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flammable888

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i dont know if the eu4 forum is the best place to ask but im sure lots of people here have played ck2 or victoria 2.i have enjoyed playing eu4 and i was wondering with the steam sale on what is the best game to play.
i was reading the replies and some people were saying the converter wasnt working.thats what would of made the difference for me.thank you.
 

zodium

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Crusader Kings 2.
 

Yorkie-GBR

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I play both and both a very good, I would however lean to CKII given the choice.

But Vicky is more in depth imo.
 

zodium

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I play both and both a very good, I would however lean to CKII given the choice.

But Vicky is more in depth imo.

Given the baseline complexity for Paradox games, this is not necessarily in V2's favor. :V
 

zodium

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No clue, but you shouldn't let that affect your decision. The converter never really worked. Well, it "worked" in the sense that you could continue your campaign, but it was no fun to do so. The result of a CK2 campaign, even though it may be relatively unstable within the CK2 system, is almost always incredibly stable when translated into EU4 because a CK2 campaign tends to devolve into culturally and religiously homogeneous medium-to-large regions. In EU4, this is a recipe for stagnation.

And that's for a best-case scenario where you didn't play optimally in CK2. I've converted a reclaimed Roman Empire with all right-culture and western tech, and I mean, what's the point in even pressing play? I tried releasing tons of stuff as independent vassals first, but they quickly coalesced into large-ish powers that only warred internally because of the culture/religion issues.
 

Yorkie-GBR

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is the converter working ?

It does what it says on the tin, however you end up with a hegemonic country and you destroy all challenge if you import any decent size empire.

But choosing CKII of Vicky because of a converter is an exercise in folly.
 

Azraeil

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Given the baseline complexity for Paradox games, this is not necessarily in V2's favor. :V

If only we lived in a world where high fidelity simulators sold well. Not that EU4 ever realistically espoused to be anything more than a risk based strategy game (as opposed to an empire sim)? In any case I've clocked more hours this year in EU4 than I have in Digital Combat Simulator.
 

zodium

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If only we lived in a world where high fidelity simulators sold well. Not that EU4 ever realistically espoused to be anything more than a risk based strategy game (as opposed to an empire sim)? In any case I've clocked more hours this year in EU4 than I have in Digital Combat Simulator.

As a statistician, I would just like to say that real simulations are real boring. I'm very happy that EU4 is such a bad simulator, because it's a cornerstone of what makes it such a great game. :v
 

Tuerai

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The converter had been having issues because it hadn't been updated with all the new Art of War provinces. There a still a couple bugs being worked out, but it's mostly working.

Vicky really complex, and for me at least ,not as easy to get into as the other P'dox games.
 

Azraeil

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As a statistician, I would just like to say that real simulations are real boring. I'm very happy that EU4 is such a bad simulator, because it's a cornerstone of what makes it such a great game. :v

Haha. I'm doing my PhD in what is essentially glorified statistics, so I can relate. But not all sims need not be boring or require number crunching, DCS and BMS Falcon are very entertaining and the closest thing a civilian can get to experiencing what it is like to fly a combat aircraft, but ultimately suffer from underdevelopment due to lack of resources stemming from lack of market interest. Something like EU4 on the otherhand, is significantly more successful.
 

zodium

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Haha. I'm doing my PhD in what is essentially glorified statistics, so I can relate. But not all sims need not be boring or require number crunching, DCS and BMS Falcon are very entertaining and the closest thing a civilian can get to experiencing what it is like to fly a combat aircraft, but ultimately suffer from underdevelopment due to lack of resources stemming from lack of market interest. Something like EU4 on the otherhand, is significantly more successful.

Heresy. (Emphasis mine.)

The real problem with making a really detailed simulation, besides the heavy computational demands, is that game players rarely enjoy being put under the kinds of constraints that were really operating, or the kind you would need to obtain either good dynamics or results. The brilliance of EU4 is that it manages to pack all these individual processes into a few higher-order variables with which the player can control the game (gold, manpower, MPP and so forth). This level of abstraction is simultaneously what makes the game work as well as it does, and what makes it impossible for it to be a good simulator: it creates a choice between making the AI play towards making the underlying processes operate as model of reality or as a game player. We cannot make it do both, and neither can we remove the abstraction without exposing the player to the unfun of balancing the constraints imposed by each individual process.
 

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It depends on whether the OP prefers a more roleplaying type experience or gameplay focused upon states. If the former then CKII, but if the latter then VickyII. Personally I enjoy both games but choosing between them depends on what type of game I feel like at the time.
 

Tom013

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Without more details about what you like about EU4 and what interests you most about each game, you're going to be hard pressed to find an answer here. They are VERY different games.

CK2 is RPG-Strategy. It's all about character interactions and there is often lots of war. Those wars, however, are often of more limited consequence. You get this bit of land or quash that revolt and you march on. Even a loss is rarely a big deal. You can rise from the ranks of a lowly count in a kingdom to become its king, or forge a kingdom out of formerly independent lands. It all comes back to characters though, and I find it most fun when I try to follow the RPG side a bit. Build the dynasty! Execute the traitors! Crusade for the True Faith! When it comes down to it, CK2 is complex but much easier to get a handle on than V2. And once you have a handle on it, you really will understand it which is not necessarily the case in V2.

Vicky2 is Strategy-Sim. It's more about interactions with the rising collective conciousness of your people and the industrialization of your economy. You have individual pops with their individual needs and angst. Wars are rarer and conquest on its own is not the end-all. You take IMPORTANT bits of land when you can, sure, but you don't try to get it all in a normal game. Still, while rare, the consequences of war-gone-bad are much worse than CK2. Your Germany gets in a Great War with Russia and France? Hope you're ready for it, because if you lose, you could find your people angry, your economy battered, and your rebels turning from your King to Communism or Fascism. Or maybe nationalists get upset enough to start a SECOND Great War... There is also a colonial game on top of all this. V2 is a much quirkier game than CK2, and its interface is much more clearly dated. Still, it's a lot of fun. They're both a lot of fun.
 

zodium

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It depends on whether the OP prefers a more roleplaying type experience or gameplay focused upon states. If the former then CKII, but if the latter then VickyII. Personally I enjoy both games but choosing between them depends on what type of game I feel like at the time.

I don't know, 5/5 people who've come out in favor of a specific title did so in favor of CK2. :V
 

mrguymiah

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My Opinion: Definitely go with Victoria II

Crusader Kings II - Crusader Kings II is a wonderful game, and is rightfully deserving of the love it has received. It is a much more flavourful experience and will give you many hours of interesting variety to experiment with among decisions, events, and starting positions. Do you want to rebuild a dead empire and a dead religion? Go right ahead. Want to build King Arthur's dream and kick the Anglo-Saxons out of Albion? Go right ahead. You have a very long time per game to figure things out and see whatever adventures may appear. The vassal management and character mechanics give it a complexity that can become rote at times, but it's still a wonderful game. That being said, this game hands out achievement like candy or not at all. I'm not talking about Steam achievements, I'm talking about the sense of accomplishment you get. You'll feel great as you take a struggling starting position and manage to unite a Breton Britannia, but you'll find very little sense of accomplishment after that, as the ai is generally unable to manage the complex interweaving of relationships and their consequences. If you need an example, go look at some of the empires on the "CKII Empire" thread. The Pope will hand out titles to families that are all heathens except for the one person he gives it to. So be prepared for a long, fun, but ultimately easy game.

Victoria II - Where CKII's variety lies in the difference of flavour among people, Victoria II has a very cookie cutter mold for every nation in the game. They do not play fundamentally different. The real variety is in what the population of your nation is like at start. Want to restore the Byzantine Empire? Good luck, those lands are long since Turkish Sunni's by now. There isn't a quick and easy way to build an empire, and you won't, more often than not. Maybe you're one of those select few nations that's lucky enough to have some flavour decisions, but, otherwise, you're just another fish in the pond being influenced by the kids splashing around (The Great Powers). Victoria II is exceedingly more difficult, and you will groan in frustration as the USA gets its fingers involved in your South American conquests. You'll rage as your supposed allies refuse your call to arms over the fact that they sphered your enemy's vassal. Unlike CKII, the starting positions are not anywhere near equal. However, each and every victory will be a wonderful achievement because the difficulty is so much higher. You won't conquer the world as Ireland, and you won't even become a world power in your first few games, but you'll be overjoyed at anything you manage to accomplish. That being said, it is an older game, and there's a reason that Paradox Interactive's financial success didn't truly take off until CKII (See Post Note). Many of the systems are complex and don't lend themselves well to the U.I.. Some of them are just bad in concept and execution, like the much hated World Market(1). However, I feel it is the much superior game.

1) The World Market is a mechanic where all of the world's goods go to a single market and are then sold based on the priority of your nation. The world powers have first dibs on any and all goods, making it exceedingly difficult for third world nations to get goods they produce!

Post Note: I could very easily be incorrect in this statement. This is based on the fact that I have interacted with people who know what CKII and EUIV are, but have no clue what any of the earlier games are. This also comes from statements of my long-time player friends, who hold such opinions themselves. I understand that this is totally biased, but I have no other competing sources for information on this subject.

I don't know, 5/5 people who've come out in favor of a specific title did so in favor of CK2. :V
Five out of six, nao. :V
 

Teten1

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CK2. 6/7. lolz
 

Tom013

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I don't know, 5/5 people who've come out in favor of a specific title did so in favor of CK2. :V

Hmm... I don't know about you not knowing. General popularity (which certainly favors CK2) doesn't mean it's the best choice for the OP. Lacking knowledge of what the OP wants may make it the best bet, but even bad odds aren't no odds.