Crusader Kings 3 Dev Diary #51 - It’s Time to Duel

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Wokeg

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As long as my 10500 prowess guy don't die to -100 guy - it's what i want.
It drove me nuts - always a chance to die, even your opponent is supposedly doomed
;) Per the dev diary, this is entirely possible. If you're just going to auto-win, you should auto-win before entering a detailed duel. If there's no risk, it's no fun, nor commensurate with the other skills. A 100 martial character can still lose a battle, a 100 stewardship character can still go broke, and a 100 intrigue character can still get murdered.
Will other characters in the game, such as your rivals, challenge you to a duel if they have chivalry focus? Would be great to experience this mechanic even with characters who aren't chivalry focused.
They will, yes!
Good to see duels back in a more complex implementation, hopefully it doesn't get repetitive and isn't so random that it's pointless to look at your prowess

will the duels you can be challenged to over titles when you're tribal be handled by this system?
Ah, sadly not for this release. That was definitely our intent, but we had some minor technical issues behind the scenes, so it's been delayed. :) We will almost certainly get to this in future.
What about Duels during the Battles between armies?

Don't take me wrong, I loved the content... it's a new way to get blademaster trait and hope the KNight trait will be able to somehting like this too

But, I believe during a war would be very awesome too
Very easily possible to mod in, but I'm afraid we don't currently have events pop for commanders fighting battles as a deliberate stylistic choice. This would certainly include single combat.
Very cool! So much more in depth than the ck2 system and seems to be even more extensive than the AGOT mod duels, very exciting.

Will there be new fitting animations and poses for the duels?
I hope the finished product won't be the two duelers doing the 'mum says it's my turn on the xbox' pose at eachother.
I'm afraid that those are the animations we've got for the moment, but I believe this is something we'd certainly like to look at in future. And, tbf, mum did say it's Sancho's turn on the Xbox.
Now I'm intrigued. Care to explain this one?
:p During development, we left the location trigger on crocodiles turning up in lethal duels until very late. This meant that crocs tended to turn up in any fight that wasn't explicitly indoors, which bemused the hell out of playtesters.
 
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As long as my 10500 prowess guy don't die to -100 guy - it's what i want.
It drove me nuts - always a chance to die, even your opponent is supposedly doomed
Duels should never be a 100% win chance unless your oponent is missing both hands.

And besides the obvious reason that even if you are the most well prepared fighter in the world, a guy who hold a sword for the first time might still kill you, there's also the fact that duels are voluntary. Which means that if you have a 100% win chance, there would be no reason for your opponent to duel you.
 
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Why does images never work in the dev diarys? Why always wait some hours ._. Want to look o:
 

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Creating a Head of Faith title now requires 1 more holy site (2 for Spiritual, 3 for Temporal). Creating a Spiritual HoF title now costs 300g rather than 50 to 300g based on your income
Wont this mean it becomes incredibly difficult for Iberian Muwalladi rulers to recreate the caliphate as they now have to own a holy site in the arabian peninsula?
 
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Ethos​

When designing the new single combat system, we had a few key points in mind to guide our implementation.

1. Duels should be dangerous​

The outcome of an in-depth duel should never be a completely forgone conclusion: a desperate rookie can still surprise a veteran master, or get lucky/play smart. If the fight would be ended before it’s even begun, it should use a simpler effect or auto-win option.

2. Duels should be reusable​

Duels should be easy to add anywhere in script, and their results should be as agnostic as possible. A detailed duelling system should be able to account for everything from strict honour duels to battlefield bouts to a knife fight in the tavern.

3. Duels should be variable​

Duels should vary in content and strategy depending on the characters involved and the location and circumstances around them. No two fights should ever be totally identical.

4. Duels should be character-driven​

Character traits, relationships, and other qualities should all have an impact on duels, not just prowess.

5. Duels should allow for both experience and intuition​

Although understanding the mechanics of the system should be rewarding and allow competent play, a newbie just guessing should still have a fair chance of success.

6. Duels should allow for both roleplay and rollplay​

It should be viable to both always play to win, and to play according to what makes sense for your character, without either totally kneecapping you. This should carry over to the AI, who should be somewhat readable based on skills and character traits.

Love it when Dev Diaries give us some insight into the design decisions that the content is based on. More of this please.
 
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Excellent! There is a problem with the text though, the different options show up as strings of letters and figures .
 

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NORMAN ARCHER used ARROW against HAROLD GODWINSON.

It's super effective!
 
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Niall9

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During development, we left the location trigger on crocodiles turning up in lethal duels until very late. This meant that crocs tended to turn up in any fight that wasn't explicitly indoors, which bemused the hell out of playtesters.

Exotic pets confirmed? :p
 
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This post has the same problem with missing pictures that we had last week. I just see strings of characters instead of the screenshots (well, I assume they're screenshots, they could be hedgehog portraits for all I know!). :(
 
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On the various "Will Happen" / "Has Happened" screenshots - is the "Has Happened" just the outcome of your opponent's last action?
 
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This duel system sounds really interesting, especially compared to what we had in CK2.

It is a little bit disappointing that we won't get battlefield duels back though. I really liked them.
 
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Very nice, dueling my rivals is going to be fun.
 
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Koyraboro

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Will duelists be able to gain relevant Lifestyle and Education traits from Single Combat as well as an experience modifier like in HF for added Prowess?
 
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Xain

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Tbh in not sure I like that. Firstly, I am not sure how historical duels were and how much of it is not later romanticisation. I can't think off the top of my mind of a single western king that was challenged to duel or died in a duel - except of course in one-on-one wartime encounters.

Also, as someone said on another thread, we need "more game, not more mini-games". I am really afraid that the duel system will just become a minigame for peacetime...

(I am one of those who can't see the pictures)
 
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johnty5

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Is "Likelihood of Success" a 'score' that's accrued across the fight - with the character with the highest score at the end of the final round declared the winner?

Or is it an actual likelihood - i.e. at the end of the final round, one character has a 95% "Likelihood of Success" and the other has 5% - with the latter character winning the duel 1 in 20 times under those circumstances?
 
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