Crusader Kings 3 Dev Diary #49 - A Cold Embrace

Crusader Kings 3 Dev Diary #49 - A Cold Embrace

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

fodazd

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I think winter will contribute to making different parts of the map actually feel different. If there could also be a similar system for the monsoon in the south, it could highlight the differences in climate even more. Also, a more detailed map is always welcome. :)
 
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Ixal

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Will winter have an effect on river crossings, i.e. rivers freezing in harsh winter and allow crossings everywhere?
 
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Niall9

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Are the winters somewhat randomised? As in some years you might experience a mild year in a certain location, while in other years the same location could experience a normal or harsh winter? That would be quite interesting.
 
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riadach

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I count two extra Irish counties, Ennis and Uí Mhaine. (Although I would suggest renaming Ennis to Thomond, and Thomond to Limerick). What's the barony count increases by?
 
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Sword of Glass

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"Fire" hints last week. "Ice" this week.

Next DLC is a Game of Thrones total conversion Flavour Pack confirmed,
Hell yeah!

But really though, someone should tell Paradox to make a CK-like game from ASOIAF. Make it their Total War Warhammer.
 
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LordLoko

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With CK3's map style of both political and physical maps we can finally see the winter.
 
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Servancour

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1) Will winter only effect the combat, or are other systems, for example economics tied into this?
2) Will there be a way to predict the severity of the coming winter? Will it be necessary to make preparations for the winter like it was common back than?
3) How will performance be impacted? I guess you wont use the HoI3 system but still...
4) Any chance for new map modes? I really miss one where all existing and potential historic buildings are marked...
1. It'll mostly affect combat for now.
2. Not per se. You'll learn what to expect in any given area as you play, but the actual severity is slightly random and will vary from year to year.
3. Testing so far shows only a small performance impact, but we are actively looking at it to make sure it doesn't go out of hand.
4. I do have a few map modes that I would like to have added at some point, but I can't say when we'll get about to adding any of those.
 
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Ixal

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Also, will modders be able to create their own "winters" (both having new graphics and deciding when and where said effect happens even apart from seasons)?
 
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Nc-Rm

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Will this upcoming DLC be an actual full expansion or more of a flavor pack?
 
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Fallofthepurple

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Not the DD I wanted but the DD I got
Winter will also have an effect on your Men-at-Arms. Most noticeably, cavalry units will perform worse in normal and harsh winters. Heavy cavalry, in particular, will suffer some hefty penalties. I would advise against the use of heavy cavalry if you know you’ll be fighting battles in mountainous terrain during the winter season. On the other hand, some Men-at-Arms will get (sometimes quite significant) bonuses while fighting in winter. One such unit is the Tibetan culture unit, Mountaineers. Accustomed to the cold and the snow in the mountains, they can utilize it to their advantage in the form of a damage bonus whenever they participate in battles when winter is present.
Big fan of winter having an effect on combat/MAA!
Looks very pretty too.
 
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Keizer Harm

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Happy to hear about this; and the pretty CK3 map will be much improved with the seasonal change! What I want to know for modders; could the winter setup handle a map spreading over both hemispheres? Lands south of the equator should have winters at the opposite time from the northern parts. So if besides harsh winter you could define a province as harsh_winter_opposite_hemisphere and it would properly get snow in June rather than January, I would be very happy :)
 
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Ezumiyr

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First dev diary and they are already overdelivering by adding not only winter on the map that also affects individual MAA differently, but also specific sounds and updates to the map.

I don't do this usually, but I TOLD YOU SO. The CK dev diaries have always been rarer than the others, but also much meatier.
 
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Finear

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THIS is GREAT! :)

Winter would be awesome! There will be any other weather conditions in future like rain for example?

There will be seasons? Like hot summers, fall with colorful trees and so on?

Please confirm if I understood that correctly - these two, map changes and winter mechanics will be free with 1.3 update? Or it's the first DLC/flavour pack content?
 
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Heatth

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How moddable are the winters? Specifically, can you set so different areas have winter at different times? Useful for simulating the south hemisphere.
 
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prismaticmarcus

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Are the winters somewhat randomised? As in some years you might experience a mild year in a certain location, while in other years the same location could experience a normal or harsh winter? That would be quite interesting.
that's what CKII had
 
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Ares Enyalios

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I am bit sceptical about the consequences of a harsh weather because the game is not really made up for it. In games like Hearts of Iron you can plan for a winter campaign but in CK3 where battles could last weeks there is simply no way to avoid winter warfare. It's the same problem that makes it impossible to conquer England as William the Conquerer by Christmas 1066. The time flows to fast in comparison to the battles and the movement.
 
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