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Kaleidoscope

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6) Not sure if commanders and nobles can be captured and ransomed in battle but have not seen it happen yet so I'm betting not, and I think that that would be cool.

It can happen. It's a random event after any lost battle, I believe.

There is still the problem of characters teleporting around the world when you raise new regiments. That could be fixed by forcing characters to actually travel with their armies.
 

Rebaltion

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I'd love to see a client kingdom system, where the your ruler could create client kingdoms that would pay tribute to you and offer you support during wars.

Oh, and the civil war system from EU: Rome. Seriously, that thing is fantastic.
 

Drachenfire

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You know what would be nice, in my opinion, is if a matrix was created so that if your ruler becomes of another culture, his dynasty name is rendered in that culture.

So, for instance, I am playing a Welsh dynasty named Llewellyn, and my ruler becomes French (or even Norman), then the name would be rendered as Léolin. Other examples include transitioning from the Scottish Gaelic dynasty of Dùn Chailleann ( for "[from the] Fort of the Caledonii ") to Dunkeld. I am sure there are other examples too.

Also, if provances (and titles for that matter) could also change based on culture in conjuntion with overlord. In this, I am thinking of the county of Dyfed, which in the DVIP Wales represents the bishopric of St. David's in the 1066 scenario, but by the 1187 scenario it represents the Earldom of Pembroke. So, if the ruler was Welsh, and his overlord was the Welsh cultured King of Wales, then that title and provance would be Dyfed, while if the ruler of that provance was English, French, Norman -and- their overlord was the King of England, the title and name of the provance would be named Pembroke. Does this make sense?
 

TempestDK

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You know what would be nice, in my opinion, is if a matrix was created so that if your ruler becomes of another culture, his dynasty name is rendered in that culture.

So, for instance, I am playing a Welsh dynasty named Llewellyn, and my ruler becomes French (or even Norman), then the name would be rendered as Léolin. Other examples include transitioning from the Scottish Gaelic dynasty of Dùn Chailleann ( for "[from the] Fort of the Caledonii ") to Dunkeld. I am sure there are other examples too.

Also, if provances (and titles for that matter) could also change based on culture in conjuntion with overlord. In this, I am thinking of the county of Dyfed, which in the DVIP Wales represents the bishopric of St. David's in the 1066 scenario, but by the 1187 scenario it represents the Earldom of Pembroke. So, if the ruler was Welsh, and his overlord was the Welsh cultured King of Wales, then that title and provance would be Dyfed, while if the ruler of that provance was English, French, Norman -and- their overlord was the King of England, the title and name of the provance would be named Pembroke. Does this make sense?

Yes it does ... but I wonder if it is possible to do that. But you would then have to create new names for every dynasty and province/title for every single culture in the game.

What if the count of Dyfed becomes an pagan alan? ... what should it then be called?

Should the name change if the count wasn't welsh but had a welsh king .. and what if he became independent?

I think there are many issues with this, but I would love something more dynamic than is currently available.

I do dislike the fact that dynasty names were confined to provinces, so when I finished the reconquista with Barcelona/Aragon, and my capital moved to Valencia, I suddely got catalan cultured courtiers named Fernandez Sulayman ... because only berber dynasties exists in Valencia province.

I think the solution would be to give dynasties cultures, not just provinces where they can spawn. So if I manage to spread my culture, then bigger chances of those provinces getting a catalan dynasty courtier than one that in CK would be available to the province.

In the example above, it would be like this:

When the capital is moved to Valencia, which is berber, I should get mostly berber cultured courtiers, but also some that come from the catalan areas (if any) of my kingdom. This could even be from vassals' provinces.

Once I turn the culture to catalan, I should get mostly courtiers from the catalan dynasty group, but could still get some from the berber group, that might be connected to Valencia.

There could still be local dynasties available and they could still get positions at court, but they should keep their culture, and whether you can even get one would depend on law settings or decisions. This way you could control whether you wanted to allow "infidel" or wrong-cultured nobles to grace your court.

Kinda brainstorming this ... but something like that could be cool I think :)
 

Drachenfire

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I see your point Tempest. I would suggest that where a translation is unknown, it would default to the origional language. So if that Alan pagan inherited Dyfed, it would default to simply Dyfed. With this in mind, I would like for the community to then mode in at a later date what that translation may be. I think we see with CK that there is such a vast amount of armchair historians that have truely fleshed out the game that each version released by Jord and Veld seem to include even more correct set ups. I don't think you can hire a historial team to track down the vast amount of history that the fan base here has.

I also like your suggestions that dynasty names would be linked with culture, and that makes a heck of alot of sense! I like that alot! It would mean that if Welsh rulers reconqured England, then Welsh surnames would start popping up in that region too! Nice!

Edit: I also ment to add that the idea of changing provincial names came to me when I saw that in Civ there is a matrix that changes the name of cities depending on the dominiate culture of the population.
 

TempestDK

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I also would wish that traits had a bigger effect in the game ... especially for AI behaviour.

F.x. I want a Hostile, Vengeful and Zealous ruler to behave different than a Cowardly, Just and Lazy ruler.

This way you could sit on the border of the HRE and be safe as you get along well with the Just king of the Franks ... but then suddenly he dies and his expansionistic son takes over and sets his sights on the smaller bordering realms.

Another example could be that Vengeful and Hostile characters would be more likely to assasinate their rivals. Or a cowardly ruler might not lead his regiments into battle, but instead stay home and let his Marshal do the fighting for him (if it would be possible to select commanders for each army).

I think this could open up whole new fun aspects of gameplay ... and make realms change depending on the guy/girl in charge.
 

Drachenfire

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I also would wish that traits had a bigger effect in the game ... especially for AI behaviour.

F.x. I want a Hostile, Vengeful and Zealous ruler to behave different than a Cowardly, Just and Lazy ruler.

This way you could sit on the border of the HRE and be safe as you get along well with the Just king of the Franks ... but then suddenly he dies and his expansionistic son takes over and sets his sights on the smaller bordering realms.

Another example could be that Vengeful and Hostile characters would be more likely to assasinate their rivals. Or a cowardly ruler might not lead his regiments into battle, but instead stay home and let his Marshal do the fighting for him (if it would be possible to select commanders for each army).

I think this could open up whole new fun aspects of gameplay ... and make realms change depending on the guy/girl in charge.


Speaking of traits, I would like to see kennik’s Dynastic Glory scorecard, or something like it, implemented. Additionally, I think it would be neat if at the end of a game that some kind of Dynasty Legacy could be generated based on the accumulated traits and choices of dynasty members.

For instance, if your dynasty frequently freed surfs from the provinces, freed children from being born in serfdom, then your dynasty may be known as “Champions of the People”. Likewise, if you frequently intermarried dynasty members together, perhaps your dynasty would become known as inbred. In addition, if your dynasty upheld the virtues of the Church, it may be known as Defender of the Church. It would be presented like

The House of Llewellyn became known as the Champion of the People for their suport of the peasents, and Defender of the Faith for their suport of the Catholic Church, however became inbreed for frequently interbreeding with close family members.

Of corse, the language would be more poetic then I can produce :D

Does this make sense?


OMG! Post 666!!!!!!!!!!!!!!!!

Its a good thing I don't believe in him! Muhahahah!
 
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Drachenfire

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I'd just want a CK 2, plain and simple. It has been too long anything has been done for CK, so any kind of CK 2 would be gold.

Well, if CK II doesnt have both male preference primogeniture AND absolute cognatic primogeniture (where first born inherits all regardless of gender), then I won't buy it. Its been my cross to bear all these years, lol. I'd be too dissapointed if these two laws were not added.

Hostages!

Also, I was thinking that it would be cool for peace negotiations to demand hostages to guarentee safe conduct.

So, if I were the King of England and I had just mediatized the King of Wales or the King of Scotland (mediatized rather then took their title, which should cause huge bad boy) I may also want to demand hostages from him, with his children ranked with prestige according to their place in line of succession.

If the one side agrees, then the children are sent as fosterlings to the other court but do not get to go back until after they turn 21 or so. This would give the other ruler the opportunity to not only raise them at court, but also perhaps marry them off to their own loyal vassals.
 

Emperor Walter

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Well, if CK II doesnt have both male preference primogeniture AND absolute cognatic primogeniture (where first born inherits all regardless of gender), then I won't buy it. Its been my cross to bear all these years, lol. I'd be too dissapointed if these two laws were not added.

I wouldn't mind if they don't add these laws, as long as we have the ability to create or edit succesion laws in CK2.
 

Drachenfire

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I wouldn't mind if they don't add these laws, as long as we have the ability to create or edit succesion laws in CK2.

If it was easily modable, then prehaps I wouldn't mind either. But truely, these considerations should be available. I have illustrated the many instances of male preference primogeniture which aloud women to inherit after their brothers. I have even discovered that the Basque of the Kingdom of Navarra had actually followed absolute cognatic primogeniture, in which the first born inherits land and title regardless of gender. This succession law was followed by the Basques high nobility and free families alike, though by the CK time frame the kingship of Navarra was inherited by someone from outside of Navarra and the tradition slowing withered for succession for their kingship. Nobility continued to follow it well into the 19th century.
 

Anthropoid

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gamer42_au

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Two suggestions on marriages:
1) Catholics influencing the pope to get annulments or divorces (NB an annulment would technically make any children from that marriage into bastards)
2) Orthodox able to get a divorce, but barred from a 3rd marriage under any circumstances (even if widowed twice) - this was a big deal in period (IIRC an Emperor was excommunicated by the Patriarch for marrying 3rd time).

On warfare - some form of influence over the armies of your vassals which have independently mobilised in a war; for example, by setting target provinces to attack/defend.
 

Gollevainen

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I don't know if its said before, but Avatars for the charracters here in the forum...
and the the portairs are made even better looking than they are now.
 

TempestDK

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Just needed to post something in the Modders forum and saw Dynastic Glory. I have used this alot and it is simply an awesome program.

PLEASE implement something similar in CK2. That would rock. Much better than just calculating current prestige.

Nothing more fun after a long game, to sit and check out and remember some of the dynasty members and see what happened to that distant cousin you gave a back-water county in Russia :D

Edit: Man, I really need to read preceding posts before I post ;) .... seems I want exactly what Drachenfire suggested a few posts back.
 
Last edited:

Juggernaut88

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It always annoyed me that muslims have churches in their provinces; they should have their own mosque structure. Assuming that muslims will be playable in CKII, there should be a separate tech tree to cover each religious group.

Furthermore, when a christian takes a muslim province they should have an event whereby they can convert a mosque to a church (or vice versa if playing a muslim dynasty). Im thinking if you force a conversion it will reduce peasant and clergy/imman loyalty, or you could rely on you diocese bishop to try and convert the masses peacefully.

Also, many people have asked for an enhanced trade system, similar to EUIII. I suggest that a ruler should be able to fund trading companies, who then do their own thing, but give a slice of profits to their liege. You should be able to build permanent trading posts between two provinces (think along the lines of EU:Rome), so setting one up with, say Venice, could be very profitable. The trade link could also serve as an additional way of spreading techs/disease between non-neighbouring provinces. As you tech tree advances, you would be able to have additional trade links.
 

Veldmaarschalk

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It always annoyed me that muslims have churches in their provinces; they should have their own mosque structure. Assuming that muslims will be playable in CKII, there should be a separate tech tree to cover each religious group.

Furthermore, when a christian takes a muslim province they should have an event whereby they can convert a mosque to a church (or vice versa if playing a muslim dynasty). Im thinking if you force a conversion it will reduce peasant and clergy/imman loyalty, or you could rely on you diocese bishop to try and convert the masses peacefully.

Also, many people have asked for an enhanced trade system, similar to EUIII. I suggest that a ruler should be able to fund trading companies, who then do their own thing, but give a slice of profits to their liege. You should be able to build permanent trading posts between two provinces (think along the lines of EU:Rome), so setting one up with, say Venice, could be very profitable. The trade link could also serve as an additional way of spreading techs/disease between non-neighbouring provinces. As you tech tree advances, you would be able to have additional trade links.

Muslims can't built churches, templar houses or monasteries in CK and CK DV. So it is very weird that you see them.
 
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