Crusader Kings II: Charlemagne - Dev Diary 2 - Kings, Queens and Murderers

Crusader Kings II: Charlemagne - Dev Diary 2 - Kings, Queens and Murderers

  • Crusader Kings III Available Now!

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    Real Strategy Requires Cunning

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KaiserChicken

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I was relatively disappointed at this expansion at first, but these features make it worth!
 

Damarrocarion

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Does anybody else have an urge to expand with titular kingdom that has a bitch-ass nice CoA instead of it's de-jure kingdom which might have a lackluster CoA? Kingdom of Merv or Zabulistan comes to mind as candidate :D

Hi, I have just one question - how will this de iure drifting works? If you have one complete duchy, one incomplete (but you hold the title) and one incomplete without the title. What will become part of your de iure kingdom? Thank you in advance for your answer... :)

de-jure drift has always been a century long process where you must control entire de-jure duchy for drift to take place.
 
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thevmag

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Ruling generation after generation from In Hiding sounds like it'll be a fun and rp-filled challenge :D
 

classicist

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It would be rather neat if you could enter your own writing into the Chronicle as well.

It would. Also, it would be lovely if members of your own dynasty who have either become Popes or Grand Masters of the orders would be marked as dynastic. The ordinary droplet of blood would suffice, I think.
 

blackchoas

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Are there any restrictions on forming Custom Kingdoms and Empires for Republics or can they do it just as easily as anyone else.

Also can we please have some changes to de jure drift like if the kingdom an area belongs to never existed can it drift faster or something, I just feel like the current 100 years is a little too long
 

butterbumps

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Will there be a reduction in adventurer armies? My current system is to assassinate the guy rather than face a 60k army raised from some alien dimension

Yeah, I'd like to know if there are any changes with this as well. Adventurers are pretty much the only thing I still use the Assassinate button for.
 

AdAstra

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More info on assasination changes is needed. Usually "free feautures" are the ones which makes the game a bit less interesting and more unpleasant to play.

Thank you.
 

Rammwurst

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Oooh, about making new kingdoms yourself, I am so uncertain if it is a good idea but it could be so great. I really, really hope you have thought this one through, paradox. Suddenly seeing the Holy Roman Empire almost only consisting of kingdoms would be bad, but on the other hand I will be able to make the kingdom of Sameland...

It would probably be wise to restrict vassals ability to create titles depending on the Crown Authority or Centralization of the realm. So that in a empire with a powerful enough emperor only he can create duchys or kingoms and hand them out. Lets say in an Kingdom with high or absolute CA only the King can create duchys, while in an Empire at little or minimal CA everyone can create duchys or kingdoms, at medium just duchys, at high only the Emperor and Vassal kings can create duchys and at absolute just the emperor.

(hopefully noone has said this yet)
 

JonStryker

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Finally, for todays dev diary, let's talk about assassinations. There are two major changes being done here - and this part is free content, meaning it will be in the patch for everyone whether you have the Charlemagne DLC or not.

You removed something for free? Wow, wow, wow!

The assassination option was still very useful for adventurers outside (or inside) of diplomatic reach, old lowborn women that my son married when he was not under my control, for changing the capital of a holding in a quick way. Sounds terribly annoying and time-intensive to kill off a baron's whole family to inherit the castle and then turn it into the capital. 50g for each of them surely was a price that I am willing to pay. Waiting years for each and every kill ... nothing I am eager to have.
 
Last edited:

Knotz

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I'm concerned about how the plotting assassinations thing is gonna work too. Not only do they last for an unpredictable amount of time the beans are spilled at random, which really sucks if you specifically wooed only the cruel, deceitful people to become part of the plot. Any changes planned in that regard?
 

Jmyster

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Yeah, instant-killing an adventurer is what has kept the button relevant for me. Random vagabonds gathering infinite armies? Lower title levels I understand, but when adventurers can attack stable empires with loyal vassals by summoning giant doom stacks...well, I have no qualms spending all my money killing the guy instead of fighting such a silly yet destructive war.
 

Ruwaard

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The AI can do it too, but is much more restricted in doing it so it should be a rare occurrence when it happens.

Does a duke need to be independent to be able to declare himself a king? Or will it be possible for a large vassal duke too? Personally I wouldn't mind restricting it too independent rulers, but I wouldn't surprised, if there are different views on this matter. If available for vassal dukes, then IMHO ideally this ought to result in interaction with your liege.
Alternatively there might be a possibility to mod this (so enable or disable vassal dukes from creating custom kingdoms).
 

Lord_P

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Yeah, instant-killing an adventurer is what has kept the button relevant for me. Random vagabonds gathering infinite armies? Lower title levels I understand, but when adventurers can attack stable empires with loyal vassals by summoning giant doom stacks...well, I have no qualms spending all my money killing the guy instead of fighting such a silly yet destructive war.
I agree. While I think the revealed features have so far been interesting and all, I would like an answer to this dilemma.
 

johndoe2

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Man, how will you be able to kill someone in a court where noone wants to back up your plot? Personally i used the assasination button only once (several times until the character died xD ) but the plot function is only feasable when the courtiers hate their liege, otherwise you can't really do anything if you want to kill a guy. Hopefully they'll add some more functions that would make the plotting actually work, when you need it to work.
 

wickermoon

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Will it be able to assassinate your own children via the plot system? The only way to get rid of them was the assassination button and I think there should most definitely be an option to off them. Most. Definitely.
 

Lord_P

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  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Now here's an idea: a decision to launch the assassination event if you have high enough plot power. This would get rid of the "sitting on +300% plot power for 4 years" problem.