Crusader Kings II - 2.2.1 PATCH RELEASED - Checksum DPOO - NOT for problem reports!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BritNavFan

Lt. General
92 Badges
Mar 14, 2005
1.592
146
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
The example in the spotlight this patch is the Shia Uprising (should be Rising)
This is a correct use of "Uprising". It's a synonym for "revolt". I suppose "Shia Rising" could work too, but it would be a significantly different phrase (in "Shi'a Uprising", "Shi'a" is an adjective and "Uprising" is a noun, while I'd probably read "Shi'a Rising" as "Shi'a" being a noun and "Rising" being a verb, although you could read "Rising" as a noun in this context...), and would look silly if it happened multiple times in a game, which can happen with this event.
 
Last edited:

Zolotaya

Field Marshal
27 Badges
Mar 10, 2009
5.404
1.564
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Empire of Sin
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
This is a correct use of "Uprising". It's a synonym for "revolt". I suppose "Shia Rising" could work too, but it would be a significantly different phrase (in "Shi'a Uprising", "Shi'a" is an adjective and "Uprising" is a noun, while I'd probably read "Shi'a Rising" as "Shi'a" being a noun and "Rising" being a verb, although you could read "Rising" as a noun in this context...), and would look silly if it happened multiple times in a game, which can happen with this event.

You know more on English usage than I, especially when it comes to grammar.

My reference was meant to be more to the point that the historical growth of the Shia was a long rise of a minority to hold sway over a large swath of territory and so the event should be about a Shia world rising from obscurity. Sorry for the confusion.
 

DerOstkonig

Eastern King
86 Badges
Feb 26, 2013
1.174
110
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Majesty 2
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Divine Wind
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
I hope you guys will continue the rate of patching. There is much more left to do.

Major bugs to be fixed, much AI behavior to improve (some might say repair), and many balance changes to make.

And that should all be finished before you throw us any news about "FUTURE DLC OMG WE ARE SO AWESOME TO YOU!!! $15 PLS!".
 

JohanLerstrom

Paradox Dev
Paradox Staff
2 Badges
Oct 4, 2010
329
9
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
The Converter could not be addressed until the recent major patches for both CK2 and EU4 settled down. Both from a functionality point of view, and that gameplay bugs that affect all players all the time naturally take precedence over Converter issues.

You can always just put a game aside you wish to convert until the problems are fixed, but crashing every time you hit the Religion tab requires fast action IMO.

The CK2 devs have said work will start on the Converter as soon as they're happy with the basic game stability; with the public release of 2.2.1 I assume that is now the case and that's what they're doing now. Note I have no direct knowledge this is so, it's just what I've gleaned from here.

Yeah, thats pretty much it.
 

Sigebryht

Captain
3 Badges
Apr 21, 2014
330
43
  • Crusader Kings II
  • Victoria 3 Sign Up
  • Europa Universalis IV
When are the big five bugs going to be fixed?

1. levy duplication (one holding giving out levy again and again making absurdly large troop size to some realms)
2. flank leader cloning
3. AI giving out barony lvl vassals to reduce vassal limit although that does not work
4. AI not calculating holy orders into troop count on map or in statistics so it ignores them and loses wars
5. event troops randomly dissapearing in cases where they should not be disbanded after a war ends
 

CoSMoS

Major
51 Badges
Apr 1, 2004
530
118
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
To me the biggest issue right now is that the IQ of the vassal tribal armies is so extremely low that it makes my head hurt. I understand it's not that easy to make the AI smart, but if only they could be SLIGHTLY less retarded, that would be awesome. Right not it's one giant clusterfuck of completely random movements and decisions, abandoning sieges at 90%, deciding to go on a trip to the other side of your realm for no apparent reason, and standing around next to the enemy provinces having breakfast. At least they sometime decide to link themselves to one of your armies, giving you effective control of them, but when they don't do that, it's hopeless. Please please please take a look at this, for the sake of my sanity.
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
Troop AI is really, really bad. Especially when there are multiple fronts.

Example:

AI ERE is under attack by Muslim holy war in Anatolia, Lombards attacking for Lecce, and Muslim uprising in Sicily.

What does the AI do? Repeatedly loads troops onto boats in Ionian Sea, disembarks in or around Lecce (already captured by Lombards), and then walks troops all the way around the Adriatic back to Greece, where it loads them back onto the boat and then repeats the process over and over.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Troop AI is really, really bad. Especially when there are multiple fronts.

Example:

AI ERE is under attack by Muslim holy war in Anatolia, Lombards attacking for Lecce, and Muslim uprising in Sicily.

What does the AI do? Repeatedly loads troops onto boats in Ionian Sea, disembarks in or around Lecce (already captured by Lombards), and then walks troops all the way around the Adriatic back to Greece, where it loads them back onto the boat and then repeats the process over and over.

:rofl:

Save game please. To see that would be hilarious. I've seen similar stuff, but that sounds simply great.
 

richvh

Preserver of the Light
63 Badges
Dec 1, 2001
14.691
1.999
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
I'd say the converter improvements will come in the 2.3 betas, since from the description 2.3 shouldn't be affecting the things that impact the converter much, since it seems to be more event centric. No map or timeline extensions.
 

Groogy

Fossilized Platypus
140 Badges
Sep 4, 2009
5.423
17.253
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Rome: Vae Victis
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Sengoku
  • Cities in Motion 2
  • Cities in Motion
  • Sword of the Stars II
  • March of the Eagles
  • Majesty 2 Collection
  • Hearts of Iron IV: No Step Back
  • King Arthur II
  • Europa Universalis III Complete
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
Yes the converter fixes and some more extra stuff will be coming in the next available patch. I've already said this once before.
 

Drake_Hound

General
38 Badges
Mar 27, 2014
1.853
341
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Sengoku
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • BATTLETECH: Season pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Europa Universalis IV
This is working as designed. Only feudal rulers are allowed to use viceroyalties. :)

No feudal lords can give viceroyalty to merchant republic!

See what is causing the issue, the vice royalty then switch back to patrician elective.
Meaning that other rules are set to do the same with special factions,
Now either vice royalty overrides them or they don't (in this case they don't) but it is going to cause a lot of issue.
Cause it is the primary tittle. So when vice royalty is lifted, it is going to be mess to solve.

Ok easy replication, give vice royalty to a merchant repulic, play that merchant republic see still patrician law.
Wait now comes the bugger it is set as primary meaning it is the republic.
Election happens, bingo one giant mess up, who does it belong too?

Now this also happens with theologie mercs and other special groups. (that people can't play currently)
So make sure you got the vice royalty properly fixed first with succession. Either it overwrites or it doesn't.
Same as having a tribal under your vice royalty ;).
Yeah yeah people are usually not creative enough :p
 

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
No feudal lords can give viceroyalty to merchant republic!

See what is causing the issue, the vice royalty then switch back to patrician elective.
Meaning that other rules are set to do the same with special factions,
Now either vice royalty overrides them or they don't (in this case they don't) but it is going to cause a lot of issue.
Cause it is the primary tittle. So when vice royalty is lifted, it is going to be mess to solve.

Ok easy replication, give vice royalty to a merchant repulic, play that merchant republic see still patrician law.
Wait now comes the bugger it is set as primary meaning it is the republic.
Election happens, bingo one giant mess up, who does it belong too?

Now this also happens with theologie mercs and other special groups. (that people can't play currently)
So make sure you got the vice royalty properly fixed first with succession. Either it overwrites or it doesn't.
Same as having a tribal under your vice royalty ;).
Yeah yeah people are usually not creative enough :p

Its best Drake_Hound redoes this properly in the bug report forum, but if I'm interpreting it right, if you give a viceroyalty to a merchant republic (or lord mayor, creating one?), a theocracy or holy order, those succession laws override the viceroyalty (which means you don't get the title back of succession?). Probably something that requires clarification in the UI (either banning giving them viceroyalties, or saying it will be overridden)
 

tkamin

Major
117 Badges
Aug 20, 2011
545
120
  • Stellaris: Galaxy Edition
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Magicka 2: Ice, Death and Fury
  • Magicka 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Arsenal of Democracy
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
Yes the converter fixes and some more extra stuff will be coming in the next available patch. I've already said this once before.

And next patch will be 2.2.2 for Charlemange? Or we need to wait for official patch with converter fixes until Way of Life DLC (and 2.3) will be released?
 

Drake_Hound

General
38 Badges
Mar 27, 2014
1.853
341
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Sengoku
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • BATTLETECH: Season pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Europa Universalis IV
Its best Drake_Hound redoes this properly in the bug report forum, but if I'm interpreting it right, if you give a viceroyalty to a merchant republic (or lord mayor, creating one?), a theocracy or holy order, those succession laws override the viceroyalty (which means you don't get the title back of succession?). Probably something that requires clarification in the UI (either banning giving them viceroyalties, or saying it will be overridden)

Exactly you shouldn't give viceroyalty to special cases, like republics etc. If it doesn't do what the vice royalty is about.
(changing laws and successions for none modders and none console users)
I understand why the vice royalty is implemented, cause it is really neat.
Imagine your own dynasty with own king/duchy titles with own dejure etc.
Help those map painters too :p
(was using this kind of titular titles before CM but my games are consoled modded and cheat games, well the long game I kept updated)
 

tkamin

Major
117 Badges
Aug 20, 2011
545
120
  • Stellaris: Galaxy Edition
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Magicka 2: Ice, Death and Fury
  • Magicka 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Arsenal of Democracy
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
next ... available ... patch ... as is ... the next ... patch ... it is ... available

:p

Ok, I will repharse my question. What is expeected time to get the converter working, a week or two (2.2.2) or months (2.3, until new DLC is released)? If later, then probably we get aslo new EU4 DLC in same time and converter will be broken again.
 
Last edited:

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
94 Badges
Sep 29, 2008
6.949
5.458
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Ok, I will repharse my question. What is expeected time to get the converter working, a week or two (2.2.2) or months (2.3, until new DLC is released)? If later, then probably we get aslo new EU4 DLC in same time and converter will be broken again.

I can't help but fear this, because it's exactly what has happened right now with the RoI -> CM bridge, ending up in the converter running for the eights months broken in one way or another.