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Crusader Kings 3 Dev Diary #39 - Achievements Showcase

Greetings, dear friends, and welcome to the final pre-release dev diary! Today, we’ll be doing something nice and light, since we know you’re all hyped for the release next month, and couldn’t possibly stand the tension otherwise.

So, with that in mind, let’s have a look at what achievements you can get, and the ways of getting them. As we’re so close to release, we’ll be taking a gander at the full list!

… With apologies in advance for the puns. -_- They forced me to implement them.

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  1. A House of my Own: create a cadet branch of your dynasty.
  2. A Legacy to Last the Ages: complete an entire dynasty legacy path.
  3. A Name Known Throughout the World: have your dynasty reach the highest possible level of renown.
  4. A Perfect Circle: have only two distinct parents, grandparents, and great grandparents, counting absent ancestors as individual characters.
  5. Above God: have a strong hook on your head of faith.
  6. Al-Andalus: starting as an Iberian Muslim, control all of Iberia and take the Avenge the Battle of Tours decision.
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  1. Álmost There: as Álmos Árpád, form Hungary & convert to Christianity.
  2. An Unfortunate Accident: inherit a title from someone via murder.
  3. Bad Blood: go to war with one of your siblings over a claim.
  4. Beacon of Progress: have your culture unlock all innovations, excluding regional and culture-specific innovations.
  5. Blood Eagle: starting as any child of Ragnarr Lothbrok, conquer all of the British Isles.
  6. Carolingian Consolidation: starting as a Karling, be the only independent Karling to hold a landed title.
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  1. Celebrity: reach the highest possible level of fame.
  2. Death Did Us Part: murder your spouse.
  3. Dreadful Ruler: have the maximum amount of dread.
  4. End of an Era: play until 1453.
  5. Fine Print: use a hook to modify a feudal contract.
  6. Followed by Shadows: know ten secrets simultaneously.
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  1. For the Faith: take part in a successful Great Holy War, on either side.
  2. Frankokratia: as a French Catholic, hold and completely control the Kingdom of Thessalonika without holding or being vassalised to the Byzantine Empire.
  3. From Rags to Riches: starting as a count, lead your line to rule an empire.
  4. Give a Dog a Bone: starting as Matilda of Tuscany, lead your dynasty to rule the Kingdom of Italy, have at least fifty living dynasty members, and found a Holy Order.
  5. Going Places: as Haesteinn of Montaigu in 867, hold any kingdom-tier title.
  6. It’s not a Cult: create a faith.
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  1. Keeping it in the Family: have a child with the inbred trait.
  2. Kings to the Seventh Generation: starting as Count Eudes of Anjou in 867, lead your dynasty to rule the Kingdom of France.
  3. Know Your Place: defeat a faction in war.
  4. Land of the Rus: starting as Rurik the Troublemaker in 867, lead your dynasty to rule the Empire of Russia.
  5. Last Count, First King: starting as Duke Nuno of Portucale in 1066, form Portugal.
  6. Monumental: fully upgrade a duchy building anywhere in your personal domain.
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  1. Mother of Us All: starting as Magajiva Daura, reform an African pagan faith, and convert all counties in Africa to it.
  2. Moving up in the World: increase your rank.
  3. Non Nobis Domine: found a holy order.
  4. Norman Yoke: starting as William the Bastard in 1066, win the Norman Invasion, become English, and have only English Vassals below you in the Kingdom of England.
  5. Not So Feudal System: use the claim throne scheme successfully.
  6. Paragon of Virtue: have three or more virtuous traits.
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  1. Prolific: have one hundred living dynasty members.
  2. Reconquista: starting as an Iberian Christian, convert all of Iberia to Christianity.
  3. Rise from the Ashes: restore the Roman Empire.
  4. Royal Dignity: starting as Vratislav Premyslid in 1066, lead your dynasty to rule the Kingdom of Bohemia & the Holy Roman Empire simultaneously.
  5. Saint: reach the highest possible level of devotion.
  6. Seductive: as any one character, successfully seduce ten people.
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  1. Seven Holy Cities: as a Hindu ruler, hold all seven Hindu holy sites at the same time.
  2. Sibling Rivalry: starting as any of the Jimena siblings in 1066, become Emperor of Spain.
  3. Stressful Situation: suffer a mental break.
  4. The Emerald Isle: starting as an Irish ruler, hold the Kingdom of Ireland.
  5. The Emperor’s New Clothes: while holding any empire title, be naked.
  6. The Succession is Safe: have ten living children.
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  1. The Things Love Does for Us: have a lover save you from a murder attempt.
  2. The Things We Do for Love: murder your lover’s spouse.
  3. Trapped in the Web: have strong hooks on three direct vassals.
  4. Turning to Diamonds: reach the highest possible stress level.
  5. Until Death Do Us Part: marry another character.
  6. Way of Life: obtain every perk in a lifestyle.
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  1. What Nepotism?: have your dynasty rule ten independent realms of at least kingdom tier simultaneously.
  2. Wily as the Fox: starting as Robert the Fox in 1066, rule the Kingdom of Sicily, hold either the Kingdom of Epirus, Hellas, or Thessalonika, and convert all of its original counties to Catholicism.

And with that, we come to the end of the showcase! Anything here that particularly caught your eye, or something you’d like to have seen? I’ll be hanging around in the comments for a couple of hours afterwards, per the usual, so feel free to tag me with any questions you may have.
 
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The lack of any mega-conquest achievements makes me cautiously optimistic that easily maintaining blobs will not be the norm.



With very little exception, all of these achievements are shockingly trivial. What's the point of having achievements, if every one can get them, save for the very bottom tier...

The same as it always is-to give a certain type of player something to brag about.
 
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Remind me, what are the prereqs for reforming the Roman Empire?
Man, why do people do this? All you have to say is "There's an achievement to restore the Roman Empire."

The tone on the forums is pretty bad these days. I really hope it's because we're all frustrated at not being able to play the game, and that things will get better once it's released. :)
 
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Becuase the "easy" ones give new players some goals to try whilst they get their bearings.
I don't mind easy achievements. I mind that they're *almost* all easy.

He literally just told you to suggest improvements.
No. He said to suggest specifics. My original post WAS the improvement I suggested.

That could be neat. Might be tricky, though, considering that the map extends at least as far east as it did in CK2...



Um, WTF?

(Seriously, did you try Shajar's Monarch's Journey challenges? Getting dozens of dynasty members isn't easy! And hers didn't even all need to be alive at the same time!)

I can see people say that there are too many trivial achievements. But saying that every achievement is trivial? You're delusional.
Achieving the maximum possible level in some gameplay mechanic? (Even Stress—I imagine that hitting maximum stress without breaking down along the way requires some doing, even if it's not as difficult or impressive as maximizing something useful.) Taking weak nobles and bringing them to multi-kingdom levels? Converting entire subcontinents? REFORMING THE FUCKING ROMAN EMPIRE?!?
(Saying that the ones about maximizing X are "trivial" is especially moronic, given how little we know about them and that what little we do makes most of them sound like substantial achievements.)

Yes, taking a tiny chief ruling one county in the middle of Siberia and blobbing them into a horde to rival Temujin is pretty standard fare for experienced CK2 players, if they play right and know what they're doing. But if you're dividing players into "can trivially restore the goddamn Roman Empire" and "the bottom tier," your tier system is fragging terrible.
I didn't say they are all trivial. I said "with very little exception". Those at the bottom tier (to clarify, meaning the bottom of steam percentage in regards to unlocks) are the exception. But yes, there are too many, hence the point. We agree, and the rest of your post seems to have missed it.

I don't think so. If by "Shockingly Trivial" you mean "doesn't take a boatload of luck and/or having to fight several uncertain wars" I can see that. (though IMO only about two or three of the first batch of CKII achievements were in that category as well) but most players probably don't have the time or patience to, say, collect 10 kingdom titles to dole out to family for What is Nepotism?, or bother reforming a faith from a position of power to have Divine Marriage for Perfect Circle, even if both are relatively simple in execution.
It doesn't need to be for most players. I yeah, I don't mind it not being there at launch, but if no one says anything, then it won't be there at all. Considering they had "One Proud Bavarian" do some of the video dev diaries, which allows him to amplify his opinion, and given that he said he hates "try-hard" achievements, which he claims "almost made him quit the game permanently", yes, if no one says anything, there is a very very real chance we will get no change. People jump far too quickly to defend the status quo.

How can it be hubris when I'm in no way connected to the game developer? :D

There's an entire thread dedicated to achievement suggestions so you're dead wrong on that one.

I don't know what got to you, or if you just woke up on the wrong side of bed this morning, but lighten up man.
I was clearly talking about the possibility that Paradox shared your opinion. That would be hubris, hence the point. Also, if you don't care about achievements like I do, feel free not to engage with me. I won't "lighten up", because the really hard achievements are what keep me coming back to CK2 and EUIV (unlike HOI4, which are mods).
 
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Remind me, what are the prereqs for reforming the Roman Empire?


Nothing like the requirements for "My very own sub-continent", "Never start a land war in Asia", or Steppe by Steppe".

If reforming Rome pushes the upper limits of sustainable realm size as opposed to the current state of CK 2 I'll be pretty happy.
 
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I am not much for achievements tbh (don´t care about them at all) but I think these one are atleast funny and will most likely give me a laugh when some of them suddenly popup without me knowing about it. I like the art on them and it is good they are not "clear" in their discription.

Even if I don´t care about it, it is a relative easy thing to integrate and it does give enjoyment for many other games! so thank you for atleast making them proper.
I wonder if there are any hidden achivements.
 
Man, why do people do this? All you have to say is "There's an achievement to restore the Roman Empire."

The tone on the forums is pretty bad these days. I really hope it's because we're all frustrated at not being able to play the game, and that things will get better once it's released. :)
I mean, you're not wrong, but the specific post you quoted was clearly responding to a statement that there weren't any mega-conquest achievements. The response, "Remind me, what are the prereqs for reforming the Roman Empire?" is clearly meant to question whether or not that's the case, because the Roman Empire at its height was pretty dang mega. But that


I didn't say they are all trivial. I said "with very little exception". Those at the bottom tier (to clarify, meaning the bottom of steam percentage in regards to unlocks) are the exception. But yes, there are too many, hence the point. We agree, and the rest of your post seems to have missed it.
You aren't the one who decides whether or not we agree. That's a friggin' collaborative decision, and I disagree with it. Not that I'm sure how you could have gotten the impression that I agree with you...

Either you think that 31 out of 47 qualifies as "very little exception," or you think that most of the achievements I listed are trivial. I strongly disagree with both; I think that some of the achievements I didn't list are non-trivial, and that 31/47 could more accurately be described as "nearly a supermajority". So either way, we fundamentally disagree about the achievements in this game...and unless you do believe that 31/47 counts as "little exception" (which I think can be safely disregarded, since that was a joke), it was obvious that we disagree!
 
Guys! I found skill cap limitations in the game now, We cannot raise any skill (martial, prowess) above 100 even via modifiers, traits (not base limitation). Will it be changed later ? Because its bad for modding possibility
 
Guys! I found skill cap limitations in the game now, We cannot raise any skill (martial, prowess) above 100 even via modifiers, traits (not base limitation). Will it be changed later ? Because its bad for modding possibility
CK2 has a limit of 100 for base skill (though modifiers and skills can raise it above that)
 
Guys! I found skill cap limitations in the game now, We cannot raise any skill (martial, prowess) above 100 even via modifiers, traits (not base limitation). Will it be changed later ? Because its bad for modding possibility
I don't think it's "bad for modding possibility". The highest skill I've seen in CK3 so far is only 30, and skills above 20 are rare; do we really need to raise the ceiling above 3-5 times the plausible base-game maximum? If so, why?
 
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I don't think it's "bad for modding possibility". The highest skill I've seen in CK3 so far is only 30, and skills above 20 are rare; do we really need to raise the ceiling above 3-5 times the plausible base-game maximum? If so, why?

Why game released 10 years ago not have skill cap, but game released 10 years later have IT ?

I easy can explain. In universe like AGOT or TES exists some "super powerful" creatures like Dragons or TES heroes, just because of them we need overcap limit for Skills.

And anyway I dont see the problem in fresh game where Paradox promised game "with full modability".
"The highest skill I've seen in CK3 so far is only 30" - remember its without bloodlines, artifacts, and communities
 
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Why game released 10 years ago not have skill cap, but game released 10 years later have IT ?
Not technical reasons, obviously. There is no modern cap you can easily write without scientific notation that exists for technical reasons.
I don't work at Paradox, don't ask me to explain the fiddly details of their game design. Maybe there was a weird technical problem in certain edge cases that they handled by making sure they wouldn't happen; maybe they wanted to put an upper bound on how high you can get skills by stacking mod traits. I dunno!

I easy can explain. In universe like AGOT or TES exists some "super powerful" creatures like Dragons or TES heroes, just because of them we need overcap limit for Skills.
Can't pretend to be familiar with Elder Scrolls or its mod, but AGOT dragons used Martial to measure something completely unrelated to what the Martial score represents in humans. (Might as well, since dragons can't lead armies or train troops. Surprisingly good at suppressing revolts, though!) If they can't crank up Martial to arbitrary levels, they'll need to find some other way to represent a dragon's strength. Considering that they implemented a novel system for determining how good characters were at duels before Paradox implemented their own duel system...it shouldn't be a problem.

And anyway I dont see the problem in fresh game where Paradox promised game "with full modability".
Neither do I. That's because capping the skill value is, in all likelihood, a solution to an unknown problem, which will never be seen because of said solution.

"The highest skill I've seen in CK3 so far is only 30" - remember its without bloodlines, artifacts, and communities
Oh, yes, those are definitely going to more than triple the
 
AGOT dragons used Martial to measure something completely unrelated to what the Martial score represents in humans. (Might as well, since dragons can't lead armies or train troops. Surprisingly good at suppressing revolts, though!) If they can't crank up Martial to arbitrary levels, they'll need to find some other way to represent a dragon's strength. Considering that they implemented a novel system for determining how good characters were at duels before Paradox implemented their own duel system...it shouldn't be a problem.
The AGOT mod literally capped the dragons at 100, so they'll be fine. :)
 
Hi guys. Dont want to start a new thread. I am going for the blood eagle achievement as Halfdan. I know there is a bug but i Will try it in one session. Question is, if Halfdan dies am i still eligble for it with my heir or does it need to be in the span of haldan's life?
 
Hi guys. Dont want to start a new thread. I am going for the blood eagle achievement as Halfdan. I know there is a bug but i Will try it in one session. Question is, if Halfdan dies am i still eligble for it with my heir or does it need to be in the span of haldan's life?
Currently it looks like all character-specific achievements need to be done within that person's lifetime.
 
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