- Mar 7, 2004
I was relatively disappointed at this expansion at first, but these features make it worth!
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
Hi, I have just one question - how will this de iure drifting works? If you have one complete duchy, one incomplete (but you hold the title) and one incomplete without the title. What will become part of your de iure kingdom? Thank you in advance for your answer...
It would be rather neat if you could enter your own writing into the Chronicle as well.
de-jure drift has always been a century long process where you must control entire de-jure duchy for drift to take place.
Will there be a reduction in adventurer armies? My current system is to assassinate the guy rather than face a 60k army raised from some alien dimension
Oooh, about making new kingdoms yourself, I am so uncertain if it is a good idea but it could be so great. I really, really hope you have thought this one through, paradox. Suddenly seeing the Holy Roman Empire almost only consisting of kingdoms would be bad, but on the other hand I will be able to make the kingdom of Sameland...
Finally, for todays dev diary, let's talk about assassinations. There are two major changes being done here - and this part is free content, meaning it will be in the patch for everyone whether you have the Charlemagne DLC or not.
The AI can do it too, but is much more restricted in doing it so it should be a rare occurrence when it happens.
I agree. While I think the revealed features have so far been interesting and all, I would like an answer to this dilemma.Yeah, instant-killing an adventurer is what has kept the button relevant for me. Random vagabonds gathering infinite armies? Lower title levels I understand, but when adventurers can attack stable empires with loyal vassals by summoning giant doom stacks...well, I have no qualms spending all my money killing the guy instead of fighting such a silly yet destructive war.