him of course) in a solo game. That it is now impossible to kill our children without using the Diplomacy menu is part of the changes of Charlemagne and I'm OK with this, but why not having added this capability through Diplomacy then?
 

jellyfish99

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Gavelkind broke my game (latest beta).

First, King of Navarra holds the duchy of Navarra but no counties in the duchy. The primary duchy is another one, not part of dejure Navarra: On succession the eldest inherits the Kingdom and the county of Navarra (not previously held). Younger brothers inherit the duchy of Navarra as well as the previous primary duchy, splitting the counties within it between themselves, including the previous defacto capital. Why did the heir get a county not actually held by his father, but not the defacto capital county? Why did he not inherit the primary duchy? Why did he not get any duchy?!

Second, completely game breaking: King of Navarra holds the Kingdom but no duchy (see above), holds two counties in dejure Navarra (conquest). On succession, the eldest son gets no titles (!) just a claim on the Kingdom, the second and third get a county each. Focus moves to the second son, a single county count, as oldest son is landless. The Kingdom of Navarra has dissolved. Why did the eldest not inherit the Kingdom and its (dejure and defacto) capital?!

I could see a Kingdom dissolving through a succession crisis somehow, but this just seems very broken.
 

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Gavelkind broke my game (latest beta).

First, King of Navarra holds the duchy of Navarra but no counties in the duchy. The primary duchy is another one, not part of dejure Navarra: On succession the eldest inherits the Kingdom and the county of Navarra (not previously held). Younger brothers inherit the duchy of Navarra as well as the previous primary duchy, splitting the counties within it between themselves, including the previous defacto capital. Why did the heir get a county not actually held by his father, but not the defacto capital county? Why did he not inherit the primary duchy? Why did he not get any duchy?!

Second, completely game breaking: King of Navarra holds the Kingdom but no duchy (see above), holds two counties in dejure Navarra (conquest). On succession, the eldest son gets no titles (!) just a claim on the Kingdom, the second and third get a county each. Focus moves to the second son, a single county count, as oldest son is landless. The Kingdom of Navarra has dissolved. Why did the eldest not inherit the Kingdom and its (dejure and defacto) capital?!

I could see a Kingdom dissolving through a succession crisis somehow, but this just seems very broken.

Okay, good to know that this (the second) bug exists in vanilla too. IIRC he actually does inherit the kingdom, but he doesn't get any landed titles for some reason so the title immediately dissolves. Report it in the Bug Reports forum.
 
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