Crusader Kings II - 2.4.2 PATCH RELEASED - NOT for problem reports! [checksum AJJW]

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Birken

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I just set the 2.4.2 patch live. This is the exact same patch as we had on the beta branch.
It fixes a lot of the main issues in 2.4.1 like the missing CoA, many portrait problems and the music volume changing in interfaces (it's now an option in that can be selected for the people that enjoyed it).

Going forward, we're working on a 2.4.3 patch and will decide on when to release it depending on the feedback we get from this patch.

2015-07-17 v2.4.2
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MAJOR:
- Fixed a bug that could lead to game crashing on resigning.
- Fixed a bug where many coats of arms were black when running the game without CoA DLCs.
- Old mongol face pack no longer overrides the mongol unit pack.
- Byzantine portraits now show correctly with the dlc

MINOR:
- Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid.
- The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces.
- Fixed an issue where combat events could fire for the wrong characters.
- AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government.
- Added crusade weights for Reformed Norse in their homeland kingdoms.
- Added console command set_government <government tag> <optional character id>.
- Added console command max_tech <optional province id>.
- Added console command remove_settlement <barony or county key>.
- Fixed bug where the call to arms alert was visible when no ally could be called to war.
- Nomads can no longer use the 'Make Primary Settlement' decision in their capital.
- Nomads can now always use the change government decisions in minor holdings if they own the county.
- It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port.
- Unplayable religious heads will now properly be theocracies.
- Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals.
- Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm.
- Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic.
- Added trigger num_of_government_vassals.
- It is now possible to access the splash screen with culture, religion and government features in the interface by clicking the Features button just to the right of the character portrait.
- Removed the "part of continent" tooltip when hovering provinces in the British isles.
- Fixed bug where republics could build tribal holdings.
- The observe button is now always shown when being an observer and having a character selected.
- It no longer costs prestige to attack your suzerain.
- The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces.
- Fixed bug where technology locked laws where shown twice in the technology tooltip.
- Added missing localisation for technology locked governments.
- "s" and "g" will no longer change mapmodes if there is a unit selected.
- Blocked trade route graphical glitch fixed.
- Unlanded characters getting a title due to wars or inheritance will now try to preserve previous holder's government.
- Attrition information is no longer obscured by other interface elements when the unit is sieged.
- Customized nomads won't start with an extra army in an invalid province anymore.
- Nomads created by splitting a clan have larger map color variety now.
- Fixed a bug when the top menu would hide after disbanding troops and opening the law view.
- "Become Genghis Khan" decision can't cause some vassals to go independent anymore.
- Doge's heir respect value is now shown correctly in the repulic view.
- Fixed a bug that prevented multiplayer games from being started when observers were present.
- The host can be an observer in multiplayer games now.
- Fixed a bug that sometimes caused capitals to move on inheritance.
- Patricians don't give their newly built trade posts to their vassals anymore.
- It's no longer possible to start an invalid trade post construction.
- Provinces that only contain third-party holdings can be now occupied the same way as empty provinces.
- Reinforcement cost of prestige-based retinues is now set to zero if the owner doesn't have any prestige.
- Various event fixes.
- fixed bug where army movement arrow would stop showing progress
- Nomad clans now get their empire title immediately when going independent (previously on daily tick)
- Shia title now properly claimed from the uprising
- Fixed bug where european merchant republics could build trade posts in india.
- Fixed double nomad capital bug
- A lot of tweaks to diseases to try and naturally clean up overpopulated courts
- Improved some stuttering issues when running at pseed 5
- Will generate a character for the reformed religion if there are no legible religious heads.
- Fixed the trigger for building trade posts
- Should now properly call in nomads into a faction war
- Given kingdoms in Scandinavia some crusader weights for norse pagan reformed
- Should now only lower the music if background sound is high enough and not by as much as it was before
- No longer plays a sound when you get money from tributaries
- Nerfed pillaging holdings
- The context music can now be controlled in the settings menu

MODDING:
- Historical setup errors are now shown in historical_setup_errors.log instead of error.log.
- Using the launch command fullhistoricalsetuplog will show all the historical setup errors and not just the important ones.
- The Missing scripted successor will no longer show up in the historical setup log if the history entry is before 1066.9.7. (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua)
- The uses_prestige_for_law_change government effect now works the same way as uses_piety_for_law_change.
- Added government effect builds_with_piety.
- free_revoke_on_tiers will no longer always state that revocation is allowed on emirates.
- Cultures are now scripted with a list of graphical cultures instead of just allowing two.
 
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Thanks, that seems like a lot of good fixes.
Although I'm a little sad the bug with the scripted_effects and scripted_events was not yet handled. Oh, well, it'll be for the next time, I suppose.
 
I've played V2.4.2 (Beta) for Hours and I've played V2.4.2 (Released Patch) for 5 Minutes ...

First ... There was NOT a single CTD in V2.4.2 (Beta) in my Feudal-Bavaria-Game and I think, that It should be the Same in the Released Patch ... Very good Work !
Second ... Speed 5 is working much better in the Released Patch ! ... Good Work !

Keep It up !
 
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Everything was looking sweet until my nomad Khazaarian Emperor character died, and my heir was very unexpectedly my head of religion with no government. I resigned not realising it would end the game there and then, pretty annoying :(
 
Hellenic is a reformed religion, yet it is lacking the reformed religion tag that makes the AI convert provinces belonging to other religions. This makes it extremely hard to play even in ruler designer (And was an oversight when this system was added). Please take a moment to add this line to Hellenic and I'll give you cookies and secret dolphins!

Code:
    ai_convert_other_group = 2 # always try to convert
 
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Hellenic is a reformed religion, yet it is lacking the reformed religion tag that makes the AI convert provinces belonging to other religions. This makes it extremely hard to play even in ruler designer (And was an oversight when this system was added). Please take a moment to add this line to Hellenic and I'll give you cookies and secret dolphins!

Code:
    ai_convert_other_group = 2 # always try to convert

No
 
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Hmf, no cookies for you then.
But really though, this does piss me off. A lot.
Hellenic is what I used to play in multiplayer games in ruler designer and now I cant do that anymore.

Just because you refuse to fix a damn bug.
I gave up on a courtier, I gave up on forming the Roman empire, I gave up on having events.

And you wont even fix a BUG?!
Is this how you treat your paying customers?

It's one damn line of code!
That wasn't even necessary if you didn't make such a silly addition in the first place.
It was fine the way it worked before where they'd try to convert reformed religions but sucked at it.

And Hellenic is reformed in the first place and should not have that unreformed debuff!
 
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I see that the Armenian Christian duke of Edessa is now independent at the Alexiad start rather than a vassal of the Seljuks as previously. My old strategy with him was to lead an independence faction then keep the war going for ages with feudal taxes for the temp title at max so that a) your neighbours were fellow faction members in your war rather than threats and b) you went independent with a ton of money.
Is this change intended or accidental (he used to look like he was independent in the map at the loading screen but was always a vassal IIRC)?
 
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people getting mad about their precious hellenic religion will never stop being funny

While I can see humoristic appeal in most of the cases.
This isn't really fun for me because it breaks my favorite religion and puts it in an unplayable state.
There is a difference between being playable and featureless, and unplayable.

And it also feels like a kick in the jaw considering I bought most DLCs, even ones I didn't care about to support Paradox.

If I was the Paradox dev in this case, I'd keep Hellenic playable, but featureless until such a time where they'd get their own DLC.
 
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