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Hellvink

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I LOVE how nations (or political entities :p) don't just break up because 1 vassal goes crazy.

Even the Byzantines kept going strong. At then end of my 20 years as King of Poland they took back land from Aleppo lost earlier (Armenia Minor, Antioch) and also took Aleppo itself and parts of Mesopotemia.

This game is really really good. I also like claims are not thrown around and vassals fight wars internally so your realm doesn't get screwed over by claims.

<3!

Noticed this aswell, my Byzantium was actually quite succesful expanding into Syria.
 

Johan

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Well look what I found in the defines.lua :wub:
Code:
GALLEYS_MORALE = 1,
	GALLEYS_MAINTENANCE = 300,
	GALLEYS_PHASE_SKIRMISH_ATTACK = 1,
	GALLEYS_PHASE_MELEE_ATTACK = 1,
	GALLEYS_PHASE_PURSUE_ATTACK = 1,
	GALLEYS_PHASE_SKIRMISH_DEFENSE = 1,
	GALLEYS_PHASE_MELEE_DEFENSE = 1,
	GALLEYS_PHASE_PURSUE_DEFENSE = 1,

Expansion or DLC? :rolleyes:

All units need to have these values defined.
 

richelieu1628

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For once I've found one of these "I must know because I grew up there, so there" kind of quibbles.

The coat-of-arms of the creatable duchy of Holstein (Holstein, Bremen, Hamburg, Lubeck) is wrong.

You've taken the coat of present-day Schleswig Holstein, which is easy to tell, because it's half the coat of Schleswig and half of Holstein's, both of which are correctly represented in the game. Since the duchy of Schleswig simply takes the coat of the county of Schleswig, so duchy Holstein should just be county Holstein. It should just be that white leaf on red ground.
 

unmerged(250188)

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I'm crashing quite a lot with the extended time mod, annoyingly these crashes seem to become more and more frequent...

Sucks with no saving too :D
 

Hellvink

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For once I've found one of these "I must know because I grew up there, so there" kind of quibbles.

The coat-of-arms of the creatable duchy of Holstein (Holstein, Bremen, Hamburg, Lubeck) is wrong.

You've taken the coat of present-day Schleswig Holstein, which is easy to tell, because it's half the coat of Schleswig and half of Holstein's, both of which are correctly represented in the game. Since the duchy of Schleswig simply takes the coat of the county of Schleswig, so duchy Holstein should just be county Holstein. It should just be that white leaf on red ground.

Adding to this; The COA for the Duchy of Brabant is more a greasy blur on a black shield than an actual COA, especially in comparison to other Duchy COAs.
 

Nikolai

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FrozenWall

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All units need to have these values defined.

Ah, but this means you already have the basics of sea combat implemented! ;)
 

Ruwaard

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Adding to this; The COA for the Duchy of Brabant is more a greasy blur on a black shield than an actual COA, especially in comparison to other Duchy COAs.

Or, although I may have been mentioned before, the CoA of the kingdom of Arles (Burgundy) is also used as the CoA of the duchy of Burgundy, which actually should be like the CoA used for the county of Dijon.

However I agree that I would have liked a better version of the CoA of the duchy of Brabant.
 

Gradiant

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I'm not sure if this is the right place to put this, but I can't start the the demo successfully more than once each time I install it. The first time it works just fine and I can play it, but if I try to start it again the screen just goes black and I have to restart my computer. I re-installed it and I could launch it once, but when I tried to launch it again the same thing happened. Help?
 

Garbon

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Edit: There are other events, but most are again written quite well, and help put homosexuality in the social context of the Late Middle Ages. I laughed out loud when I noticed that the "voice_of_satan" event can lead to homosexuality, but the event text itself implies nothing beyond how a gay character in the Middle Ages would have perceived him/herself. There are some events that just go against all medical understanding of homosexuality though, such as an event in which a guardian can "beat" homosexuality out of his ward with no ill consequences to the well-being of the ward. Again, some sort of chastity or unhappiness marker should realistically be applied. I don't seek to impose modern values on a historical simulation, just modern science.

This strikes me as curious. Paradox is generally steers clear of inviting controversy but here includes events where you can "beat" the homosexuality out of a character and uses the voice of satan as a potential trigger for homosexuality?:blink: