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Veldmaarschalk

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Events: 1.000.030.000 - 1.000.039.999 for my Trait mod (Ogamod)

Are you going to make 10,000 events ?

EDIT

Added a range of 5,000 events, that should keep you busy for a while :)

Ran Miller - Ogamod
  • Events: 1.000.030.000 - 1.000.034.999
 

Veldmaarschalk

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I'd like 200 event ids and 100 character ids for my Advisors and Tutors (working name) mod, please.

Gave you 1,000 of each, since you never know :)

Humble Humbert Advisors and Tutor Mod
  • Characters: 1.000.050.000 - 1.000.050.999
  • Events: 1.000.040.000 - 1.000.040.999
 

Jaol

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I thought the new modding system made this unnecessary for events (i.e. we should be using unique descriptors, not ID numbers). Was this feature not implemented, or is there some other reason not to use it? Does the engine "prefer" numeric IDs over descriptors?

Here's Johan on the new system vis-a-vis event IDs.
We mentioned earlier that you do not have to find unique id's for your event series and can instead just use a descriptive tag as base for your event series.
Code:
namespace = hedgeknight
character_event = {
	id = hedgeknight.0
	desc = "hedgeknight.0.desc"

	...
	option = {
		name = "hedgeknight.0.a" #Refuse them Access
		random_courtier = {
			character_event = { id = hedgeknight.1  days = 2 random = 5 }
		}
	}
 
Last edited:

Veldmaarschalk

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It seems people can't get it work yet. Johan has said that he would let the programmers look into it.