Strategos' Risk said:
Once again, they'd be either Monophysite or
Oriental Orthodox.
They should be Coptic, unless Armenians or any other monophysites are included. They had their own language and differed from the other monophysites regarding their heirarchy, history, favorite saints, liturgy, etc, etc, etc. Nubia was another country and had its own language, but their rites and bishops were always either Coptic or Melkite (ie, Byzantine Orthodox).
Plus it just feels better (RPwise) as a resurgent Nubian eparch or disloyal Fatimid administrator to see the ankh cross and Coptic tag than something more generic.
Oriental Orthodox is clunky and anachronistic.
The above, natch, are my two cents, since here all of the terms are technically correct. And it's all just so much babel, since religious tags would probably be one of the last things they'd bother expanding.
probably need better names than that
Gnostic is correct as a catchall term. There were a lot of different heresies, but most of the major ones (Catharism/Albighensians, the Bogomils, the Paulicans) were regional branches of essentially the same movement as it developed and spread over time. So Gnosticism covers all of them, or you could essentially pick one of the other three to stand in for the other two.
Proto-Protestantism came in a number of forms, but usually as attacks against the wealth and vanity of the church. Reform or Reformist would actually be descriptive, even if inauthentic. Usually they were called after their leaders or their region - the Wycliffites and the Waldensians/Poor Men of Lyon, eg. Anyone know a general term for these guys?
...if you form some sort of economic links with your neighbors, they'd leave you alone, and even defend you, if more zealous non-heretics attack you.
Assuming that a trade model gets built into the game.
That's a bit much to add just to model regional alliances, ain't it? How about, full diplomatic access, except that you're still a relgious enemy, and you can form alliances (yknow, maybe - nonmarital diplomacy ain't CK's strong suit).
those run-of-the-mill wacky heretics
I'd love to see a screenshot with this religion.
Well, they assassinated 'Ali, for starters. They're an entire third division of Islam, along with the Shia and Sunni. They get less press because Oman (eventually) got crushed and the Shia and Sunni have dominated the Gulf. They're more important - if maybe less topical during this period - than the Nazaris.
My only issue is that how do you make the distinctions to separate the various Pagan groups?
On the basis of their actual faiths. Tengriism was a continuous communion across a section of Eurasia probably larger than Western Europe. The Norse mythos was a similar pantheon. The Sami's faith is largely unrecorded but survived in pieces and has some info on Wiki. The only place conflation might be necessary at all is along the Baltic shore. Frankly, I don't know what their deal was - Germanic/Nordic or Russian/Slavic or some weird Ugricy thing.
Wouldn't it be easier to connect Pagan with culture, and just divide them that way?
That's what is currently the case, and it's just as inaccurate as calling Fatimid Egypt (Sunni) Muslim. They didn't believe the same things at all, although perhaps the Sami could be conflated with other shamanistic faiths if that's what was up with the Baltics.
I don't think the differences between which Pagan religion they followed caused Pagans to war against each other
They didn't declare crusades, but sure they could, would and did DOW religious enemy neighbors. Cf. eg, the Vikings v. the Christians and the (different) pagan Slavs. There would have been nothing in their faith causing them to recognize the soverain (sp) rights of their noncorreligionists.
and since in CK 2 you're playing as a non-pagan and all the pagans are the same to you anyways, does it matter so much?
Shia matters. A lot. It should be added.
Jewish courtiers matter a little less, but should still be added for flavor.
Everything else is flavor, pagans included.
Just some thoughts, but those are mine,
j.