• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
Do they realize they can get it on sale for $5-8 and play it with you for all the expansion packs you have?


And they could change the pricing model, consolidate what they already have. Build off that.

There's a lot of risk for them if Paradox makes a new CK game. Weigh the risks against the fact that the IP is a very niche roleplaying PC board game with high fan expectations, in a larger highly competitive market. Maybe, creatively, they'd rather move on to other things. There's the money involved with making a new game, probably a new engine. Remember that these are the people who nickel-and-dime out art, and we're talking about making tons of brand new art, sounds, assets, etc, at a fraction of the price.

We're in a different age from when CK2 launched, which includes random results and reactions to marketing practices. They'd have to juggle new people coming in due to their brand and a very niche fan base. Do they appeal to the fan base or to the new people; which one will lead to the most downvotes on Steam and harsher public criticism? If changing the price in Russia by forty-nine cents creates a public outcry around the world, imagine what having an inaccessible interface might do for the general public, or making [insert favorite religion] unplayable at launch might do to the fan base...
I seriously think they should do a thing where a DLC goes permanently on half price after two years and goes free after 4. Seriously people will buy it anyway, and this way they get people to buy the base game and to buy their new DLCs and they can also start adding interconnectivity to mechanics they now know everyone will have.
Many patreon games have similar models but on a monthly basis. The people who contribute get the latest path the people who don't get the second to latest one, now that is obviously not possible for a company the size of paradox but if the time is a couple of years then yes I would say it becomes possible.

Also when they make the old DLCs free they can integrate the things they want to into the main game, and thus add connectivity with it, perhaps even get a dry run for trying how that mechanic would do as part of the main game in the sequel.
 

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Paradox is going to learn a hard lesson about over-saturation when they don't generate a fraction of the revenue on their next-gen strategy titles because we're all so invested in the current products.

This is why any sequal should start with all content the prequel ended with that is desired or with a reworked version of that same feature. A CK3 supporting Catholic europeers only would be a disaster.
 

ᛒᛖᚱᛋᛖᚱᚲ

First Lieutenant
1 Badges
Sep 19, 2017
234
2
  • Imperator: Rome Sign Up
This is why any sequal should start with all content the prequel ended with that is desired or with a reworked version of that same feature. A CK3 supporting Catholic europeers only would be a disaster.

Yep. The next base game needs to include much of the current game as it is. I'm not re-paying for the option to play us Pagans or for my council to be interactive.
 

PK_AZ

Lt. General
42 Badges
Feb 9, 2015
1.518
1.110
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Hearts of Iron IV: By Blood Alone
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Sengoku
Ask yourself, if you have CK2 with all the DLC, why are you going to play CK3? Because it looks a little better? What could they possibly do differently that would make you buy a new iteration of the game
Warfare, diplomacy, economy, family matters, investiture controversy, Normandy problem, crusades...
 

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Warfare, diplomacy, economy, family matters, investiture controversy, Normandy problem, crusades...

Ok...

Warfare
I don't want a game with a lot more advanced warfare. Really, all I could think of that I would like is maybe some sliders where you could adjust the composition slightly. This to make troops more unique really. All rulers have the same composition. I don't want to micromanage warfare a lot more.

Diplomancy
There is a lack of diplomacy. True! But what can't be fixed on the current platform, if unlocking the DLC dependecy situation CK2 is in? It´s not tecknical limits at least.

Economy
Same as diplo really. What can't be done on current platform?We have seen mods with sofisticated enough economic solutions, or not? Dependency to The Republic and Horse Lords DLC.

Familly matters
Can as well be improved on current platform. Problem is, evereything that exists on the area is locked behind Way Of Life and Conclave DLCs. But there are stuff they could easely add as branches of dynasties, familly perks and feuds and loyal dynasties etc!

Investiture Controversy
I don't see exactly what you meen with this, but sounds easy to add events, politics triggered by pope to gain control over bishop nomination? There should be ways to fiffle with these nominations for all religions without having to revoke chuches. Please tell if I did not understund you correctly.

Normandy problem
Guess this has to do with the recurring request of having multiple lieges? This can be partially fixed with that king of France get a diplo towards king of England to demand some kind of tribute compensating for Normandy is out of the realm. Does not solve the bordergore but how to solve that in a way that a player would understund from watching the map? Is this not some kind of "Special deals" that has happened thuthout history that is impossible to make rules of? I would very much like to see a proper solution to how this could be implemented - even a roughly one would do :)

Crusades
Well again - I see no technical limitations to greatly improving how Great Holy Wars work. Do you?
 

ernst_earnest

Major
18 Badges
Oct 9, 2014
500
27
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I would wish for the next iteration of the game for more "realism". As it stands Ck2 will probably get us only so much: usually I play up to 6 generations of a dynasty before I get a bit of the feeling there is not much else to come and I usually dont abuse the gamey mechanics.
I miss the quirks that come with the interpersonal relationship between liege and vassal. I hate that claims are only transferred into the third generation. I hate that there are no officials (Baillifs or Senechals) that I have to deal with. If a duke of my kingdom inherits another kingdom he is suddenly free to not do homage to me anymore?! This didnt only happen with the Normandy situation. It basically applied to all of the border between France and the HRE.

Instead of maneuvering between two lieges I can just roll with the one I got or go independent. I also cant sell land or grant any privileges.

If I am the Byzantine Emperor I should be able to appoint new Strategi without having the old one going to War everytime just because he can although there are no chances of winning.

The worst thing is that characters look the same in nearly all eras!!! Edward I didnt wear the same stuff as Edward III!!! And give us some kind of parliament - no king ever had to ask his council to grant land to his sonthis is most annoying

My mistress should try to get her father and brothers some titles or offices but the AI always picks the best councillors for the job.

There should be some difference between playing a french Lord or an Arabic Emir that go beyond government and succession.

I love this game like no other but I really hope we get a Ck3 in the next 6 years because everytime the game fucks up I am so annoyed that I put it away for months....

I fear that the modding community is shrinking rapidly and as it stands I am afraid we will end up like the EU Rome forum.

Nontheless I have to get back to fighting the French and get a divorce so I can marry my cousin now, cheers.
 
Last edited:

Ayeshteni

Jehanne's Slave
111 Badges
Jul 31, 2002
6.280
106
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • Heir to the Throne
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
This is why any sequal should start with all content the prequel ended with that is desired or with a reworked version of that same feature. A CK3 supporting Catholic europeers only would be a disaster.

The makers (and players) of The Sims would disagree with you.

Aye.
 

ZechsMerquise73

Field Marshal
78 Badges
Sep 3, 2009
3.671
389
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Age of Wonders II
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Europa Universalis III Complete
  • Prison Architect
  • Teleglitch: Die More Edition
  • Victoria 2
The makers (and players) of The Sims would disagree with you.

Aye.
Not the makers of Civilization, however. Either do it very differently or include everything from the previous version. CK to CK2 also followed the latter style.

I used to play The Sims, and Sims 1 to 2 was acceptable because we went from 2D to 3D. Sim 2 to 3 introduced an open world in the base game. Sim 3 to 4 lost players, because it drastically cut features and brought the features back to Sims 2 base game era.
 

ZechsMerquise73

Field Marshal
78 Badges
Sep 3, 2009
3.671
389
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Age of Wonders II
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Europa Universalis III Complete
  • Prison Architect
  • Teleglitch: Die More Edition
  • Victoria 2
As for what I'd want in Ck3, I personally feel that all the different flavor groups like Slavic Pagans, Indians, playable Jewish Kingdoms, and Zunists add next to nothing to the game as is. Rather than re-fleshing out all that content for a base game, I'd rather see the mechanics improved. Less luck-based combat, do something to make roleplaying more dynamic (not the current sort of event dependency that makes each ruler do the same things and have the same goals), make it more character based.

Give us some gameplay options: Paint the map? Sure, you can have that if you want. Full on hardcore roleplay with consequences and hidden traits? Yes, please. Personally, I'd like to see CK3 run something closer to a card game RPG (no, not an actual card game. I smell that comment coming. If you don't play card game RPGs, you can't really know what I'm talking about), rather than a light RTS RPG.

Make kingdoms more like EU3-4, with new and diverse kingdoms popping up. Permanent fragmentation. Migration. Anything to make kingdoms more interesting than what we have now: The same dominant players on the map almost every game. Right now, what kingdoms you have doesn't matter. There's no tradition, nothing to distinguish them from each other; the closest thing is 'I'm Hungarian, you're Slavic, I don't like you being my liege'.

Make the map bigger in a local sense. If I just want to deal with the squabbles of Poland and have no more to do than that, I want to be able to. No forced 'conquest as the objective always, because there's nothing else to do'. If my counties have a bandit hideout problem, let me address that on a small scale and not an event window. If I want to be a baron or a mercenary captain, let me do that.

If I want to show my loyalty to the liege at all times, let me do that and be rewarded for it. Don't have my liege declare on me over a county or expansion claim when I've done nothing but be loyal to him. Give issues some time to be debated out, don't just force war right away on members of your council because there's no other option than to declare war. Couldn't some things be a standing political issue because both parties are unwilling to do anything? Currently, there's no option for that kind of slightly more complex politics.

Make where my character is located matter, with more local events and a shown playing piece on the map. If I'm in the Nile, give me Nile related events. If I'm in Germany, give me German events. Regardless of my culture. If I'm defending my castle, don't just have me moved (or stay there), completely unexplained, when the castle is sieged. If I have to move to meet someone, show it.

But above all, just make it fun and fresh again. I'm way burned out on CK2's gameplay. It's all the same to me after 1000 hours, even with each new expansion that yields a few dozen hours of flavored gameplay.
 
Last edited:

lazprune

Compulsive writer
52 Badges
Aug 27, 2013
242
222
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
I fully agree with ZechsMerquise73. The one thing I'd add is making modding easy for everyone. :)
Seriously, one of the best features CK2 has is mods, but each map drawing, event scripting or title editing takes a lot of time and workforce... it would be perfect if Paradox could make a modding tool to allow the community to expand the game even further !
 

Snow Crystal

Content Designer on Unannounced Project
Paradox Staff
60 Badges
Jan 22, 2018
1.326
4.785
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
I fully agree with ZechsMerquise73. The one thing I'd add is making modding easy for everyone. :)
Seriously, one of the best features CK2 has is mods, but each map drawing, event scripting or title editing takes a lot of time and workforce... it would be perfect if Paradox could make a modding tool to allow the community to expand the game even further !

It's funny you say that, as scripting in-house works the same way as modding :D
 

PK_AZ

Lt. General
42 Badges
Feb 9, 2015
1.518
1.110
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Hearts of Iron IV: By Blood Alone
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Sengoku
Warfare
I don't want a game with a lot more advanced warfare. Really, all I could think of that I would like is maybe some sliders where you could adjust the composition slightly. This to make troops more unique really. All rulers have the same composition. I don't want to micromanage warfare a lot more.
Well, thats your preference, I will stay with mine.
From my perspective, CK2 warfare is showing its age. Terribly. With its gamey tactics, boring sieges (when Europa Universalis IV already rewrote them; note I am NOT talking about Zone of control), ancient naval operations mechanics (note I am NOT talking about naval battles).

Diplomancy
There is a lack of diplomacy. True! But what can't be fixed on the current platform, if unlocking the DLC dependecy situation CK2 is in? It´s not tecknical limits at least.
We don't know technical limits, that first thing.
There are conceptual limitations. Things that our design allows or does not allow. Looking at Conclave (which was the only try to rewrite diplomacy) I truly doubt we can get good diplomacy model.

Economy
Same as diplo really. What can't be done on current platform?We have seen mods with sofisticated enough economic solutions, or not? Dependency to The Republic and Horse Lords DLC.
Mods are not an answer. Mods are written for specific target in the game target, game is written for its whole target.
Economy is based on vassals. To change economy means to change vassalage system. And this one is core mechanics.

Familly matters
Can as well be improved on current platform. Problem is, evereything that exists on the area is locked behind Way Of Life and Conclave DLCs. But there are stuff they could easely add as branches of dynasties, familly perks and feuds and loyal dynasties etc!
Score system is based on lack of dynastic branches. Adding branches means all hard research done for historical dynasties goes to trash can.
As for family ties, Its one of that ideas I just cannot stand. In CK2 smallest playable entity is character, not family. If there is some kind of four-sided civil war and some guy kill your father, allowing you to claim throne and de facto win civil war (after some clean-up), why should you gain feud against that guy?

Investiture Controversy
I don't see exactly what you meen with this, but sounds easy to add events, politics triggered by pope to gain control over bishop nomination? There should be ways to fiffle with these nominations for all religions without having to revoke chuches. Please tell if I did not understund you correctly.
Overdependency on events is black death of this game.
I believe noone can say better what investiture controversy should be, than devs themselves: https://forum.paradoxplaza.com/forum/index.php?threads/five-years-of-crusader-kings-ii.999683/ (at the end of the post).
Can it be done on existing design. Probably. If you give pope much stronger agency, de facto making him one of the strongest and most unplayable characters on the map. And if you rewrite how non-teritorial relations works. And how territorial relations works.

Normandy problem
Guess this has to do with the recurring request of having multiple lieges? This can be partially fixed with that king of France get a diplo towards king of England to demand some kind of tribute compensating for Normandy is out of the realm. Does not solve the bordergore but how to solve that in a way that a player would understund from watching the map? Is this not some kind of "Special deals" that has happened thuthout history that is impossible to make rules of? I would very much like to see a proper solution to how this could be implemented - even a roughly one would do :)
Overdependency on events is black death of this game.
Normandy cannot be solved as special case, for the single reason its not special case. What if some random duke somewhere in the world inherit kingdom and go independent? What if Normandy never took control over England and stay French vassal?
No. 'Dont use events where you should use mechanics, don't create exceptions where you should create rules'.

Crusades
Well again - I see no technical limitations to greatly improving how Great Holy Wars work. Do you?
Yes, at least one. Too much dependency on land (understood as land belonging to the Crown, either directly or through vassals). So award for winning crusade have to be land. So you cannot really create independent Kingdom of Jerusalem, as it kinda happened historically.
 

lazprune

Compulsive writer
52 Badges
Aug 27, 2013
242
222
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
It's funny you say that, as scripting in-house works the same way as modding :D

So, making an easily editable base would be great both for DLCs and mods, right? :p
 

Drazer

First Lieutenant
34 Badges
Dec 20, 2014
208
690
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
This is why any sequal should start with all content the prequel ended with that is desired or with a reworked version of that same feature. A CK3 supporting Catholic europeers only would be a disaster.
You are concerning yourself with something superfluous. It doenst matter if CK3 lets you play as indian buddhist.

We have a lot of very important mechanics created through DLC (retinues, favours, prosperity, societes, etc) , but they cant be futher upgraded through DLC in CK2. You cant have Conclave 2, Legacy of Rome 2, etc, as the devs already said they wont mettle with the game core mechanics after conclave.

You need to make a core game that is "upgradable": retinues, favours, propsperity, societies, etc all belong in the core game. That way, any DLC about the Mongols (for example) can create unique societies, retinues, favours unique to them. Different religions and special cultures must be added in a DLC.
 

Susanna

Crazy Cat Lady
57 Badges
Nov 7, 2003
1.484
320
susannag.livejournal.com
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Prison Architect
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
The makers (and players) of The Sims would disagree with you.

Aye.

If EAxis made CK3, you would have the ability to play the king of France with the base game. You'd have to make all the other characters playable by buying DLC at $10 a pop.

But don't mind me, I'm just one of many simmers who are very, very unhappy with what has happened to what used to be a great game franchise. (Or why I will never buy Sims 4, or indeed any "Origin-only" game.)
 

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
You are concerning yourself with something superfluous. It doenst matter if CK3 lets you play as indian buddhist.

We have a lot of very important mechanics created through DLC (retinues, favours, prosperity, societes, etc) , but they cant be futher upgraded through DLC in CK2. You cant have Conclave 2, Legacy of Rome 2, etc, as the devs already said they wont mettle with the game core mechanics after conclave.

You need to make a core game that is "upgradable": retinues, favours, propsperity, societies, etc all belong in the core game. That way, any DLC about the Mongols (for example) can create unique societies, retinues, favours unique to them. Different religions and special cultures must be added in a DLC.

I´m aware of this. DLC independency is the biggest stop sign for developing existing functionality further. This is probably the main or even only reason devs has said what you say they have :)

There is minimal tecknologicall reasons for a CK3-Loads of stuff can be done - but without creating a new baseline, including all existing functionality without any DLC independency(your ability pick and choise both what to buy and what to enable at will), "DLC- touched" functions will not be further developed in a paid DLC.
 
Last edited:

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
@PK_AZ

I like the ability mod, but rarely play with them myself.
However, mods can show how flexible game configuration is and hint of what could be done on the platform if given the dev support it needed and break the DLC dependency.

There probably are limitations we are not aware of. Probably.. Even quite likely. But showstoppers?

Everything you want surely can't be solved on this platform. Can agree on that. For me, your extended wichlist is not worth a CK3. I understund it is for you. I fine with that. For me, it should be too much micromanagement to in depth manage warfare, in depth manage different lieges, and above all understund how it works for other rulers. Then add futher depth in investiture, massive investments in economy etc... When should you have time to play the game? :)
 
Last edited: