Crusader Kings II - Dev Diary 3 - Laws

Crusader Kings II - Dev Diary 3 - Laws

  • We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Winter is here and the ice-fear is very cold (now there's an obscure reference for you). For today's diary, I thought that we might immerse ourselves in medieval jurisprudence. In practice, the laws function in much the same way as in Rome: Vae Victis, but in Crusader Kings II there are two different types of law; one that applies to a character's actual demesne (de facto, or demesne laws) and one that applies to everyone within an ancient traditional kingdom (de jure, or kingdom laws.) Demesne laws cover things like succession, tax levels and how the council operates. Any playable character can fiddle around with his own demesne laws. Kingdom laws cover the freedoms, rights and obligations of burghers, nobles, clergy and peasants. Only the holder of a Kingdom title is allowed to change these laws, and they will affect the whole geographical kingdom, regardless of whether a province is actually under its de facto control. (Like in Crusader Kings, de jure duchies and kingdoms are static, geographical entities that never change.)

Therefore, a player who is, for example, king of Norway and Denmark must change de jure laws separately per kingdom. To make things even more interesting, succession at the kingdom level (and only at the kingdom level) is also handled per kingdom, so Norway might be an elective monarchy while Denmark has primogeniture. Thus, the Norwegian dukes might elect another successor to the throne of Norway than the oldest son of the current king, which would split the kingdoms apart...
Speaking of succession laws, they are slightly different from the ones in Crusader Kings. In Crusader Kings II, most succession laws can be either cognatic or agnatic (that choice is a separate law.) These are the succession laws of CKII:

  • Seniority (oldest man in the dynasty succeeds)
  • Primogeniture (oldest son succeeds)
  • Elective (the current king and the dukes each nominate a successor)
  • Gavelkind (all titles are divided among the sons of the ruler)
  • Turkish (a succession crisis is almost guaranteed, but the vassals are content)
  • Republican (a random vassal or courtier succeeds; used for republics, etc)
  • Catholic Bishopric (the liege lord can override the Pope's choice by nominating his own successor)

That's all for now. The game is still a very long way from being finished, but I can at least offer you this screenshot of the current Law interface (though bear in mind that it is still very much subject to change.) In the screenshot, the king stands to inherit the duchy, because the young duke has no legal heir. "Pretenders" are the second and third characters in the line of succession.


Diary003_01.jpg


Until next time, I bid you a very merry Christmas and a Happy New Year!

Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
Last edited:

King_Duncan

Second Lieutenant
46 Badges
Mar 17, 2008
155
0
  • Crusader Kings II
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
Great to see that this central aspect of medieval political life will be fleshed out in the game :)

I haven't had time to consider them properly, but these broad categories of succession law seem to match the broad historical and regional trends very well. The note on 'Catholic bishopric' is especially exciting as it opens up the possibility for investiture controversies between lay lords and the papacy.
 

Romtos

Field Marshal
76 Badges
Nov 1, 2008
2.608
0
  • Majesty 2
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
  • Magicka
  • Cities in Motion
  • Majesty 2 Collection
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Campus
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Cities in Motion 2
  • War of the Roses
  • 200k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
Woohoo, reading time.

Edit:
Very interesting. Are the succession laws moddable? (I know from all the discussion there are many, many more possbilities).
I like the division of demesne laws versus kingdom laws. The fixed duchies and kingdoms make sense I guess, but I wonder about the exact implications of that.

Also, is the child's portrait a place holder? It's more or less the CK version.
 
Last edited:

the_hdk

Grand Master
76 Badges
Dec 6, 2003
3.085
123
  • Mount & Blade: With Fire and Sword
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Rome Gold
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
yey another DD :D

edit: looks good :)

love the way the game looks. alot better than either eu3 or vicky2.

and yes Winter IS here :p
 
Last edited:

Vladislav

Comrade Imperator
56 Badges
Jul 27, 2006
1.974
8
  • Stellaris
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
Is one of the icons in the top bar "Tyranny"?
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Woohoo, reading time.

Edit:
Very interesting. Are the succession laws moddable? (I know from all the discussion there are many, many more possbilities).
I like the division of demesne laws versus kingdom laws. The fixed duchies and kingdoms make sense I guess, but I wonder about the exact implications of that.

Also, is the child's portrait a place holder? It's more or less the CK version.
The succession laws are only partially moddable. You can change the requirements, but not how they actually work. The child portrait is a placeholder, yes.
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Is one of the icons in the top bar "Tyranny"?
The topbar icons are all placeholders, and represent Piety, Prestige, Gold and... something else. :)
 

Woody Man

SWMH Bretwalda
105 Badges
May 12, 2004
4.807
403
  • Supreme Ruler 2020
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Lead and Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Rise of Prussia
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Man, I am so excited!
 

unmerged(9481)

Corporal
May 27, 2002
39
0
Visit site
These are the succession laws of CKII:

  • Seniority (oldest man in the dynasty succeeds)
  • Primogeniture (oldest son succeeds)
  • Elective (the current king and the dukes each nominate a successor)
  • Gavelkind (all titles are divided among the sons of the ruler)
  • Turkish (a succession crisis is almost guaranteed, but the vassals are content)
  • Republican (a random vassal or courtier succeeds; used for republics, etc)
  • Catholic Bishopric (the liege lord can override the Pope's choice by nominating his own successor)
In CKII, does primogeniture mean "salic primogeniture" thereby excluding semi-salic primogeniture?

If yes, that means the end of marrying a powerful heiress (like Eleanor of Aquitaine) to secure a higher title for your son. In my opinion, that would be a loss to the dynastic game dynamics. It will also dimish the diplomatic value of having daughters, and may put a lid on the discussion of whether engagements (if included in CKII) will be of any value beyond cementing a friendship through family ties.

Are the CKII succession laws divided into sub-laws?
 

RedRalphWiggum

Field Marshal
36 Badges
Aug 10, 2008
16.298
259
  • Hearts of Iron II: Armageddon
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 A House Divided Beta
  • Victoria 2 Beta
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
Man, I'm going to have to get into this game... I have no idea what most of this means but by judging by the forums this is a game I must have
 

Darknesskilla

Emperor of Canada
61 Badges
Sep 23, 2006
1.520
30
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron Anthology
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Sweet, this looks like a massive improvement over the first game.

How easy will it be to change succession laws ? Will there be consequences ? or will it be more like CK1 where you could change them at will with little impact ?
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
100
Nice features!

However, the king looks waaay too much like something out of a 19th century history book for children. What's up with the bright blue background and the silly crown?? Or the hermelin mantle?? Medieval crowns were big, crude pieces of BLING, not romantic-arts-type ornaments.

Wiki has plenty of pictures of medieval (1066-1399 CK era) crowns, they look nothing like that.
 

unmerged(9481)

Corporal
May 27, 2002
39
0
Visit site
In CKII, does primogeniture mean "salic primogeniture" thereby excluding semi-salic primogeniture?

If yes, that means the end of marrying a powerful heiress (like Eleanor of Aquitaine) to secure a higher title for your son. In my opinion, that would be a loss to the dynastic game dynamics. It will also dimish the diplomatic value of having daughters, and may put a lid on the discussion of whether engagements (if included in CKII) will be of any value beyond cementing a friendship through family ties.

Are the CKII succession laws divided into sub-laws?
I spoke too hasty!!

Doomdark has already answered this: "In Crusader Kings II, most succession laws can be either cognatic or agnatic (that choice is a separate law.)"
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
In CKII, does primogeniture mean "salic primogeniture" thereby excluding semi-salic primogeniture?

If yes, that means the end of marrying a powerful heiress (like Eleanor of Aquitaine) to secure a higher title for your son. In my opinion, that would be a loss to the dynastic game dynamics. It will also dimish the diplomatic value of having daughters, and may put a lid on the discussion of whether engagements (if included in CKII) will be of any value beyond cementing a friendship through family ties.
Semi-Salic = Cognatic

Are the CKII succession laws divided into sub-laws?
No
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Sweet, this looks like a massive improvement over the first game.

How easy will it be to change succession laws ? Will there be consequences ? or will it be more like CK1 where you could change them at will with little impact ?
It will be relatively easy to change the succession laws, though the exact requirements are not yet decided. However, you risk alienating the heir under the current law (it might even give them a reason to declare war.) The central choice, though, is between the pros and cons of the various laws.
 

Sute]{h

Field Marshal
82 Badges
Jun 25, 2002
3.446
126
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
I like the flexibility in this system. Yet the possibility of female inheiritance does raise the family question. In CK1 children always belong to their fathers dynasty. That pretty much mean the end of every dynasty ruled by a woman.

I suggest that children of female rulers belong to their mothers dynasty instead of their fathers. At least in the cases where the fathers title is lower than the mothers.

On the other hand a male marrying a female ruler should probably be able to usurp her title, if the nobility approves of him.
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Sute]{h;11860375 said:
I like the flexibility in this system. Yet the possibility of female inheiritance does raise the family question. In CK1 children always belong their fathers dynasty. That pretty much mean the end of every dynasty ruled by a woman.

I suggest that children of female rulers belong to their mothers dynasty instead of their fathers. At least in the cases where the fathers title is lower than the mothers.
That is the way it works in CKII.
 

Sute]{h

Field Marshal
82 Badges
Jun 25, 2002
3.446
126
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
That is the way it works in CKII.
Nice. :)

Ohh and as far as I know cognatic and semi-salic isn't the same. Cognatic succession implies that females can inheirit. While semi-salic means that they can only do so, if there are no male heirs. So semi-salic law is cognatic, but cognatic law could be gender neutral as well.

As for elective law could this be limited to people within the same dynasty as the previous ruler? As far as I know that restriction is far from uncommon. It would also allow a player to choose an elective law without risking a random game over.
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.303
  • Paradox Order
Sute]{h;11860415 said:
Nice. :)

Ohh and as far as I know cognatic and semi-salic isn't the same. Cognatic succession implies that females can inheirit. While semi-salic means that they can only do so, if there are no male heirs. So semi-salic law is cognatic, but cognatic law could be gender neutral as well.
Yes, but cognatic as it is used in CKII is not "absolute cognatic", but semi-salic. The word "Salic" is not appropriate to other areas of the world.

As for elective law could this be limited to people within the same dynasty as the previous ruler? As far as I know that restriction is far from uncommon. It would also allow a player to choose an elective law without risking a random game over.
Well, no... I think the risk makes it more interesting. It's not necessarily game over, however; you will still keep your other titles. (I.e, your other titles will default to Primogeniture if another dynasty wins the election.)