Becuase the "easy" ones give new players some goals to try whilst they get their bearings.
I don't mind easy achievements. I mind that they're *almost* all easy.
He literally just told you to suggest improvements.
No. He said to suggest specifics. My original post WAS the improvement I suggested.
That could be neat. Might be tricky, though, considering that the map extends at least as far east as it did in CK2...
Um, WTF?
(Seriously, did you try Shajar's Monarch's Journey challenges? Getting dozens of dynasty members isn't easy! And hers didn't even all need to be alive at the same time!)
I can see people say that there are too many trivial achievements. But saying that every achievement is trivial? You're delusional.
Achieving the maximum possible level in some gameplay mechanic? (Even Stress—I imagine that hitting maximum stress without breaking down along the way requires some doing, even if it's not as difficult or impressive as maximizing something useful.) Taking weak nobles and bringing them to multi-kingdom levels? Converting entire subcontinents? REFORMING THE FUCKING ROMAN EMPIRE?!?
(Saying that the ones about maximizing X are "trivial" is especially moronic, given how little we know about them and that what little we do makes most of them sound like substantial achievements.)
Yes, taking a tiny chief ruling one county in the middle of Siberia and blobbing them into a horde to rival Temujin is pretty standard fare for experienced CK2 players, if they play right and know what they're doing. But if you're dividing players into "can trivially restore the goddamn Roman Empire" and "the bottom tier," your tier system is fragging terrible.
I didn't say they are all trivial. I said "with very little exception". Those at the bottom tier (to clarify, meaning the bottom of steam percentage in regards to unlocks) are the exception. But yes, there are too many, hence the point. We agree, and the rest of your post seems to have missed it.
I don't think so. If by "Shockingly Trivial" you mean "doesn't take a boatload of luck and/or having to fight several uncertain wars" I can see that. (though IMO only about two or three of the first batch of CKII achievements were in that category as well) but most players probably don't have the time or patience to, say, collect 10 kingdom titles to dole out to family for What is Nepotism?, or bother reforming a faith from a position of power to have Divine Marriage for Perfect Circle, even if both are relatively simple in execution.
It doesn't need to be for most players. I yeah, I don't mind it not being there at launch, but if no one says anything, then it won't be there at all. Considering they had "One Proud Bavarian" do some of the video dev diaries, which allows him to amplify his opinion, and given that he said he hates "try-hard" achievements, which he claims "almost made him quit the game permanently", yes, if no one says anything, there is a very very real chance we will get no change. People jump far too quickly to defend the status quo.
How can it be hubris when I'm in no way connected to the game developer?
There's an entire thread dedicated to achievement suggestions so you're dead wrong on that one.
I don't know what got to you, or if you just woke up on the wrong side of bed this morning, but lighten up man.
I was clearly talking about the possibility that Paradox shared your opinion. That would be hubris, hence the point. Also, if you don't care about achievements like I do, feel free not to engage with me. I won't "lighten up", because the really hard achievements are what keep me coming back to CK2 and EUIV (unlike HOI4, which are mods).