Crusader Kings 3 Dev Diary #49 - A Cold Embrace

Crusader Kings 3 Dev Diary #49 - A Cold Embrace

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

vandevere

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And could afford to have a fire in the main hall at all times...
Precisely! And since the lowest we can play are Counts, it's perfectly reasonable for us to not have to worry about things like frostbite when we are not at war...
 
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KomodoWaran

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[...]Winter is Coming[...]

IMO:

The Good:
- visual representation of winter on the map
- improved soundscape
- local province / barony overhaul

The Bad:
- winter having a significant impact on the supply situation of your armies:
Historically there were specific campaign seasons, which usually excluded winter.
Since this isn't modeled in the game, as a player you have no choice but to either suffer increased causalities during winter or to engage in even more tedious micromanagement of your armies.
Warfare is already the worst system of CK3, all you are doing with this addition is to make it more annoying for human players.
 
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mechl

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Let's clarify that a bit. Winter won't have an impact on gameplay outside of warfare. Winter mainly affect battles, by giving bonuses or penalties to MaAs, and increases the overall fatal casualties on both sides. Armies also loses supply over time (a modifier that increases with each winter severity, and is added on top of the normal penalty for being over the supply limit), along with a couple of other additions, such as an increased movement speed during winter if your commander has a corresponding commander trait.


As far as I know, ironman games should continue to run fine with the new version. Again though, if you have a save you are very invested in, I recommend you to continue with the 1.2.2 branch to avoid any potential issues.

Are the Winter effects moddable?
 

Voy

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IMO:

The Good:
- visual representation of winter on the map
- improved soundscape
- local province / barony overhaul

The Bad:
- winter having a significant impact on the supply situation of your armies:
Historically there were specific campaign seasons, which usually excluded winter.
Since this isn't modeled in the game, as a player you have no choice but to either suffer increased causalities during winter or to engage in even more tedious micromanagement of your armies.
Warfare is already the worst system of CK3, all you are doing with this addition is to make it more annoying for human players.
If anything is to be lamented it's the poor AI who'll get frostbitten first thing in winter.
 
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Tiax

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If anything is to be lamented it's the poor AI who'll get frostbitten first thing in winter.
I wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.
 
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Voy

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I wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.
I'd bet that's the more effective tactic unless being in defensive territory brings with it a certain advantage in terms of supplies still to avoid the problem. One must also consider the allies.
 

grommile

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I wonder if the effect of this update will be that you should always invade Russia in the winter because the AI will do a worse job of avoiding attrition than the human.
Put it this way, there's a reason EU4's attrition cap was lowered to 5% and extra attrition cap from winter was removed entirely :D
 
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LeonOfOddecca

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...along with a couple of other additions, such as an increased movement speed during winter if your commander has a corresponding commander trait.

Is there a default penalty to movement speed in winter? Because it doesn't make sense to be able to move faster in winter compared to summer, even with a special trait. It does make sense to move faster in winter with a special trait compared to those who lack the trait, but only if everyone moves slower in winter by default.
 
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StarkeBlade

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Gameplay-wise this sounds like something players will just ignore while Genghis Khan's stupid AI dies in Tibet. But visually it seems nice.
Pretty much this.

If you give the AI the option of stabbing themselves in the face with a rusty axe or ruling the world.... They will always choose the former.


I'd never played a CK game before a friend suggested it and I've been having a lot of fun, but the completely brain dead AI makes the game pretty boring pretty quickly (so I end up restarting a lot, and messing around, which is fun but....) and adding winter seems like it's only going to make it worse. I'm just envisioning the AI declaring war in the dead of winter and not a single troop makes it to the enemy capitol.

Are there any plans to make the AI.... not smart necessarily, but at least not face-palmingly stupid?
 
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vandevere

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Pretty much this.

If you give the AI the option of stabbing themselves in the face with a rusty axe or ruling the world.... They will always choose the former.


I'd never played a CK game before a friend suggested it and I'm having a lot of fun, but the completely brain dead AI takes some of the fun out of it and adding winter seems like it's only going to make it worse. I'm just envisioning the AI declaring war in the dead of winter and not a single troop makes it to the enemy capitol.

Are there any plans to make the AI.... not smart necessarily, but at least not face-palmingly stupid?
Maybe the devs could use real history to program AI war behavior. Declare War in the Spring, and try to get it done by Fall. Either that, or make it possible to declare temporary truces during the Winter Months...
 

DreadLindwyrm

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Is there a default penalty to movement speed in winter? Because it doesn't make sense to be able to move faster in winter compared to summer, even with a special trait. It does make sense to move faster in winter with a special trait compared to those who lack the trait, but only if everyone moves slower in winter by default.
Skis and sleds compared to walking?

I can move heavy objects better on a properly frozen surface than I can on a soft, slightly damp, summer dirt road.
 
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Marc_Hicks

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What I find funny is that I was already taking account for winter during my game-play sessions. So between the Months of December & February I would avoid starting any wars or starting any new constructions.
 
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StarkeBlade

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Maybe the devs could use real history to program AI war behavior. Declare War in the Spring, and try to get it done by Fall. Either that, or make it possible to declare temporary truces during the Winter Months...
That would be cool, except half the time the AI ends up in multi year wars even though it only has enough gold to support it's army for 18 months. Temporary truces might solve that though, either that or... encouraging the AI to finish wars quickly and not get into ones that are going to last years unless it has the resources to do so.
 
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Prairie_Doggin

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I am bit sceptical about the consequences of a harsh weather because the game is not really made up for it. In games like Hearts of Iron you can plan for a winter campaign but in CK3 where battles could last weeks there is simply no way to avoid winter warfare. It's the same problem that makes it impossible to conquer England as William the Conquerer by Christmas 1066. The time flows to fast in comparison to the battles and the movement.

I think the weather effect will make things slightly more interesting but probably won't really have a very significant impact on much of anything in terms of planning or execution. Personally, I wish that warfare was less drawn out in general so things like winter, the harvest, feudal obligations, etc could be introduced as part of your planning process when going to war.
 
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Viridianus

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Cool. Yet, since you mention MAA... are there going to be MAA added for the two, IIRC, cultures that lack them: Assyrian and Alan? Alan, in particular, could reasonably use the all-Iranian Ayyar.
(And change the Dravidian MAA to something... different while you're at it?)
 
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Almas

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My biggest hope for 1.3 is, that they will remove the automatic alliance from a marriage and make it a nonagression pact at best. That way i wouldnt hesitate anymore to marry my dynasty members to kings and other landed people to increase my renown. I just dont want alliances most of the time to and be called to other wars or call them to mine. I want to achieve stuff myself :)
And that way the HRE would not invade ireland with their whole army anymore because some counts daughter got a good marriage.
 
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Brian Bóruma

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Connacht with their capital in the right place! :cool:

Looks like it'll be a great update.