- Apr 17, 2011
So now all claims of characters should come with an additional factor - I support this idea, but there are a few problems.I'd think a bastard should, at least under some circumstances, be able to make a claim for daddy's title even if daddy denies his paternity. Most sons have enough physical resemblance to their fathers to be recognizable, and even if there isn't, it's enough that there are enough people who believe in the claimed descent. Mind you, a claim is not a legal fact implying that a title is objectively, rightfully yours. If it would be, there could be no overlapping claims. A claim is simply the ability to make a somewhat credible case for why you are the rightful holder of that title.
- Firstly, I don't know how much more data to process would it mean, but more than on first sight (see below).
- Secondly, claim strength should have effects on game implications. I mean, a 100% claim is an obvious reason to declare war (especially that you would have a higher claim strength than the current holder, thus him being widely recognised as an usurper).
On the other hand, a 20% claim would be an insufficient reason, as even if you succeed you will still be pretty much an usurper.
- Thirdly, including very weak claims (below 33%) increases the number of claims in the game by far more than 50%, as there are more shaky claims than strong ones (I assume, at least).
- Fourthly, in this system revoking claims of the loser would not remove the claim. Instead:
- Decrease strength by 40 if you are the current holder
- Decrease strength by 30 if you are a fellow claimant
- Decrease strength by 20 if you are unrelated to the claim
- Fifthly, claims could be forged and affected by various events. Thus it would be a target of espionage - both to strengthen yours as well as weaken your rivals'. Furthermore, various other stuff (such as a serious physical injury) could affect claims, such as a blind person (the heir) would not be treated as such a legitimate heir as if he wasn't blind.
- Lastly, if succession laws were changed 'recently' (less than 30 years ago), the previous heirs and pretenders would have a claim, which would slowly decrease in strength as time passes.
Edit: I forgot that claim strength would have effects on treaty effects. That is, were there prestige and infamy, it would matter.
For example, a rather invalid (15%) claim victory would generate almost as much infamy as an agression war, and not give nearly as much prestige as a rightful demand.
And then even peace costs can change depending on it... (an usurper would be more willing to give up to a rightful victor than the other way around)
Generally, I would love to see such a system (in EU4 as well) but I doubt it will make it into the game. :sad: