Crusader Kings II: Charlemagne - Dev Diary 2 - Kings, Queens and Murderers

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Daled

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I'm more concerned about de jure ducal vassals of de jure empires. Being allowed to create a de jure kingdom is one thing, though some of the core kingdoms of certain empires (ERE & HRE) are problematic too; but a custom titular kingdom, as a vassal, IMHO should be something different.
Certainly de jure vassals, those IMHO should need the permission of their liege (de jure & de facto).

I'm totally fine with independent dukes, once powerful enough seek a royal crown. It's only vassalized dukes I'm concerned about.

I agree that the inner workings of both ERE and HRE should be revorked greatly, those two entities should simply not be acting just like another realm. But I dont think we will see that ever in CK2.
 

Mithridates_VI

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I have question about customizable titles.
How the valid elective succession works in titular kingdoms/empires? If they don't have de jure land then who other than the king/emperor is able to vote? Because electors are the current ruler and all de jure vassals in normal elective succession but titular titles don't have de jure vassals.
 

Aardvark Bellay

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The Witch-King;18098905[B said:
] The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.

There is still confusion if one will be able to rename and customise it.

The offical page says:
Custom Kingdoms and Empires, create a new title from a lower-tier title, can customize flag and name.

Now if that is refering to moddability, then that shouldn't be mentioned as a feature.
So what's the case ? Did i miss info on this issue ?
 

Finnway

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Could you please make it so that staying in hiding gives you a penalty to your Prestige gain per month? It seems like if children spend their early life in hiding they would be less famous because of it. Also, it wouldn't be a bad idea to increase that Prestige penalty for rulers (you could even base it on rank.) It seems like it would be more unseemly for a famous monarch with duty in court to spend his life in hiding than some nobody like your bastard son.

I agree that the inner workings of both ERE and HRE should be revorked greatly, those two entities should simply not be acting just like another realm. But I dont think we will see that ever in CK2.
I totally agree with this. Sad to say... but HRE and ERE shouldn't have the same sand-box-y mechanics as every other country in the game; they should feel a little more restricted/defined. I would happily spend $15 for a DLC that added unique mechanics for HRE, ERE, and maybe also Islam Empires (*hint *hint Paradox...)
 
Last edited:

Kyle Lionheart

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I think you may have misunderstood something. Modders can totally remove the de-jure Empires already. It's the Kingdoms that are untouchable. Every province have to be part of a Kingdom.

Ah, I thought that also applied to Empires. Good to know, still a bit silly though.

I don't see why people hate on all those empires that aren't the ERE or HRE because if you had a guy from Mali who managed to conquer all of Western Africa and North Africa, if he started calling himself the emperor of Mali, who's going to say otherwise? No one is the ultimate authority on who's an emperor and who's not.

Of course. But as Heatth explained, it's absurd that such an empire is recognized De-Jure from the get-go.
The Roman Republic/Empire took centuries to become more than a bunch of conquered land. The HRE and ERE took less only because they are historically based on their big ancestor(more or less legitimately).
It doesn't make any sense that any new upstart, in Mali or wherever, can declare a new empire and have it instantly recognized even beyond its borders. In a few generations, sure, if you hold on to it. But not immediately.
 

Sahraine

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In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank. Any duke that has a large enough realm and enough prestige can now declare himself a king. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). In the same way, a powerful king can declare a new empire. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.


and

There are of course also other risks associated with hiding. People living in relative isolation during extended periods have at times been known to... how to put it... suffer certain effects to their personality. But I'm sure you'll be fine!

yes...this ..I want it..I can haz?
 

Aaron1818

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I agree that the inner workings of both ERE and HRE should be revorked greatly, those two entities should simply not be acting just like another realm. But I dont think we will see that ever in CK2.
1+
 

Sahraine

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There is still confusion if one will be able to rename and customise it.

The offical page says:


Now if that is refering to moddability, then that shouldn't be mentioned as a feature.
So what's the case ? Did i miss info on this issue ?

^ This..so..we can't name the custom kingdom whatever we choose?
 

DKM

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If I, as a tribal title, created a new kingdom using the new title mechanics, would the Kingdom also be tribal?
 

dorimi

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will you rework default Coat of Arms patterns and colors?

they look so ugly, sorry to say that. Can never play a game without Patrum Scuta or other COA mod...
 

Lemont Elwood

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Wow, this was a letdown.
 

Talq

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If any dev is still reading this what will happen to build spy network spymaster mission? At the moment it increases assassination chance, which is being cut.
 

DreadLindwyrm

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If any dev is still reading this what will happen to build spy network spymaster mission? At the moment it increases assassination chance, which is being cut.

Possibly a general bonus to plots against people in that province?
 

Wolfmaster1979

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There is still confusion if one will be able to rename and customise it.

The offical page says:


Now if that is refering to moddability, then that shouldn't be mentioned as a feature.
So what's the case ? Did i miss info on this issue ?


You have a very goo point and I would also like to know this as well.
NOT being able to customize it, would be crap and even more of a lucklaster feature...
 

jorishilhorst

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You know that there is a button to start plot against anyone on that person's screen, right ? You might have been missing a very important feature :)

you just blew my mind... I've been playing this game wrong for a long time :D or at least cursing that I couldn't plot against my brother/uncle/niece effectively

yeah with that in place I won't miss the assassination options much
 

Yuiiut

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In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank. Any duke that has a large enough realm and enough prestige can now declare himself a king. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). In the same way, a powerful king can declare a new empire. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.

Empire of Israel? With that beautiful, beautiful colour? YES.

On a less happy note: as has been commented, you really need a way for the player to strengthen plots somehow if the 'assassinate' button is removed. While I'll admit I can spam it in my merchant republic games, it's also really vital to prevent adventurer game-overs, or just kill someone that really, really needs to die. Will we be able to plot against our own children now, or do I have to send my firstborn to heathens to 'convert' them?
 

JSmith0730

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Plot assassinations in general were always weird to me. Why do they go over 100%? IMO they should cap at 100% with 0 chance of being found out but make this difficult to achieve. From 1-49% lower chance of success but also a higher chance of being discovered and from 50%-99% there should be a lower chance to be discovered but a higher chance of success naturally (this all barring those annoying drunk blabbermouths). The fact that it's easier for me to pull off a plot with 20+ people as opposed to 1-2 with higher plot power always seemed ridiculous. It tempts me to want to kill every single person involved afterwards just to keep them all quiet.
 

Svo

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So do we know if there will be Frisian culture? Or is Saxon similar enough do you think?