Crusader Kings II - 2.2.1 PATCH RELEASED - Checksum DPOO - NOT for problem reports!

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Drake_Hound

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I hope the checksum is not a prophecy...



Any news on when this fix will be fixed properly? Unless Shia uprisings of 3k troops against an empire spanning from India to the Atlanic and Decadence revolts now never succeeding is supposed to WAD.

LoL 3k Shia uprising? Maybe if you stop loading old save game.
And start playing new games, we won't have these bugs that make games unplayable for new games.

So unless you in 1 day managed to create a empire :p spawning that big.
I guess you have to go mod your game like I always do, to be compatible with the patch.
 

Dracko81

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LoL 3k Shia uprising? Maybe if you stop loading old save game.
And start playing new games, we won't have these bugs that make games unplayable for new games.

So unless you in 1 day managed to create a empire :p spawning that big.
I guess you have to go mod your game like I always do, to be compatible with the patch.

That is from a game started in last beta, and since as stated only 2 changes were made since that beta. You sir are incorrect in your assumption. The game is compatible, and is a problem resultant from that fix.
 

Evil Crusader

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We removed the vassal limit increase from dynasty prestige for two reasons: Firstly it was making some of the strong starting dynasties ( Karling, Abbasid etc ) too strong if they managed to keep their empires, and secondly the dynasty prestige is such an odd and barely used value, most people probably don't even know it exists. I would love to do more with dynasty prestige ( and the dynasty head for that matter ), but we would first need to make them more visible and integrated into the game.

As it's designed, I'm sure you know there's not much to do because it's only a growing number, and that severely limit potential options.
Make it grant tangible bonuses, like you tried with vassal limit bonus. I'd still stick to that, if on a much lowered scale so that it only matters for the player and the odd very successful family (either capping at a low number, or each threshold being exponentially higher on a preset but not complicated formula).
That, or make it trigger potential choices or events, unless you design a whole mechanic around it I'ìm afraid there's not that much to do with it :/
 

Teten1

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Thank you, Paradox, for your hard work. To everyone complaining, you guys need to take a chill pill.
 

Drake_Hound

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That is from a game started in last beta, and since as stated only 2 changes were made since that beta. You sir are incorrect in your assumption. The game is compatible, and is a problem resultant from that fix.

He my 2.04 save is compatible too, I mean am able to play it!
Even if I have to mod back my religion, my mercenaries holy orders and my religion changes (which has been made easier with investure fix) and I still have zillion retinues running around at the old value.

Cause they are always in combat :p. Well so now, I suffered a bug cause they changed again the graphical potrait issue.
And my old tribal keeps from pre bla bla are not upgraded.

So but he how can I be wrong, when it is working! And compatible.
 

Aardvark Bellay

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That is from a game started in last beta, and since as stated only 2 changes were made since that beta. You sir are incorrect in your assumption. The game is compatible, and is a problem resultant from that fix.

3K sounds reasonable though for a provincial religious uprising.

At least i assume it's not the 'Rise of the Shia' revolt event.
 

Drake_Hound

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Oh do have a big thank you for the more charinfo in console command :)

Atleast now can see the AI predictability etc, awesome atleast understanding all my dynasty are backstabbing selfishe honorless warlords and warqueens :( ....

Here I though they were such a happy dynasty lol.
 

Mewnine

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Egh, was having a great time reading those notes until I saw: Family prestige no longer gives a bonus to vassal limit.

Once I started playing the new patch I was annoyed by the feature, limiting how I like to play this game. But I've spent hours to build up an empire that would increase this limit. I have 15 kings under me, 14 of them from my dynasty, and 1000 dynasty members, just for this reason. And now it's completely worthless.

I understand the change, but could you at least add a proper way to increase the limit, perhaps based on the total of empire titles? Or make it easier to transfer vassal dukes under kings?
 

Dracko81

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He my 2.04 save is compatible too, I mean am able to play it!
Even if I have to mod back my religion, my mercenaries holy orders and my religion changes (which has been made easier with investure fix) and I still have zillion retinues running around at the old value.

Cause they are always in combat :p. Well so now, I suffered a bug cause they changed again the graphical potrait issue.
And my old tribal keeps from pre bla bla are not upgraded.

So but he how can I be wrong, when it is working! And compatible.

What? The mentioned event was in the last beta. Event troops have not changed since the last beta as per the post showing all the changed since. My save compatibility is not relevant and is a moot point. But yes even with that save the event troops would work exactly the same with the current patch.

3K sounds reasonable though for a provincial religious uprising.

At least i assume it's not the 'Rise of the Shia' revolt event.

It was the rise event, twice I seen it, both times less than 5k troops on that realm. They broke the match multi when trying to adjust adventurers I suspect. Best to revert the fix and only change the values in the events that they wanted to adjust. But they will likely just adjust the decadence and shi'a troops figures in the events instead, until another example - probably the Sel'juk invasion - is also bought up as being another event that was broken in the fix.
 

szopaw

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Yeah, it still creates dejure kingdoms for secondary sons, but if a kingdom is entirely drifted out of the dejure system it will no longer be created.

It just doesn't really seem fair, especially since it's bordering on impossible (without cheesing) to have several single inheritances under gavelkind. Oh well.

Or creating a custom one, I guess. But that messes things up if you want to later set up an empire.

We removed the vassal limit increase from dynasty prestige for two reasons: Firstly it was making some of the strong starting dynasties ( Karling, Abbasid etc ) too strong if they managed to keep their empires, and secondly the dynasty prestige is such an odd and barely used value, most people probably don't even know it exists. I would love to do more with dynasty prestige ( and the dynasty head for that matter ), but we would first need to make them more visible and integrated into the game.

I see where you're coming from here, although it's a shame. It just seems intuitive and organic, wish it could work AND be balanced.
 

Jorlem

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As it's designed, I'm sure you know there's not much to do because it's only a growing number, and that severely limit potential options.
Make it grant tangible bonuses, like you tried with vassal limit bonus. I'd still stick to that, if on a much lowered scale so that it only matters for the player and the odd very successful family (either capping at a low number, or each threshold being exponentially higher on a preset but not complicated formula).
That, or make it trigger potential choices or events, unless you design a whole mechanic around it I'ìm afraid there's not that much to do with it :/
Using it as a point of comparison could be viable, so the relative difference could be more important than the absolute number. For example, if you give a title to a character with little to no dynasty prestige, vassals with a considerable amount of dynasty prestige could be angry, while if you give it to someone with high dynasty prestige they won't be, and if you give it to a member of their dynasty, they'll like you. That way you'd be encouraged to land your own dynasty members (as your dynasty likely has plenty of prestige), and dynasties of powerful vassals. Similar things could be done for marriage and assigning guardians, so characters would prefer marriages to prestigious dynasties, and for their children to be educated by someone from a prestigious family.

This could all be coupled with or partially replace the effects of personal prestige, and basically be a mark of powerful or influential families. Characters could be made to be more willing to join factions or plots led by characters with higher dynastic prestige than their own, and even more so if their dynasty prestige is higher than the target of the plot or faction. Extending that, it could also boost their chances of increasing their dynasty's power, by upping the odds that characters from prestigious dynasties would be able to more easily gather hosts and become adventurers. Also, I had posted an idea in the suggestion forum involving using dynasty prestige as a factor in selecting new patrician families in merchant republics, instead of generating them from nothing, for example.

Back on marriage, perhaps dynasty prestige could also be improved by marriages to more prestigious dynasties, with the boost being present so long as their is a link between them. That would make a marriage good at first, with surviving children locking it in so long as that line survives. Then, if there are enough links, the dynasty heads could have the option of forming a long term dynastic alliance.

Adding or linking more mechanics to dynasty heads could be useful as well. I've had good luck in linking the ability to ask decadent characters to straighten up to the dynasty head, for example. Perhaps dynasty heads could be asked by dynasts for support if they are running low on cash, or if a dynast wants to become an adventurer.

Within the dynasty, there could be plots and negotiations for who will be the next dynasty head. This could be a space for branch families within the dynasty, perhaps. Each branch could have its own head, and they could compete to be the overall dynasty head in a similar manner to how patrician families compete to become the next ruler of the republic. (And if a branch of the family becomes powerful enough, having over a certain percentage of the overall dynasty prestige, the branch head could choose to become semi-independent and turn his branch into a cadet dynasty.)


I think I'll repost this post in the suggestion forum later, so it doesn't get lost.
 

WolfWaffle

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Ah holy orders have been scaled down a lot, infact by 200%.
That didn't made it into the pactch notes, explains why smaller groups.

Edit sorry 200% 1/3 of what they were before.


Are you kidding me?
How did they forget to mention that?
I'm still trailing along my old Gods game because I'm hoping they will fix this mess before it gets too out of hand, so I didn't know they did that.

With masses of muslims blobbings AND weakened holy orders!

I mean holy orders were op which also took away much of the focus of the game away from actual rulers, but to make Islam the insane powerhouse that they are and nerf holy orders all in the same patch?

Come on.
 

Aardvark Bellay

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..
It was the rise event, twice I seen it, both times less than 5k troops on that realm. They broke the match multi when trying to adjust adventurers I suspect. Best to revert the fix and only change the values in the events that they wanted to adjust. But they will likely just adjust the decadence and shi'a troops figures in the events instead, until another example - probably the Sel'juk invasion - is also bought up as being another event that was broken in the fix.

That surprises me (haven't checked in game as of now), as they added the "- Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to." in 2.2.0.5,
but added "- The Rise of the Shia revolt is now much bigger." in 2.2.0.8.
Hmm...
 

WolfWaffle

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Also guys, 30+ vassals is more than enough to take any challenge out of the game, the muslim blobs don't even seem fazed by it and they're taking land from India, to the steppes, to the other side of Africa. :/
 

Talq

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Suggestion to devs, close this thread after another day or so before it becomes the receptacle of more random complaints/queries that should be in the bug report or suggestion forum at best.
 

Drake_Hound

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Are you kidding me?
How did they forget to mention that?
I'm still trailing along my old Gods game because I'm hoping they will fix this mess before it gets too out of hand, so I didn't know they did that.

With masses of muslims blobbings AND weakened holy orders!

I mean holy orders were op which also took away much of the focus of the game away from actual rulers, but to make Islam the insane powerhouse that they are and nerf holy orders all in the same patch?

Come on.

Nope not kidding you, have same scale 5 composition as merc band and holy order.
Merc stayed the same numbers, holy order went down by 200% , but ALL holyorders.
Inculding muslim ones.

Edit this was in the new game, where was testing the console commands and viceroys etc.
 

Rognvaldr19

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Are you kidding me?
How did they forget to mention that?
I'm still trailing along my old Gods game because I'm hoping they will fix this mess before it gets too out of hand, so I didn't know they did that.

With masses of muslims blobbings AND weakened holy orders!

I mean holy orders were op which also took away much of the focus of the game away from actual rulers, but to make Islam the insane powerhouse that they are and nerf holy orders all in the same patch?

Come on.

It's really not as bad as you're making it out to be.