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Dauth

Wiki Mod
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I'll chip in a bit more detail. To add the wiki to the game we'd need access to the CK3 source files and be able to access their code. We're a collection of volunteers with little to no official standing within PDS/PDX. If the CK3 dev team decided to bundle a simple web browser in the game that allows you to view the wiki (similar to Stellaris) then we're more than happy for that to happen. Just we can't initiate it from our end of things.
 
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Furya

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I'll chip in a bit more detail. To add the wiki to the game we'd need access to the CK3 source files and be able to access their code. We're a collection of volunteers with little to no official standing within PDS/PDX. If the CK3 dev team decided to bundle a simple web browser in the game that allows you to view the wiki (similar to Stellaris) then we're more than happy for that to happen. Just we can't initiate it from our end of things.
Ok I thought this wiki is owned by Paradox. Sorry.
 

Dauth

Wiki Mod
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@Furya The wiki is owned and operated by Paradox and they have the relevant rights to add it into the game. I however am not an employee of Paradox nor do I have any contract with them. My point is merely that the developer team would need to lead the initiative.
 
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Jan 4, 2021
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Questions about the wiki: I got flagged by the abuse-filter for adding some questions to a discussion page. How do I go about getting unblocked? Where can see the rules I'm matched against? (Common Vandalism #3) Why am I not warned before final posting that this will match a rule?
It tells me to contact the Abuse Filter or an Admin on the page but I have no idea how to do that.
 

Limyx826

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I noticed some basic pages are hidden from public view if not logged in such as versions history. Attached screenshots for references.

1623723640091.png


1623723659198.png
 
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Hargrimm

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Hi, my wiki account got erroneously auto-blocked by the abuse filter, and the provided links to contact an admin are to non-existent pages. Hopefully this is an acceptable place to request autopatrol so I can continue editing. It was in relation to this issue, where the little easter egg of 69 skill being described as "Nice" in the tooltip does actually exist in the game as implemented by the devs. I was trying to restore the correct information and provide more explanation, but it looks like just having the text 69 and Nice in the same edit gets you shut down by the filter :)
 

knppel

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Thanks a lot for all the effort, guys!
Also I ran into a decision not listed in the wiki, the wiki editor is a bit beyond me and I don't wanna mess up your work so i'll just drop it here :D

dba965754353cc31d5031a7e7caf888b.jpg
 
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pengoyo

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Thanks a lot for all the effort, guys!
Also I ran into a decision not listed in the wiki, the wiki editor is a bit beyond me and I don't wanna mess up your work so i'll just drop it here :D

dba965754353cc31d5031a7e7caf888b.jpg
I actually just came across that in the game files, I didn't realize it wasn't on the wiki.

So as I still didn't see it, I tried adding it to the wiki. But as this is my first time trying to edit the wiki I might be doing something wrong as I got this error when trying to save the changes: "Error contacting the Parsoid/RESTBase server (HTTP 500)"

This is what I was trying to input in case someone wants to tell me how to do it right or wants to put it in properly themselves:
Secede from Empire Decision.png


Also this is the code for the decision if anyone cares to double check my work:
Code:
secede_from_empire_decision = { #by Sean Hughes
    picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
    desc = secede_from_empire_decision_desc
    selection_tooltip = secede_from_empire_decision_tooltip

    ai_check_interval = 12

    is_shown = {
        liege = {
            highest_held_title_tier = tier_empire
            NOT = { this = root }
            OR = {
                liege = { debt_level >= 7 } # Over 25 years in debt
                liege = {
                    any_character_war = {
                        primary_attacker = prev
                        war_days >= 7300 # Offensive war lasting over 25 years.
                    }
                }   
            }
        }
    }

    is_valid = {
        OR = {
            custom_description = {
                liege = { debt_level >= 7 } # Over 25 years in debt
                subject = liege
                object = root
                text = secede_from_empire_decision_trigger_debt
            }
            custom_description = {       
                liege = {
                    any_character_war = {
                        primary_attacker = prev
                        war_days >= 7300 # Offensive war lasting over 25 years.
                    }
                }
                subject = liege
                object = root
                text = secede_from_empire_decision_trigger_war
            }
        }
    }

    is_valid_showing_failures_only = {
        is_available = yes
    }

    effect = {
        # Liege loses debt proportionally to how much realm_size they will lose when you go independent.
        custom_tooltip = secede_from_empire_decision_effect_tooltip
        hidden_effect = {
            liege = {
                save_scope_as = liege
                save_scope_value_as = {
                    name = debt_cleared
                    value = {
                        value = gold                         # Example: I am 1000 gold in debt, so we start with -1000
                        multiply = root.sub_realm_size         # The seceeding vassal has a realm size of 25...
                        divide = scope:liege.realm_size             # ...while the top liege has a realm size of 100, scaling the value to -250
                        multiply = -1.1     
                    }
                }
                send_interface_toast = {
                    title = secede_from_empire_decision_notification
                    left_icon = root

                    custom_tooltip = secede_from_empire_decision_notification_tt
                    add_gold = scope:debt_cleared
                }
            }
        }

        # Go independent
        create_title_and_vassal_change = {
            type = independency
            save_scope_as = change
        }
        becomes_independent = {
            change = scope:change
        }
        resolve_title_and_vassal_change = scope:change
        
        debug_log = "Empire Vassal Secession:"
        debug_log_scopes = no
        scope:liege = { debug_log_scopes = no }
        scope:debt_cleared = { debug_log_scopes = no }
    }
    
    ai_potential = {
        liege = { debt_level >= 5 } # More than 5 years in debt
        trigger_if = {
            limit = {
                is_rightful_liege_of_trigger = {
                    LIEGE = liege
                    VASSAL = root
                }
            }
            is_powerful_vassal = yes # The strongest vassals go first
            highest_held_title_tier >= tier_county # Counts should never break away from their rightful liege, though.
        }
        trigger_else = {
            liege = { is_ai = yes }

            # Slightly different from the rightful liege check, this looks to see if I hold any land at all that De Jure belongs to my liege's empire(s).
            NOT = {   
                any_held_title = {
                    tier = tier_county
                    exists = empire.holder
                    empire.holder = root.liege
                }
            }
        }
    }

    ai_will_do = {
        base = -40

        # Realm Modifiers
        compare_modifier = {
            value = sub_realm_size
            multiplier = 1
        }

        modifier = {
            add = 50
            NOT = {
                is_rightful_liege_of_trigger = {
                    LIEGE = liege
                    VASSAL = root
                }
            }
        }

        modifier = {
            # Kings are more likely to seceede
            add = 25
            highest_held_title_tier = tier_kingdom
        }

        modifier = {
            add = -35
            # Electors in the HRE are far less likely to seceede.
            liege.primary_title = title:e_hre
            title:e_hre = {
                has_title_law = princely_elective_succession_law
                any_elector = {
                    this = root
                }
            }
        }

        modifier = {
            add = -60
            # Satraps of the Mongol Empire should (almost) never seceede.
            liege.primary_title = title:e_mongolia 
        }

        # 'Soft' Modifiers, e.g., Opinion and Personality
        ai_value_modifier = {
            ai_greed = 0.35
            ai_boldness = 0.35
        }

        opinion_modifier = {
            opinion_target = liege
            who = root
            multiplier = -0.15
        }

        # Faith and Culture Factors
        modifier = {
            factor = 1.2
            NOT = { culture_group = liege.culture_group }
        }

        modifier = {
            factor = 1.1
            faith = {       
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_astray_level
                }
            }
        }

        modifier = {
            factor = 1.3
            faith = {       
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_hostile_level
                }
            }
        }

        modifier = {
            factor = 1.5
            faith = {       
                faith_hostility_level = {
                    target = root.liege.faith
                    value = faith_evil_level
                }
            }
        }
    }   
}
 
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