I hope it will run a little bit faster. Right now it's impossible to play this game, if I want to start from the very beginning of CK2 ages.
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Which religion? I'm not aware of an issue with this.
Whenever we did try to “deepen” the core gameplay in an expansion, it often turned out to be a mistake: The Retinue mechanic of Legacy of Rome should, for example, have been a part of the base game so we could have kept building upon it.
This is an era of men over laws. The concept is anachronistic and has almost no real life precedent throughout most of the game's timeframe.
'It won't" they said that multiple times.Does anyone know: Will the patch break current savegames?
Does anyone know: Will the patch break current savegames?
That is only true for the pre 1066 start dates, in 1066 and later laws are indeed a very big part of how europe functions.This is an era of men over laws. The concept is anachronistic and has almost no real life precedent throughout most of the game's timeframe.
Oh yes because you can think of one example 700 years before the main timeframe of CK2 then there's no way there could be coalitions in the ck2 timeframe.That was one instance of a cross-religious group alliance (it was not a broad coalition) that happened near the end of the 13th century. How many empires swept across Eurasia up until that point in history? How does this one, rather exceptional example justify re-working game mechanics back to 769?
If coalitions were based on anything real, then Islam should never have become what it became under the Umayyads because there should have been a coalition of Romans, Slavs, Zoroastrians (perhaps even sea creatures and Aztecs?), etc to stop it from ever reaching as far as Hispania and Persia.
Pillaging for one isn't an issue. The #1 reason this is? Because the AI never does it, except to tribal holdings.
There isn't anything broken with nomads, only that as a player you can easily conquer the world. But that is sort of the point. Are they a little too powerful? Yes and but the only thing that needs affecting is the populations and manpower figures.
You can not balance a government type on the aggressiveness of human players. I can conquer the world as Welsh Catholic, so we should nerf the Welsh Catholics right?
So nerf the Welsh Catholics then? I will endeavour to push this as much as possible then.No, things should be nerfed not because of what's absolutely possible but based on how they are strong relatively. That's always the basis for any kind of game balance.
Nomads aren't fun because they're an instant win. It's just Declare War > Conquer > Repeat frolm day one.
And pillaging is an issue because it gives way too much gold. Because the AI isn't programmed to do it doesn't mean it shouldn't be changed.
You do realise that welsh isn't op anymore right? Scottish are a lot better these days.So nerf the Welsh Catholics then? I will endeavour to push this as much as possible then.
I'm glad to hear that you have a very strong knowledge of how balance works.
I'll never forget my first-ever Roman Empire playthrough, I had a great Emperor sexed to death by his lustful young wife, which set off a 'Year of the Five Emperors' style killing spree where morons kept ascending the throne and then getting assassinated in months. It was a great time.I hope Paradox went above and beyond and included unique death sounds for this event:
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Of coarse they are, when in the hands of the player. If the Nomads need to be nerfed because an aggressive player can exploit them, then obviously the Welsh are too strong to.You do realise that welsh isn't op anymore right? Scottish are a lot better these days.
What makes welsh op? Longbows has been nerfed into oblivion. Both pike and HI retinues are better these days.Of coarse they are, when in the hands of the player. If the Nomads need to be nerfed because an aggressive player can exploit them, then obviously the Welsh are too strong to.
Did you miss the part about how balance works, you balance for the AI, not for the player. Pillaging is there as a mechanic for players who wish to use it. There is no need to use it, the AI doesn't use it. If you want to use it, you can. This does not make the Nomads OP. It is and always is the player who is the problem. Pillaging is not a problem with nomads and balance.
They are good at winning melee, but if you never get into melee there is little point. Archers were nerfed across the board yes. But since the introduction of allowing retinues access to cultural building bonuses, longbows are not really comparable to archers. They are not the same unit.What makes welsh op? Longbows has been nerfed into oblivion. Both pike and HI retinues are better these days.
Except the nomads are op even in AI hands. They are fitting enough for the mongols but they treat all the nomads as if they were the mongols, and the mongols were really the exception (well them and seljuk, but the latter can be blamed on internal weaknesses in persia rather than the strenght of the turkish hode).They are good at winning melee, but if you never get into melee there is little point. Archers were nerfed across the board yes. But since the introduction of allowing retinues access to cultural building bonuses, longbows are not really comparable to archers. They are not the same unit.
But it isn't only Longbows, nor is it culture alone. It is the combination of everything that allows me to exploit the mechanics at my disposal to easily take anything I want. I could name pretty much any culture and religion and make the same case, because the issue isn't the mechanics available to them. The issue is the player, the aggressiveness of them and their ability to abuse mechanics to their advantage. You remove those factors and Nomads have little wrong with them. The only thing that needs to be considered is the populations and manpower figures, the ability to have a horde that replenishes thousands of people a year to replace loses. That is their issue. People move out of population into manpower and into armies. Population lowers and reproduction rates increase instantly to recover the loss inside a year. Find a way to fix that issue and the nomads will be fine.
If nomads were OP, they would conquer the world and be the strongest world power after 100 years in every game. They would reform Tengri every game. As a human you would get crushed by them every game. These things don't happen.Except the nomads are op even in AI hands. They are fitting enough for the mongols but they treat all the nomads as if they were the mongols, and the mongols were really the exception (well them and seljuk, but the latter can be blamed on internal weaknesses in persia rather than the strenght of the turkish hode).