• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
5.435
11.356
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
New month, new dev diary! This time, let's talk about events. Does anyone remember the first Crusader Kings? Raise your hands, kiddies. Now, think back to the events in that game. There were loads and loads (and loads) of them, though they were not exactly verbose. CK was, in fact, very much an event driven game, and this remains true in Crusader Kings II; characters still gain and lose traits through events, random stuff happens to them, and so on. These are the basic, bread and butter type events, and they are still very succinct and to the point in CKII. They are written in first person and represent various occurrences in the life of the character. They are, however, not particularly immersive, and so, we have added two other classes of events; letter events and narrative events.

ck2_devdiary6_ss2.jpg

Letter events are a form of custom interaction between characters, and are, as the name suggests, presented in letter form. Functionally, there is no real difference between these and normal events, but they have a different look and feel to them. They are fairly common, though rarer than regular events, normally used whenever a character's choice in an event should trigger an event for another character in a different location.

ck2_devdiary6_ss1.jpg

Narrative events are very rare, occurring on average only once or twice per game, and are used to tell a kind of interactive story where the player choices can have unforeseen effects down the road. They have fairly lengthy texts, and, like letter events, a distinctive appearance. When one of these event chains kicks off, the player should be surprised, and should rarely get the same narrative again (and never in the same game.) Narrative events typically vary with character culture, and can have a bit of a mythical element to them (subjectively speaking, of course.)

ck2_devdiary6_ss3.jpg

All three event types will have many unique pictures and borders. We feel that the new events are more immersive without being more intrusive, and will bring characters to life in a way that was not possible in Crusader Kings. Until next time!


Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
very nice news indeed.
+1 for the letter's seal with the sender's Coa
+1 to "mission" system : we would like to know more about it !
The missionary is present on the map and is a count (as seen on the letter)
so question :
Is every count duke/duke will be on map and can move ? or let's say only the ones who are advisors ? (in the case the actual count on the map is your court bishop)

Only those with job titles (Lord Spiritual, Chancellor...) will be seen on the map.
 
yes but it was said those were a chain of events

I think it's like this: the merry men, if you set a trap, next event you capture one of them, you try to execute him, next event, they freed their buddy during the execution and in such a showy way that the populace were cheering for them

and so on, I really hope that these things don't end with a measly 2 events

Naah, I have planned more than two events for that narrative event serie :)