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SolSys

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I actually just came across that in the game files, I didn't realize it wasn't on the wiki.

So as I still didn't see it, I tried adding it to the wiki. But as this is my first time trying to edit the wiki I might be doing something wrong as I got this error when trying to save the changes: "Error contacting the Parsoid/RESTBase server (HTTP 500)"

This is what I was trying to input in case someone wants to tell me how to do it right or wants to put it in properly themselves:
View attachment 800191

Also this is the code for the decision if anyone cares to double check my work:
Code:
secede_from_empire_decision = { #by Sean Hughes
    picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
    desc = secede_from_empire_decision_desc
    selection_tooltip = secede_from_empire_decision_tooltip

    ai_check_interval = 12

    is_shown = {
        liege = {
            highest_held_title_tier = tier_empire
            NOT = { this = root }
            OR = {
                liege = { debt_level >= 7 } # Over 25 years in debt
                liege = {
                    any_character_war = {
                        primary_attacker = prev
                        war_days >= 7300 # Offensive war lasting over 25 years.
                    }
                }  
            }
        }
    }

    is_valid = {
        OR = {
            custom_description = {
                liege = { debt_level >= 7 } # Over 25 years in debt
                subject = liege
                object = root
                text = secede_from_empire_decision_trigger_debt
            }
            custom_description = {      
                liege = {
                    any_character_war = {
                        primary_attacker = prev
                        war_days >= 7300 # Offensive war lasting over 25 years.
                    }
                }
                subject = liege
                object = root
                text = secede_from_empire_decision_trigger_war
            }
        }
    }

    is_valid_showing_failures_only = {
        is_available = yes
    }

    effect = {
        # Liege loses debt proportionally to how much realm_size they will lose when you go independent.
        custom_tooltip = secede_from_empire_decision_effect_tooltip
        hidden_effect = {
            liege = {
                save_scope_as = liege
                save_scope_value_as = {
                    name = debt_cleared
                    value = {
                        value = gold                         # Example: I am 1000 gold in debt, so we start with -1000
                        multiply = root.sub_realm_size         # The seceeding vassal has a realm size of 25...
                        divide = scope:liege.realm_size             # ...while the top liege has a realm size of 100, scaling the value to -250
                        multiply = -1.1    
                    }
                }
                send_interface_toast = {
                    title = secede_from_empire_decision_notification
                    left_icon = root

                    custom_tooltip = secede_from_empire_decision_notification_tt
                    add_gold = scope:debt_cleared
                }
            }
        }

        # Go independent
        create_title_and_vassal_change = {
            type = independency
            save_scope_as = change
        }
        becomes_independent = {
            change = scope:change
        }
        resolve_title_and_vassal_change = scope:change
       
        debug_log = "Empire Vassal Secession:"
        debug_log_scopes = no
        scope:liege = { debug_log_scopes = no }
        scope:debt_cleared = { debug_log_scopes = no }
    }
   
    ai_potential = {
        liege = { debt_level >= 5 } # More than 5 years in debt
        trigger_if = {
            limit = {
                is_rightful_liege_of_trigger = {
                    LIEGE = liege
                    VASSAL = root
                }
            }
            is_powerful_vassal = yes # The strongest vassals go first
            highest_held_title_tier >= tier_county # Counts should never break away from their rightful liege, though.
        }
        trigger_else = {
            liege = { is_ai = yes }

            # Slightly different from the rightful liege check, this looks to see if I hold any land at all that De Jure belongs to my liege's empire(s).
            NOT = {  
                any_held_title = {
                    tier = tier_county
                    exists = empire.holder
                    empire.holder = root.liege
                }
            }
        }
    }

    ai_will_do = {
        base = -40

        # Realm Modifiers
        compare_modifier = {
            value = sub_realm_size
            multiplier = 1
        }

        modifier = {
            add = 50
            NOT = {
                is_rightful_liege_of_trigger = {
                    LIEGE = liege
                    VASSAL = root
                }
            }
        }

        modifier = {
            # Kings are more likely to seceede
            add = 25
            highest_held_title_tier = tier_kingdom
        }

        modifier = {
            add = -35
            # Electors in the HRE are far less likely to seceede.
            liege.primary_title = title:e_hre
            title:e_hre = {
                has_title_law = princely_elective_succession_law
                any_elector = {
                    this = root
                }
            }
        }

        modifier = {
            add = -60
            # Satraps of the Mongol Empire should (almost) never seceede.
            liege.primary_title = title:e_mongolia
        }

        # 'Soft' Modifiers, e.g., Opinion and Personality
        ai_value_modifier = {
            ai_greed = 0.35
            ai_boldness = 0.35
        }

        opinion_modifier = {
            opinion_target = liege
            who = root
            multiplier = -0.15
        }

        # Faith and Culture Factors
        modifier = {
            factor = 1.2
            NOT = { culture_group = liege.culture_group }
        }

        modifier = {
            factor = 1.1
            faith = {      
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_astray_level
                }
            }
        }

        modifier = {
            factor = 1.3
            faith = {      
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_hostile_level
                }
            }
        }

        modifier = {
            factor = 1.5
            faith = {      
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_evil_level
                }
            }
        }
    }  
}
Currently occupied with field work. Will look into it when I'm back.
 
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Aza131

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hi,

when i check ck3 wiki from mobile, i can see new topics and able to click on them such as "artifacts" "royal court" "traditions", but these are not visible if i am looking through pc web site.

is there some kind of missing permission for websites pc version??
????
 

Salazard260

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Hi, I saw that on the wiki on the artifact page, some advendure artifacts were listed with a "0" number limit, does that mean that they can not be found at all?

1645015683614.png
 

SolSys

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hi,

when i check ck3 wiki from mobile, i can see new topics and able to click on them such as "artifacts" "royal court" "traditions", but these are not visible if i am looking through pc web site.

is there some kind of missing permission for websites pc version??
????
Sounds like a cache/log-in issue.
There is a weird problem where users can't see updated transcluded pages unless they are logged in.

If a force-refresh doesn't solve it then log-on.
 

Bash5tar

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Hey guys,

are you working on an update for the decisions section? The page is still on version 1.4 however Royal Court changed a lot! Also I saw on paradox's twitter pictures that there is a decision to form the kingdom of saxony and so I'm wondering if there are more new decisions available in 1.5
Thank you very much for the wiki and the fast update of all the other pages!
 

Karlington

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Hey guys,

are you working on an update for the decisions section? The page is still on version 1.4 however Royal Court changed a lot! Also I saw on paradox's twitter pictures that there is a decision to form the kingdom of saxony and so I'm wondering if there are more new decisions available in 1.5
Thank you very much for the wiki and the fast update of all the other pages!
From what I understand the kingdom of Saxony is just formed by creating the title, not by decision?
 

Karlington

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Sorry, not Kingdom. The Electorate.View attachment 809807
Ah, here it is:

Hi! I added the Electorate of Saxony as a personal project a few weeks back, it should be coming in a post-release patch for RoCo. The decision will be absolutely free and is not part of any new DLCs, good catch though! ;)
 
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helveticadomes

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@ Decisions
sometimes the stress_loss icon
24px-Stress_loss.png
is used sometimes the stress icon
24px-Stress.png
(even if it decision would lose stress, green number)

only a few examples and not all occurrences

Meditate in Seclusion => for example use only the stress icon
replace first two stress icon with stress_loss icon​

Undertake the Hajj => use both.
a positive example nothing to do here​

Pet Dog => do i lose or get stress
correct icon and replace gain with loss?​

if someone has time and care about to replace all stress loss decisions with correct icon (stress loss) to make it consistent, it would be great


  • Defenders of Dievas
  • Defenders of Rod
  • Defenders of Ukko
please add unreformed to the requirements (as for now it didnt work with reformed faith)

@ Interactions Ask for Gold

i am pretty sure that i get up to 1500g (don't know if you have to be an empire for that)
or even change it to this if true: How is calculated the ammount of cash the Pope gives you when you ask money
 
Last edited:
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mustard11

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Is it just me, or didn't there used to be a page with a table full of different-culture titles? I can't find it for the life of me.

Stuff like "realm priest = gothi for asatru followers", "Duchy = Banate for serbs/croats/bosnians", etc. in a table format.
 
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Emissary Tar

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I tried to edit the ‘Effects’ page and was blocked from editing for ‘Repeating text’. I think this occurred in error, because I am trying to make the same alteration to three entries on this page that all have the same text.

I added to the end of the fourth line (beginning “An optional days”) of the entries for set_global_variable, set_local_variable, and set_variable:
An optional days where Z is the number of days or script value; this cannot refer to another variable’s value directly, and should instead refer to a script value that checks that variable’s value.

Could someone please make this edit / allow me to make this edit / unblock me from editing? Cheers.
 
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Ener_Ji

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Is there a version of the Wiki for console? Right now the console version and the PC version are quite different. Plus console has its own UI, known issues, and so on.
 
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