awesome thanks for that clarification.Plots and ambitions are scripted so you can comment them out if you like.
regards,
MP
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
awesome thanks for that clarification.Plots and ambitions are scripted so you can comment them out if you like.
Oh, it was more of a variety problem than a quality one, so you did nothing wrongHow so? Just curious to know what I do better with CKII than I appraently did with Sengoku![]()
This was quoted by Gars over in the Sengoku boards on that:Oh, it was more of a variety problem than a quality one, so you did nothing wrong
And will the plots be moddable? I mean, can we mod in new plots with different effects compared to the vanilla ones?
So while they have 4 months to change the mechanics of modding it, who knows how much it will change, so overall I guess from that it could be doable, but very very difficult to do unless you're good with scripting in general.In theory you can add more plots (they're not very hard to script). The problem comes when inviting others to join. This part was tough to do in script and was instead done hard coded, which means if you script a plot and invite someone, they will most likely say no (basically they can't evaluate it). You could potentially script your way around this, doing invites through decisions and events instead.
I've never played Sengoku (doesn't seem to be ported yet), but it looks to me like every single plot planned for CK2 is military.Well Gars, it seems for CK II you're going to have way more Plots than just "Military Centric" ones that are currently in Sengoku, but since that's the focus of Sengoku (War) I guess that's all you needed, heh. Overall I think that user just simply meant there will be more variety in the plots available for CK II than to what's currently available in Sengoku, and I'm sure he meant no offense.
It isn't so. There's no way that CKII's gameplay is going to be shallower or less complicated than CKDV, let alone Sengoku. I'd read the dev diaries if you're really worried.CK2 seems to be shaping up to be a Sengoku with little tweaks, different titles and a different map. Say it isn't so?
there have been dozens of examples and suggestions throughout this thread and others, yourve just responded every-time with an opinion that such a thing would never happen despite it happening all the time. it isnt one post but a long succession of posts thats the issue, not taken out of context as the context is you keep doing it. But maybe thats not your fault, you say name a single thing? alot of things have been named, maybe you just dont bother to remember.More to the point:
Can you name a single thing appropriate to the Plots feature -- ie: consisting of several vassals scheming secretly -- that could not result in a war? Can you even find something that would have less then an 80% chance of resulting in a) nothing happening or b) a war?
Nick
exactly what leads you to this conclusion?So is Crusader Kings 2 just going to turn out to be another Sengoku, just on a Euro map and dynasties instead of clans? Cause I gotta tell you, I've got Sengoku and was.... underwhelmed, at best. But I'm a diehard Deus Vult player (Welsh pride!) and was counting on CK2 being a MORE exciting experience than CKDV, but as things stand I enjoy DV more than I do Sengoku, and CK2 seems to be shaping up to be a Sengoku with little tweaks, different titles and a different map. Say it isn't so?
Plots are supposed to suck. Feudal lords didn't actually do that much plotting. This just isn't an era when you could get anything done by having a meeting.Relevance to the post being that I feel like plots are as underwhelming as the whole of Sengoku.
Dozens?there have been dozens of examples and suggestions throughout this thread and others, yourve just responded every-time with an opinion that such a thing would never happen despite it happening all the time. it isnt one post but a long succession of posts thats the issue, not taken out of context as the context is you keep doing it. But maybe thats not your fault, you say name a single thing? alot of things have been named, maybe you just dont bother to remember.
An example from the Gamespot beta preview was a Plot to kill your wife. I'm pretty sure that the wife cannot decide to declare war instead of getting killed.Dozens?
Then you won't have any trouble naming a single Plot that doesn't result in somebody getting an event that says "Give in to plot or fight."
Nick
Although if your wife has a powerbase of her own she should be able to run away and declare war on you. And is she doesnt perhaps her powerful relatives should consider intervening in some way.An example from the Gamespot beta preview was a Plot to kill your wife. I'm pretty sure that the wife cannot decide to declare war instead of getting killed.
So we're up to one. That means we're only 23 short of "dozens."An example from the Gamespot beta preview was a Plot to kill your wife. I'm pretty sure that the wife cannot decide to declare war instead of getting killed.
why should the victim have no choice but to succumb? no matter when backed into a corner you should always have the option to bite.Dozens?
Then you won't have any trouble naming a single Plot that doesn't result in somebody getting an event that says "Give in to plot or fight."
Nick