Precisely! And since the lowest we can play are Counts, it's perfectly reasonable for us to not have to worry about things like frostbite when we are not at war...And could afford to have a fire in the main hall at all times...
- 4
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Precisely! And since the lowest we can play are Counts, it's perfectly reasonable for us to not have to worry about things like frostbite when we are not at war...And could afford to have a fire in the main hall at all times...
[...]Winter is Coming[...]
Let's clarify that a bit. Winter won't have an impact on gameplay outside of warfare. Winter mainly affect battles, by giving bonuses or penalties to MaAs, and increases the overall fatal casualties on both sides. Armies also loses supply over time (a modifier that increases with each winter severity, and is added on top of the normal penalty for being over the supply limit), along with a couple of other additions, such as an increased movement speed during winter if your commander has a corresponding commander trait.
As far as I know, ironman games should continue to run fine with the new version. Again though, if you have a save you are very invested in, I recommend you to continue with the 1.2.2 branch to avoid any potential issues.
If anything is to be lamented it's the poor AI who'll get frostbitten first thing in winter.IMO:
The Good:
- visual representation of winter on the map
- improved soundscape
- local province / barony overhaul
The Bad:
- winter having a significant impact on the supply situation of your armies:
Historically there were specific campaign seasons, which usually excluded winter.
Since this isn't modeled in the game, as a player you have no choice but to either suffer increased causalities during winter or to engage in even more tedious micromanagement of your armies.
Warfare is already the worst system of CK3, all you are doing with this addition is to make it more annoying for human players.
I wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.If anything is to be lamented it's the poor AI who'll get frostbitten first thing in winter.
I'd bet that's the more effective tactic unless being in defensive territory brings with it a certain advantage in terms of supplies still to avoid the problem. One must also consider the allies.I wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.
Put it this way, there's a reason EU4's attrition cap was lowered to 5% and extra attrition cap from winter was removed entirelyI wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.
...along with a couple of other additions, such as an increased movement speed during winter if your commander has a corresponding commander trait.
Pretty much this.Gameplay-wise this sounds like something players will just ignore while Genghis Khan's stupid AI dies in Tibet. But visually it seems nice.
Maybe the devs could use real history to program AI war behavior. Declare War in the Spring, and try to get it done by Fall. Either that, or make it possible to declare temporary truces during the Winter Months...Pretty much this.
If you give the AI the option of stabbing themselves in the face with a rusty axe or ruling the world.... They will always choose the former.
I'd never played a CK game before a friend suggested it and I'm having a lot of fun, but the completely brain dead AI takes some of the fun out of it and adding winter seems like it's only going to make it worse. I'm just envisioning the AI declaring war in the dead of winter and not a single troop makes it to the enemy capitol.
Are there any plans to make the AI.... not smart necessarily, but at least not face-palmingly stupid?
Skis and sleds compared to walking?Is there a default penalty to movement speed in winter? Because it doesn't make sense to be able to move faster in winter compared to summer, even with a special trait. It does make sense to move faster in winter with a special trait compared to those who lack the trait, but only if everyone moves slower in winter by default.
It makes sense in the Middle-East.Because it doesn't make sense to be able to move faster in winter compared to summer,
That would be cool, except half the time the AI ends up in multi year wars even though it only has enough gold to support it's army for 18 months. Temporary truces might solve that though, either that or... encouraging the AI to finish wars quickly and not get into ones that are going to last years unless it has the resources to do so.Maybe the devs could use real history to program AI war behavior. Declare War in the Spring, and try to get it done by Fall. Either that, or make it possible to declare temporary truces during the Winter Months...
I am bit sceptical about the consequences of a harsh weather because the game is not really made up for it. In games like Hearts of Iron you can plan for a winter campaign but in CK3 where battles could last weeks there is simply no way to avoid winter warfare. It's the same problem that makes it impossible to conquer England as William the Conquerer by Christmas 1066. The time flows to fast in comparison to the battles and the movement.