Crusader Kings II: Legacy of Rome - Dev Diary 3: Combat Rebalance

Crusader Kings II: Legacy of Rome - Dev Diary 3: Combat Rebalance

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brxbrx

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You know what sucks? When you get both the aggressive and defender leadership traits. -10% all around. Can you guys change that, please?

Also, I can't wait for next week, Orthodoxy! That's probably what I'm most excited about.
 

Lamprey

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How good will the AI be at choosing leaders based on their traits? Not too good, I hope. Because my typical war involves about 7-8 12k+ stacks, which means 20+ commanders. If I have to go through character portraits and their stats to choose the right dude for the situation, 20+ times... and then do it again every time one dies, which happens a lot... just for my armies to be effective - I'll probably shoot myself in the head.

This sounds like a great idea for realms of 10 counties and under, but it could be a nightmare if your nation includes 1/3 of Europe.
 

Kolonel

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How good will the AI be at choosing leaders based on their traits? Not too good, I hope. Because my typical war involves about 7-8 12k+ stacks, which means 20+ commanders. If I have to go through character portraits and their stats to choose the right dude for the situation, 20+ times... and then do it again every time one dies, which happens a lot... just for my armies to be effective - I'll probably shoot myself in the head.

This sounds like a great idea for realms of 10 counties and under, but it could be a nightmare if your nation includes 1/3 of Europe.
Hm. How does the game determine now which courtiers to make a commander if you raise your levies?
Hopefully they will make it smart enough, so there is not as much need for micromanagement...
 

Ruwaard

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Good to hear the combat system will be (further) improved! :)
 

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Glad to hear that combat's being updated. It is kind of frustrating when a kingdom will be constantly attacking you, and you know you've got little-to-no chance. So I am thankful to hear that terrain and "randomness" will come into effect more.
 

NicklasK

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I don't mean to be negative (only a little bit) but when are we gonna hear about features that a related to Rome?? So far we've almost exclusively heard about 1.07... It's hardly a legacy of Rome dev diary.

I'm really looking forward to 1.07, but I'd love to hear more about features for LoR :D
 

grumphie

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also, any chance were gooing to see some sieging traits? like shortening the time it takes to siege but lowereing marching speeds ect.?
 

DLFebin

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Oh, I thought there will be cultural buildinds for cities and bishoprics :(
 

Lord Tywin

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I just wonder will the size of your total levy affect how large your retinue can be? So that the King of France can have a larger retinue than the King of Sweden.
 

Voy

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Could we get some example of new cultural buildings? I think only the Kurd culture lacks a cultural building, so it would be quite interesting what you've got in mind.
 

Sleight of Hand

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I was hoping for more information on the new cultural buildings. :(
 

TKFS

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A short update, but still welcome. I'm always open for more traits!
 

Joel M Bridge

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I don't mean to be negative (only a little bit) but when are we gonna hear about features that a related to Rome?? So far we've almost exclusively heard about 1.07... It's hardly a legacy of Rome dev diary.

I'm really looking forward to 1.07, but I'd love to hear more about features for LoR :D
Not even Rome it self we what here more about Constantinople, the new feature being add eastern Rome/roman empire.
 

unmerged(287474)

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While you're rebalancing combat PLEASE PLEASE PLEASE cap the numerical advantage factor at something.

What I mean is, if an attacker with 10k troops fights a defender who only has 500 troops, the 500 troops are killed at a rate that assumes all 10k of the enemy are on the same battlefield attacking them.
Now we could assume that 10k troops could surround the 500 but there is still only around 500 men worth of surface volume, and the defenders aren't going to take it lying down.

You'll know what I mean if you get a huge doomstack of 20k troops and roll over a 500 man army and lose some ridiculously low number of men. I'm pretty sure I've fought a battle killing hundreds of men and losing only 5, and that just doesn't happen.

So please reconsider the logic, remember surface volume. If you outnumber your enemy by hundreds of thousands of men and they only have 1000 men defending, you should still expect to lose hundreds of men, but in CK2 you lose like 1 man or none at all.

This is partly why empires are so powerful, they make the biggest doomstacks and your combat system isn't logical.
 

Stuckenschmidt

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Who needs Orthodoxy. I want my favorite heresy to subdue the face of the earth. :cool:
 

nOxr

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I would like to see a winter expert! And then make that trait common for pagans in northern scandinavia, finland and russia.
 

bitparity

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Yay! And bummer, as attrition was the only way I was able to win/white peace Manzikert with the Turks.