I'll keep paying for CK2 contents. I'll pay a lot for it. If they can modernize even further with 8K graphics, that's even better. But doing a CK3 would be really bad. CK2 is a perfect platform to expand on. Starting from scratch would be horrible.
I'll keep paying for CK2 contents. I'll pay a lot for it. If they can modernize even further with 8K graphics, that's even better. But doing a CK3 would be really bad. CK2 is a perfect platform to expand on. Starting from scratch would be horrible.
I'll keep paying for CK2 contents. I'll pay a lot for it. If they can modernize even further with 8K graphics, that's even better. But doing a CK3 would be really bad. CK2 is a perfect platform to expand on. Starting from scratch would be horrible.
Age of empires 2 is 19 years old and selling like hotcakes on steam.The game is 6 years old, which is ancient in computer game terms. They wouldn't be selling many units of the base game at anymore at almost any price point, I'd think. I doubt that they even sell very many of the older DLCs, and suspect that the majority of the sales are of the past 2 or 3 DLCs.
Of course, you and I are both just guessing, but since my guess assumes that Paradox knows what it's doing as far as finance goes, while yours assumes that they don't, since they haven't gone out of business I'd say my guess is more accurate.
Heh, since Legacy of Rome at least. I started playing CK2 and joined the forums a few days after LoR came out, and I definitely remember people talking and wishlisting about CK3 back then.People have been asking about CK3 since Sons of Abraham.
The game is not expensive at all. It is only expensive it you want all the DLCs right away, which is not advisable. I, and I suspect most other players as well, built up their collection over time. No reason a new player could not do the same. It is not like the base game isn't enjoyable by itself, and the vast majority of DLC features is not something a new player needs anyway.Barely. A business model where the full game is affordable about twice a year is utter nonsense. Nearly everyone I've tried to get into the game has been chased away by the high price.
How often do you play without any DLC?The game is not expensive at all. It is only expensive it you want all the DLCs right away, which is not advisable. I, and I suspect most other players as well, built up their collection over time. No reason a new player could not do the same. It is not like the base game isn't enjoyable by itself, and the vast majority of DLC features is not something a new player needs anyway.
Not the poster you're responding to, but the response is still accurate: I don't anymore, since I paid good money for them, but I played CK2 before SoI came out, so for quite a while.How often do you play without any DLC?
- i thought we talk about released games. HOI lacks alot in comparison with its predecessors.On the contrary HoI4 is a much tighter game than EU4 is.
They'll start going serious on CK3 in 2 or 3 years, I think. CK2 can hold probably 2 major DLCs before going down
Selling yes but it would likely be selling better if it was cheaper. I have no doubt that they are losing money by having their game so expensive. A few expensive sales never catch up to more numerous cheaper ones.
Well they atleast lost my sale, and no I have never bought n iphone I'm not a moron who buy overpriced stuff because of "prestige" reasons. Also an iphone is essentially a luxuary product the people who buy them are allowing a high price tag to justify their high pricetag.Did you ever bought iphone or know someone that bought iphone? If not I highly recommend checking how much apple is loosing money for it's products.
Yeah that's my point, they are better of starting over to some extent and doing a tight game than allow themselves to be held back by so much legacy code inherited from the last game. Yes it means there will be stuff that won't make it into the next generation but it also means that there is much less mechanics bloat.- i thought we talk about released games. HOI lacks alot in comparison with its predecessors.
I kind of feel like they should open up to the idea of sequel DLC - DLC that requires one (or potentially two) existing DLC to use. Sell it as a bundle as well as separately.I somewhat agree with OP. I don't want a CK3. Not now at least. Would prefer a "reset" of CK2!
The biggest problem with CK2 is same as it´s biggest pro - DLC policy! After dozens of DLCs, its very hard to keep the independency of the DLCs(Where you can include and exclude active DLCs at will, buy the ones you want only etc). I mean, somthing delevloped in DLC1 can't be changed as users buying the dlc should be able to use the features without owning DLC1 and users owning DLC1 should not get new features for free. 15-20 DLCs later, its hard to find core functionality not touched by any DLC to do updates on, hence we are getting compleatly new stuff each time.
Do they realize they can get it on sale for $5-8 and play it with you for all the expansion packs you have?Barely. A business model where the full game is affordable about twice a year is utter nonsense. Nearly everyone I've tried to get into the game has been chased away by the high price.
And they could change the pricing model, consolidate what they already have. Build off that.Selling yes but it would likely be selling better if it was cheaper. I have no doubt that they are losing money by having their game so expensive. A few expensive sales never catch up to more numerous cheaper ones.
The fact that it's affordable roughly 2-3 times a year is kind of part of my problem.Do they realize they can get it on sale for $5-8 and play it with you for all the expansion packs you have?
Nobody's even saying change the pricing model, just that it's perhaps time for a reset to consolidate everything they have into a new base game and start fresh from there.And they could change the pricing model, consolidate what they already have. Build off that.
I think after 6 years, it's a no-brainer to pack most of the early DLC together. You're right, the affordability is a problem. Making a brand new game won't change that. If anything, it'll probably compound the problem for some time. You have the fleshed out version of the game costing $200 in complete set form, and the new game will most likely be a poor imitation for a while (unless it's somehow a miracle of mechanical excellence that exceeds the game before it).The fact that it's affordable roughly 2-3 times a year is kind of part of my problem.
Nobody's even saying change the pricing model, just that it's perhaps time for a reset to consolidate everything they have into a new base game and start fresh from there.
Why would the full game cost $200. That's not how sequels work.I think after 6 years, it's a no-brainer to pack most of the early DLC together. You're right, the affordability is a problem. Making a brand new game won't change that. If anything, it'll probably compound the problem for some time. You have the fleshed out version of the game costing $200 in complete set form, and the new game will most likely be a poor imitation for a while (unless it's somehow a miracle of mechanical excellence that exceeds the game before it).