Crusader Kings II - 1.092 PATCH RELEASED - Checksum ICBN - NOT for problem reports!

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unmerged(320188)

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DCyDe

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All hail this patch, finaly a republic nerf, too bad the merc. size growth hasn't been adjusted to realistic levels :/
 
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ChildeR

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Do the changes to Irish and Welsh titles involve the high-kingship/welsh kingdom title holders?

No, here's the only Irish change:
Code:
 159291 = {
 	name="Sihtric" #Swtrig ab Anlaff
 	dynasty=20084
-	female=yes
 	religion="catholic"
 	culture="irish"
-	add_trait="bastard"
 	father=1027
 	mother=1028
 	1014.1.1={
 		birth="1014.1.1" #unknown
 	}
-	1030.1.1={
-		name="Swtrig" 
-		culture="welsh"
-	}
-	1093.4.1={
-		death="1093.4.1"
+	1030.4.1={
+		death="1030.4.1"
 	}
 }

Welsh changes are more numerous, but no (Irish or Welsh) titles changed hands AFAICT.
 

_krampe_

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Patch 1.092 is now live on Steam and GamersGate!

2013-03-25: v1.092
-----------------------
...
- landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
...

What does this mean? Does it fix the issue that empires won't de jure drift if a kingdom title is created in a non existing empire?
 

ChildeR

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What does this mean? Does it fix the issue that empires won't de jure drift if a kingdom title is created in a non existing empire?

No, it means you can set an kingdom to stay as a separate de jure title even if another kingdom holds it for 100 years. It is used for Jerusalem, so the Fatimids don't eat it permanently.
 

_krampe_

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Oh, ok, thanks Childer
+1 Karma :)
 

YourSpymaster

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As the Byzantines, do I have to reclaim the holy land one duchy at a time? :( Not fair...

The best time to strike is usually during a succession crisis. Simply declare war on all of them. (They will be hostile to you regardless)

That's not going to work so well anymore. I just checked; after the patch, you can only declare Holy War on enemies that border your realm.
 

riknap

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thought I'd ask but, does the realm_manpower modifier check the actual manpower or just the raisable manpower?
for example , a realm might have 500k manpower but the liege can only raise 90k after opinion and laws are factored in. Which of these values does the trigger check (I'm assuming it's the former, but confirmation would be appreciated)
 

Ruwaard

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So, Kingdom don't drift, right?

I think, that now they don't have to drift (when that line is added to a certain title the landed titles file).

I also really like this line in the new defines. lua ALLOW_DE_JURE_ASSIMILATION_ANYWHERE (from the file)
If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title

IMHO this is an improvement; I'll make 0 standard. :)

Though assimilate = no, especially for certain titles, like Jerusalem, would be even better.

I also like the improvements, which were made with respect to marriage:

- When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)

I like the fact that close relatives have an influence on prestige and that one isn't immediately punished for marrying a character one tier below his own (with Royal families also marrying into the most influential noble families of their realm or in a broader region for that matter).
 
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ChildeR

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That's not going to work so well anymore. I just checked; after the patch, you can only declare Holy War on enemies that border your realm.

Seems you either need to border the target duchy or have one of it's counties. You can also attack over sea is there's one 1-2 sea provinces from your realm to the duchy.
 

Satyros

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Thanks for the patch . I'll try this as soon as possible and come back with feedback .

If it matters ( if you read our feedback from time to time ) I'll play again as Neapolis .
 
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