Crusader Kings II - Dev Diary 3 - Laws

Crusader Kings II - Dev Diary 3 - Laws

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RedRooster81

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will elective work in a way like as described in the sengoku civil war DD?

Kings Peace might mean you intervene in inter-realm wars automatically on the side of the defender instead of being given the choice?
Monarchs are elected by their direct vassals, with the reigning monarch able to nominate a candidate. It's not based on landholding as in CK1. It sounds like it will be closer to EU3, where relations are much more important and maybe other factors. So it is not the biggest that will prevail necessarily, and if you do not succeed in reelection for your dynasty, you keep your ducal title(s) and other titles.
 

Nick B II

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will elective work in a way like as described in the sengoku civil war DD?

Kings Peace might mean you intervene in inter-realm wars automatically on the side of the defender instead of being given the choice?
No idea about Sengoku. Don't really care, either.

But in CK2 what'll happen is this:

1) While alive you select an heir.

2) When you die all your Dukes nominate a candidate. Your heir is also a candidate.

3) There's an election. The Dukes vote.

For Dukes with electoral law the Counts will nominate/vote, for Counts it'll be Barons.

Nick
 

Orinsul

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No idea about Sengoku. Don't really care, either.

But in CK2 what'll happen is this:

1) While alive you select an heir.

2) When you die all your Dukes nominate a candidate. Your heir is also a candidate.

3) There's an election. The Dukes vote.

For Dukes with electoral law the Counts will nominate/vote, for Counts it'll be Barons.

Nick

Sengoku's got CKII as its foundation so its DDs are good to keep an eye on for this as well. Basically its saying just what you said but with everyone who gets a vote getting a claim and get to go to war over it. Which if like me yourve been hoping this CK will be able to do like the Anarchy is a thing to hope for.
 

nzag

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"the ice-fear is very cold" coming from someone named "Doomdark"

The Watchwords Of Midnight Are Revealed.

I apologize for the off topic; some good memories came back from a long time ago.
 

K W

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Sorry for resurrecting the thread, but I haven't found an answer to my question and don't want to create a new thread for it, so I'm just asking here.

Doomdark stated that in CK II semi-salic primogeniture equals cognatic primogeniture. However, I've also read that under the cognatic primogeniture of CK II, female characters will be able to inherit -- which does not equal the semi-salic primogeniture from CK I exactly, where women were not able to inherit themselves, but only to trace inheritance so that their sons could inherit. CK II is obviously replacing the semi-salic primogeniture with male-preference primogeniture. Is the original semi-salic mechanism of CK I reflected in the game under a different name? If not, is it possible to mod it in?
 

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Sorry for resurrecting the thread, but I haven't found an answer to my question and don't want to create a new thread for it, so I'm just asking here.

Doomdark stated that in CK II semi-salic primogeniture equals cognatic primogeniture. However, I've also read that under the cognatic primogeniture of CK II, female characters will be able to inherit -- which does not equal the semi-salic primogeniture from CK I exactly, where women were not able to inherit themselves, but only to trace inheritance so that their sons could inherit. CK II is obviously replacing the semi-salic primogeniture with male-preference primogeniture. Is the original semi-salic mechanism of CK I reflected in the game under a different name? If not, is it possible to mod it in?
Semi salic makes you loose the game if inheritance is traced through female so it's not a big lost, altough more laws will be cool and I hope inheritance laws can be more easily modded than in CK1.
 

K W

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Semi salic makes you loose the game if inheritance is traced through female so it's not a big lost, altough more laws will be cool and I hope inheritance laws can be more easily modded than in CK1.
Semi-salic primogeniture does not necessarily mean losing the game when you marry your daughters with a member of your dynasty.
 

Nick B II

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Semi-salic primogeniture does not necessarily mean losing the game when you marry your daughters with a member of your dynasty.
Or arrange what's called a "matrilineal" marriage.

These are difficult to get with important people, because everyone want their grandchildren to be in their dynasty, but they do work.

Nick

Nick
 

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CK II is obviously replacing the semi-salic primogeniture with male-preference primogeniture. Is the original semi-salic mechanism of CK I reflected in the game under a different name? If not, is it possible to mod it in?
Not really. But, and this is important, the law that lets women inherit lets them inherit only if there are no valid male heirs. But they still get claims, which means they can pass them to their children, which means you can marry the daughter of King Mark the Forgettable and pass along a claim on the throne to your son. This isn't exactly like semi-salic, but it allows for dynastic problems that you historically had relating to such laws.

EDIT: I have no idea how to mod in inheritance laws, so it might be possible to add.
 

K W

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Not really. But, and this is important, the law that lets women inherit lets them inherit only if there are no valid male heirs. But they still get claims, which means they can pass them to their children, which means you can marry the daughter of King Mark the Forgettable and pass along a claim on the throne to your son. This isn't exactly like semi-salic, but it allows for dynastic problems that you historically had relating to such laws.

EDIT: I have no idea how to mod in inheritance laws, so it might be possible to add.
I really hope that there is at least the possibility to mod it in. I always liked Semi-Salic Primogeniture in CK I.
 

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EDIT: I have no idea how to mod in inheritance laws, so it might be possible to add.
You cant mod inheritance laws, the devs have said, you can only mod the decisions/events that change them. Like in EURome, you cant mod the law but you change how it comes into effect but the laws themselves are hardcoded. But hopefully once the game is out and the devs have free time they might take requests for additional laws to be added in with patches for modders to use
 

Ruwaard

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You cant mod inheritance laws, the devs have said, you can only mod the decisions/events that change them. Like in EURome, you cant mod the law but you change how it comes into effect but the laws themselves are hardcoded. But hopefully once the game is out and the devs have free time they might take requests for additional laws to be added in with patches for modders to use
So it even isn't possible to add a new law, no matter how hard that actually may be?
 

Orinsul

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So it even isn't possible to add a new law, no matter how hard that actually may be?
Thats what has been said by the developers. And thats how it was in EURome