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New month, new dev diary! This time, let's talk about events. Does anyone remember the first Crusader Kings? Raise your hands, kiddies. Now, think back to the events in that game. There were loads and loads (and loads) of them, though they were not exactly verbose. CK was, in fact, very much an event driven game, and this remains true in Crusader Kings II; characters still gain and lose traits through events, random stuff happens to them, and so on. These are the basic, bread and butter type events, and they are still very succinct and to the point in CKII. They are written in first person and represent various occurrences in the life of the character. They are, however, not particularly immersive, and so, we have added two other classes of events; letter events and narrative events.

ck2_devdiary6_ss2.jpg

Letter events are a form of custom interaction between characters, and are, as the name suggests, presented in letter form. Functionally, there is no real difference between these and normal events, but they have a different look and feel to them. They are fairly common, though rarer than regular events, normally used whenever a character's choice in an event should trigger an event for another character in a different location.

ck2_devdiary6_ss1.jpg

Narrative events are very rare, occurring on average only once or twice per game, and are used to tell a kind of interactive story where the player choices can have unforeseen effects down the road. They have fairly lengthy texts, and, like letter events, a distinctive appearance. When one of these event chains kicks off, the player should be surprised, and should rarely get the same narrative again (and never in the same game.) Narrative events typically vary with character culture, and can have a bit of a mythical element to them (subjectively speaking, of course.)

ck2_devdiary6_ss3.jpg

All three event types will have many unique pictures and borders. We feel that the new events are more immersive without being more intrusive, and will bring characters to life in a way that was not possible in Crusader Kings. Until next time!


Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
Is the character in the first screenie based on Johan?

Jokes aside, sounds great as ever!
 
very nice news indeed.
+1 for the letter's seal with the sender's Coa
+1 to "mission" system : we would like to know more about it !
The missionary is present on the map and is a count (as seen on the letter)
so question :
Is every count duke/duke will be on map and can move ? or let's say only the ones who are advisors ? (in the case the actual count on the map is your court bishop)
 
very nice news indeed.
+1 for the letter's seal with the sender's Coa
+1 to "mission" system : we would like to know more about it !
The missionary is present on the map and is a count (as seen on the letter)
so question :
Is every count duke/duke will be on map and can move ? or let's say only the ones who are advisors ? (in the case the actual count on the map is your court bishop)

Only those with job titles (Lord Spiritual, Chancellor...) will be seen on the map.
 
Does the second picture reveal that we now send missionaries to provinces to convert them? Not sure how I would feel about that. I liked the randomness of CK1, because it meant that your policies and the province infrastructure decided how easily a province would convert to your religion.
 
Does the second picture reveal that we now send missionaries to provinces to convert them? Not sure how I would feel about that. I liked the randomness of CK1, because it meant that your policies and the province infrastructure decided how easily a province would convert to your religion.
A quick guess is that you only have one missionary...Your Lord Spiritual
 
I wonder what types of heretics could be found in Boleslav :)

But I really like how the priest looks on that screenshot.
 
Does the second picture reveal that we now send missionaries to provinces to convert them? Not sure how I would feel about that. I liked the randomness of CK1, because it meant that your policies and the province infrastructure decided how easily a province would convert to your religion.

I still hope for my idea of independent travelling bishops you can have indirect influence on by offering them a place at your court, rejec them, kill them or send them away int he first church related expansion. ;-)
 
A quick guess is that you only have one missionary...Your Lord Spiritual
I believe you're right. Maybe provinces will still convert randomly, but you'll also be able to send out your Lord Spiritual to speed things up.
 
I believe you're right. Maybe provinces will still convert randomly, but you'll also be able to send out your Lord Spiritual to speed things up.

seems like a better implementation than the Ck1. no more messing with sliders and hoping for the best :D
 
Those portraits look surprisingly real. And narrative event box has a nice background style. Impressive artwork.

(Three beers or one wine to the artist, Paradox!)